Trade skill Item value in store
Old 07-31-2008, 02:41 PM   #1
Picho
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Default Trade skill Item value in store

Due to free accounts not being able to sell stuff via auction house, many will turn to the stores to sell items. This still messes with the economy because every resource sales for 4g from the store.

This means that many people will not buy resources if they are greater that 4g, because it is often just as easy to get them from a store and at a cheaper price.

My suggestion here is to increase the value of higher end resources being sold out of the store.

So instead of grass spider silk selling for 4g, perhaps 8g instead or higher. And then garden selling for 16g.

This is to allow the players to set prices where they can actually get something from the auction house unlike currently where they often lose most of their money from the tax.
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Old 07-31-2008, 02:47 PM   #2
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You're really hoping to get rich on fish and webs?
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Old 07-31-2008, 02:57 PM   #3
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have you even looked at any recipies?
what you are suggesting is outrageous. for crasfting, i would never buy at the store because i would lose money. you're talking about paying 50g + for the resources neccessary to create an item with a store value of 10 (3).

Think about it.
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Old 07-31-2008, 03:04 PM   #4
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Higher end craftable items tend to use more resources anyway. I've seen some requiring 10 ingots; each ingot takes 3 ore and 1 sticks. That's 16g right there; 160 for just the ingots, which is one part of the recipe.
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Old 07-31-2008, 03:28 PM   #5
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resource price need to be low for crafting to be worth it
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Old 07-31-2008, 03:52 PM   #6
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Quote:
Originally Posted by spartanairborne
have you even looked at any recipies?
what you are suggesting is outrageous. for crasfting, i would never buy at the store because i would lose money. you're talking about paying 50g + for the resources neccessary to create an item with a store value of 10 (3).

Think about it.
I have thought about it. And its easy to see that you don't buy anything from the players and instead default to the stores.

Even after gathering more rare items, refining them, and sometimes even refining them again, the outcome is still the same. they earn 1g, and you get to buy it at 4g. compound this is a large number of free accounts and people just starting off. So if the free accounts continue to keep farming resources, you get to keep buying them at 4g. which probably won't happen after they discover they only get 1g per resource they sale even after refining and such.

This means that there is little incentive for you to buy from the auction house. at the most you will save 1-2g if that. This means that there is less people looking at the auction house. Which intern means that there is less people actually looking to buy anything from other players.

Then this means that there isn't any incentive for people to gather and sell resources. Unless of course you buy some of the peoples at higher prices, but from your comments i seriously doubt thats the case. Which means then that resources will not be gather, because they cannot be sold at a worth wild rate for the person.

In turn this means that you will now have to gather a greater number of resources by yourself, resulting in a greater loss of time. Now right now it may not look that way because the game does have a number of resources on the market at the moment, but considering that the game is not even a month old, it is because of the newness factor people have right now.

Of course my suggestion prices are a simply that. Suggestion prices. because yes, if the prices of the resources were too high then the price of crafting items would make crafting then not worth it.

Last edited by Picho; 07-31-2008 at 04:07 PM..
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Old 07-31-2008, 04:24 PM   #7
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I think the cost of craft tools and resources needs to drop a bunch. Its to damn expensive to buy anything to make anything. 2100 for a loom is just a we bit much, 1600 for skinner, 1100 for axe or mine hammer. The cost just to buy the tools are crazy and then all the stuff you have to do to make something that you can only sell for 10g. Its about not worth spendin the time or money on crafting. I understand that in the long run when you lvl 40 its probably cost effecient. As for right now just starting its pointless.

Im not sayin that all the prices should drop, but the basic tools such as the Wood axe, Mine hammer or skinner shouldn't be that damn much.
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Old 07-31-2008, 04:41 PM   #8
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yeah thats another portion of the problem as well.
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Old 07-31-2008, 05:50 PM   #9
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dont worry picho free accounts will stop making resources eventually, i dont see a reasoning for silk to increase in price u already get enough money from chests do u need an extra 50gold to drop almost every fight for u?


i know these crafters and alot of them buy out of the auction and get free items from players and they still cant get ne money outta crafting the economy is still very young give it a chance and things will start evening out just remember free accounts cant keep up with the paying players as far as silk goes neways

how many free accounts out there have gotten cave silk? or huntsman?
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Old 07-31-2008, 06:26 PM   #10
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And as for the tool prices being to high, crafting isn't worth anything when at lower levels, when you get to say level 20, 2k for a crafting tool isn't that much.
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Old 07-31-2008, 08:38 PM   #11
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Yea i understand at higher lvls its not that much, but who wants to lvl a char all the way to 20 just to be able to craft. I think it shouldn't take that much to be a crafter. Im not sayin drop everything so you can have a lvl 3 crafting 1k items, but does that basic stuff have to be that high. I can see the sewin kits and the presses and stuff like that being 2k, but a wood axe and skinning knife i can't.
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Old 07-31-2008, 09:15 PM   #12
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Quote:
Originally Posted by DeLeon
Yea i understand at higher lvls its not that much, but who wants to lvl a char all the way to 20 just to be able to craft. I think it shouldn't take that much to be a crafter. Im not sayin drop everything so you can have a lvl 3 crafting 1k items, but does that basic stuff have to be that high. I can see the sewin kits and the presses and stuff like that being 2k, but a wood axe and skinning knife i can't.
yeah its kinda like in EQ2, when you had to make a million items in the low levels to be able to finally be able to start making stuff in higher levels.

Fortunately we do have passive learning.

And style, Yes, they will stop making resources for the most part. mostly because it isn't worth it for them anymore. But people with out free accounts will begin making less resources as well. For instance, I've begun taking all of my resources off the market, because even with me selling at a loss, people wont buy them.

and it is a loss when i'm spending 8g a thread, and auctioning it for 3g, then loosing an extra g because of tax.

The past few days i had an arrow and shield as well on auction for about 75% of store value, with no one to buy them either.

As for the money its more that in order to keep making that money, i have to keep spending money on armor weapons and gems. So now i'm not using the money for tradeskill items.

But beyond money is the fact i'm not gaining social exp because i'm not selling to players, which means my storage is low, so the number of traps, and items i can have are also limited.

Last edited by Picho; 07-31-2008 at 09:20 PM..
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Old 07-31-2008, 10:46 PM   #13
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I seem to be getting along just fine, haven't really gotten deep into crafting, but I have about 20k gold atm.
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Old 08-01-2008, 12:07 AM   #14
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i dunno what to tell u i made 15k this week alone... taking your items off the market wont help any and your right when they do see its not worth it they'll stop but what do u expect raising prices of crafting items isnt going to help any
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Old 08-01-2008, 12:18 AM   #15
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You can't expect to make any good money selling resources this early in the game. Everyone is focused on leveling, there's no rich people at max level wanting to dabble in tradeskills with their piggy banks but that day will come.
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