Quote:
Originally Posted by Carava
I got another idea "Uncharted Land" Skill for Adventuring.
Every point in this skill adds an additional % to Rush of Knowledge and Treasure Sense after creature combat for traveling to unexplored squares for the first time.
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There would be too much for the server to remember using this system.
However, changing it to: "As long as you have fought in a different square for the last 5 fights, gain % to Gold and XP Rushes." would be a lot easier to code.
The information could be stored client-side without having much to do, so the servers would stay just as fast.