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Grey and Blue Magic |
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01-04-2011, 07:16 PM
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#1
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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Grey and Blue Magic
Are there going to be any more unique grey and blue Gem affects add, Right now they are the same as any other magic except underpowered, with some unique effects. EG Daze, Mes, Stun Taunt, Resistance Auras Damage Barriers and Balances. There are a lot of affects out there that could be thrown in to the grey category and blue category
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01-04-2011, 08:37 PM
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#2
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Epic Scholar
RogueTigeR is offline
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i support
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01-04-2011, 10:10 PM
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#3
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Temporarily Suspended
Sapreaver is offline
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I was more for talking about grey and blue magic and their current uses not an out right support, Just saying I support and not adding anything doesn't get anything anywhere. Try adding something next time.
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01-05-2011, 02:14 AM
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#4
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Epic Scholar
RogueTigeR is offline
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I support...
perhaps more auras for gray magic... here are some possibilities (just throwing the ball around):
*red items are those i favorite, they show exceptional potential and are very interesting* - Melee Haste Aura: r6 (97) 30mana/30energy/5 secs, 25% Haste
- Aura of Concentration: r6 (93) The next taunt type gem played will have no effect on the user, with a 66% (0% at r1) chance of staying in play.
- Aura of Exactitude: r5 Increases your chance to hit with melee strikes by 25%
- Aura of Delusions: r10 (99) Increases your enemy's chance to miss you by 75%
i.e. u are missed 1/10 of the time... now you are missed 17.5% of the time
i. e. u are missed 1/5 of the time... now you are missed 35% of the time.... it is not a base increase, it is a % increase depending on your Agi vs opponents Dex/Str
- Quick Demise Aura: r11 (98) Reduces the duration of your damage over time gems/effects (including potions but excluding bleeds from pets) by 60% and increases damage dealt by 20%
- Aura of Neutrality 1-Sided: r5 (100) 35 energy/35 mana/5 secs 75% chance of all of your friendly groups auras, including self serving auras (i.e. stoic, lucidity,etc etc) effect your entire team for refresh period
- Aura of Neutrality Crossing Borders:r5 (99) 35 energy/35 mana/5 secs 75% chance of any and all auras in play, either team, to effect your team for refresh period
- Aura of Neutrality Free Trade: r5 (75) 10 energy/10 mana/5 secs 75% chance of any and all auras in play, either team, to effect everyone in play, either/both teams.
- Undo Black Aura: r5 (96) This aura negates 5 levels of your opponents black magic level. In effect, if they are no longer above certain gem/aura lv req's, they can no longer play gem/aura.(if auras 'pop' at beginning of battle, they will stay in play, just have no effect).
- Undo Red Aura: ""
- Undo ""
- Gem of the Mist: clouds the battle field giving a % increase to miss rate (including ALLL dmg, DD, DoT, melee, pet, ranged, anything im not thinking of) to both sides for 10 seconds also gives a small % chance (0.5% per rank) that a member may attack any target. would also have 100% accuracy since it is effecting the battle field not the players themselves. Slows down the pace of the battle.
- Trifle Aura: r10 (93) 40 energy/40 mana/5 secs Increases min. melee/ranged dmg (including bloodlets) by 150%
- Samson's Locks Aura: r10 (93) 40 energy/40 mana/5 secs Increases max dmg. (including crit dmg) with melee weapons (staves and whips excluded) by 8.5%
- Reap Your Own Aura: r9 (91) This aura inflicts 60% of their last attack dmg. back everytime the opponent misses, is parried, is mirrored (exclude growl). i.e. A hits B for 10.. A hit B for 10... A misses B, B's aura dmg's A for 6.
The majority of these ideas were taken from the Post/Paste Aura Ideas Here thread in Ideas and Suggestions folder: blue gems/auras go... my feelings are for more 'gem effects' (like stun/mes/daze). Here are a few ideas:
- Impotence: r5 (65) 450 energy/450 mana Reduces enemy DD by 33% for 9 secs (r1=10. r2=15. r3=25. r4=30)
- Fear: r5 (65) 450 energy/450 mana enemy gains a 1000 dmg fading absorption shield but cannot taunt for 12 secs
- Freeze: r5 (65) 450 energy/450 mana All auras in play lose their status and all gems in play cannot be used, also stops gem haste, for 10 secs.
- Share The Candy:r5 (65) 300 energy/300 mana You use this gem on a friendly target and whatever damage that toon takes for the next 8 secs will be divided evenly amongst all living parties of that group.
- Selfish Spirit: R10 (98) 0 energy/ 0 mana Regardless of which friendly you are targeting, this gem restores 50 energy and 50 mana on yourself.
