shared bliss
dont know if u already have an idea for this jeff, but heres an idea or 2 to tinker with
% chance to heal a friendly target also when u receive any healing, not necessarily for full healing
when u receive any healing % of that healing heals other friendly target also something small leading upto maybe 25-50% at lvl 100
makes the skill usefull for aoe gems in pvp and possible aoe gems that monsters might start carrying
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