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I think I got another idea for nod economy
Old 09-09-2011, 03:42 AM   #21
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Talking I think I got another idea for nod economy

I got another idea "Uncharted Land" Skill for Adventuring.

Every point in this skill adds an additional % to Rush of Knowledge and Treasure Sense after creature combat for traveling to unexplored squares for the first time.
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Old 09-09-2011, 08:09 AM   #22
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Quote:
Originally Posted by Carava
I got another idea "Uncharted Land" Skill for Adventuring.

Every point in this skill adds an additional % to Rush of Knowledge and Treasure Sense after creature combat for traveling to unexplored squares for the first time.
There would be too much for the server to remember using this system.

However, changing it to: "As long as you have fought in a different square for the last 5 fights, gain % to Gold and XP Rushes." would be a lot easier to code.
The information could be stored client-side without having much to do, so the servers would stay just as fast.
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I wonder how many servers are used for Nodiatis?
Old 09-10-2011, 05:46 AM   #23
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Question I wonder how many servers are used for Nodiatis?

Whoa o.O

Never thought of it that way :P
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Old 09-11-2011, 10:24 AM   #24
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Multiplier effect. Player a has 100 gold. He pays 90 gold to player b for some candy. Player b spends 30 gold on shoes from player c and 50 gold on a purse from player a. This continues and you have several hundred gold worth of purchases from 100 gold even is some is saved/taxed along the way.
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