- Gem Destroy: (40) 110 energy/ 110 mana Destroys 1 random gem your enemy target has out
- Disobedience: r5 (65) 450 energy/ 450 mana Enemy target's pets turn on their master and begin healing you and/or striking dmg to their owner for 10 secs
- Interest: r5 (65) 310 energy/310 mana When enemy target is 'Interred' energy and mana req's are doubled for 8 secs
- Stray: r5 (65) 450 energy/450 mana Enemy target becomes 'lost' for 12 seconds, all gems they play and melee/ranged/pet dmg they inflict is delayed until effect is over, then they burst all at once.
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Last edited by RogueTigeR; 01-05-2011 at 02:17 AM..
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01-05-2011, 03:45 AM
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#5
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Epic Scholar
RogueTigeR is offline
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thought of another one...
Blue Magic:
Gem Shuffle: (20) This gem randomly replaces enemy targets in-play gems/auras with the same number of random gems from their pouch.
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01-11-2011, 04:13 PM
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#6
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Epic Scholar
RogueTigeR is offline
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bump.. i would really like to see some more gray magic auras come out... and blue... the two least used magics need something...
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01-11-2011, 10:51 PM
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#7
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Gem Pouch Expert
Raith is offline
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I'm not so sure that grey magic is underpowered as much as underused. In fact, I'm fairly positive an enchanter and good grey magic could make a very solid PvP char.
Blue, on the other hand, seems a total support gem-class. I imagine this is why there isn't (right?) a class with innate blue bonus.
And ffs, there are so many auras and not enough space for them already... more, more, MOAR!!! doesn't work if I have no place to put them. :/
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01-12-2011, 12:14 AM
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#8
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Epic Scholar
RogueTigeR is offline
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Quote:
Originally Posted by Raith
I'm not so sure that grey magic is underpowered as much as underused. In fact, I'm fairly positive an enchanter and good grey magic could make a very solid PvP char.
Blue, on the other hand, seems a total support gem-class. I imagine this is why there isn't (right?) a class with innate blue bonus.
And ffs, there are so many auras and not enough space for them already... more, more, MOAR!!! doesn't work if I have no place to put them. :/
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Magician: 3-9% bonus to BOTH red and BLUE effects.
and I would like to know why you feel grey magic is on par with other magics.... here is why i think it's not: - red, blue, black, and green DDs all can increase with a skill (Inferno/Necromancy)
- red/green/black/to a degree white... all decent max dmg
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01-12-2011, 09:49 AM
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#9
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Gem Pouch Expert
Raith is offline
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Everyone assumes that gem power is always in Direct Damage versions. This is like assuming that Slashers, Crushers, and Piercers can all be compared via max damage, which you know they cannot.
For instance, while Green DD's don't have Black's efficiency, or Red's max damage, they have an extremely high damage DoT (albeit slow) that could output uber damage in a group of 3 DoTers (all rupturing each other's gems), and also have solid HoT gems. So what Green lacks in outright DD power, it more than makes up for in other gem styles. White, with heavy burst heals, is the same deal.... and so on and so on. Comparing only DD gems (for which Grey's blow hard) just doesn't work. It also doesn't work, imo, to say that 'good caster builds' all look the same, just change their color of gem.
If I was going to build a Grey user and demonstrate Grey's power, I would do something like this: Class - Enchanter/Pally, or Enchanter/Warrior. 140 79 120 1 stat build. Melee dist. for staff damage, plus a little Pst. 79 Magic all into Mst. Def dist for normal def build. Damage source: Staff (remember, the 99 staff has better dps than that 84 piercer of yours). Gem use: Angelic, and Ephemeral Shields. (Note on Ephemeral Shields: a 99 Grey Ephemeral, with 100 Palisade and the Grey Enchanter bonus, would give you a fading damage shield of about 1200. Per cast. Stackable.) Skill reliance - basic staff damage skills, parry skills, and heavy Palisade.
This would mean, if you were to PvP this char, that you would take 2H staff damage, fight through an Angelic Aura with both a Enchanter Bonus and a Pally Bonus (if Pally 2nd), and fight through stacking damage shields that come at 1K per cast, at caster-draw gemspeed. It would be like fighting a shield user that had 2H dps. It would hardly be UP. Just.... nobody builds chars like that b/c they want, if they use a staff, to cast a gem for 3k.
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01-12-2011, 10:25 AM
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#10
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Epic Scholar
RogueTigeR is offline
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ooo.... thankyou  ... i declare I have been shown up and am glad... I like your strategic thought proccess... thankyou again
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