Let us know which of these ideas you'd most like to see implemented in 2017
-Nodiatis App - An app version of Nodiatis that would play better on  your phone than the current method of playing Nodiatis in your phone's  browser.
 -Free Face Ticket (x0.5) - A super rare item that could be found in gift boxes  that could be traded to an admin in return for a custom face which  normally costs 45 TCs
-Runes to Enhance Hot Zone Bonuses (x0.5)
 -New Mid Level Zones - New zones added, but rather than having them be  higher level, have them be in the level range where people like to farm.
 -Continuation of the Princess Storyline - more communes from Nodiatis's most ungraspable trophy.
 -Siegecraft (x2) - System for actual clan territory ownership and warfare.
 -PvE Tempers
 -Mounts for Faster Travel
 -Ability to Spectate Combat
 -Epic Potions
 -Legendary Tasks - something similar to and based off of this suggestion: 
http://forums.nodiatis.com/forums/sh...ad.php_t=19169
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-Hot Zones (COMPLETED 2016) - after fighting in a zone for the first  time that day, it would be revealed if the zone had any particular  bonuses such as exp, gold, or resourcing modifiers. These would be  changed daily and only assigned to about half of the zones, but  revealing them could make for a fun day of farming in a different area.
 -Nodiatis integrated on Steam for PC and MAC (COMPLETED 2016) - Nodiatis  available on  Steam should bring in some (don't expect a ton, it's easy  to get lost  in the fray) new players which can benefit the game  markets.
 -Craft Memory &  Recipe Loader (COMPLETED 2016) - the ability to  have crafting windows remember the last items that were in them, and  have a button you could press to have those items reappear. And the  ability for the items of a recipe to be automatically loaded into the  other crafting slots when the recipe is placed there first.
 -PC Standalone Client (COMPLETED 2016) - A Nodiatis client with superior  performance that would store graphics locally. Note: Mac support is  provided via Steam.
Note: Our goal is to have 4 of these completed each year, and your input helps us add to and prioritize the list. The multiplier after some items indicates the count as partial or multiple items due to difficulty.