maybe archer buff
Old 11-13-2010, 04:12 AM   #1
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Default maybe archer buff

ok just thinking since every1 like to compare this game to irl stuff why not make it a small bit more like it? instead of gem or skills for bow user to do more damage make str increase damage. irl you have to at least be able to draw the bow back to fire the arrow and on some the farther back the harder it hits. might add a bit more thinking into bow builds. could be terrible idea, could be great, but o well either way.
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Old 11-13-2010, 04:24 AM   #2
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It's definitely a good thought. Here's a few thoughts on the 2 sides as I see it:

Pro(s):
Hybrid archers seem to do ok...except with maybe 80+ mobs, since that's what they're all complaining about, supposedly even caster or BM hybrids. What it WOULD do is give archers who DID NOT want to use gems or whips a chance to have a little extra increased damage. So that side of it might work out. However, all damage multipliers from stats are capped @ 1.5, so would str be the same? A few quick maths: That's 2.25 together(unless these were one of the very few additive things, still 2). Then with crit and serial crit makes x1.5 and x1.1, or x1.65 together, so with x2.25 makes x3.7125(i should add, vs x2.475 originally) Which is huge...but definitely not bigger than casters(3.0375 x class bonus if app) and still lower than most meleers(think stats, crit, overcrit, specs, vengeance, deathblow etc, varies alot but has huge multipliers overall), but have a huge bonus to base, but also hit lower than archers to begin with, albeit faster.

Cons:
That gives bow users 4 stats that they basically HAVE to lvl, or at least won't want -stats in. Not to mention w/e they want in defense. So that's just adding another stat to the class that needs the 2nd most, tying them with casters @ 4 for the "cookie-cutter" build. It'll also, depending on how the damage adds up, make them a HUGE force in arena...and archers seem to be doing ok on teams, arrowrain, and blind are ridic, and all the DoT affects although not huge DPS are a huge annoyance It's really farming speed they're worried about...so is there a way to make this PvE only? Or at least help more in PvE?
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Old 11-13-2010, 04:32 AM   #3
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pve was the general idea i had. neme is a crusher and his kills in n lake never go over a min. after playing a capped archer for a while with all skills at and a few over lvl his kills speed in n lake is always 2 mins or over, sometimes the odd one that ends right before 2 mins. this is with pure bow, no whips and stuff, dunno about with them. not sure about pure archer pvp wise but an archer using whips or shield does just fine in pvp from what ive seen.. so maybe a pve only gem might be the way to go after all idk
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Old 11-13-2010, 04:37 AM   #4
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Just need to find a way to make it PvE only, as far as I've seen, archers do fine PvP, just can't be pure...which...TBH, any *pure* type of anything can be easily countered imo, just not by every build.
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Old 11-13-2010, 04:56 PM   #5
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I have to disagree.

We already have to have high dexterity for accuracy, high intelligence and/or concentration for damage, and high agility for kiting. That doesn't leave a lot left over for silly little things like contravention for protection against spells and durability for hit points. Picking up strength just stretches things even further.

Nice idea though. Thanks for thinking of us. And thanks for acknowledging our slow killing speed in N. Lake. Two minutes is just about what I do.

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Old 11-13-2010, 05:13 PM   #6
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Good points.

I really do shoot bows in real life, so your point about strength is quite valid.

My target bow is a 55" 40# draw recurve with sights. Note, I'm not into those weird things with pulleys. These are 1960s era fiberglass bows. On a good day, I actually can play Robin Hood and hit my previous arrows, but that's an expensive way to ruin a couple of good arrows. My hunting bow is a 45" 55# draw bow. That takes some effort to hold and aim. Snapshot I can hit a paper plate at 50 yards with the hunting bow. Using the target bow, I can hit a paper plate at 100 yards, and have done it at 200 yards, but not often.

So yeah, adding strength is a good idea, but there'd have to be some other kind of offset.

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Old 11-13-2010, 06:02 PM   #7
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I understand all the points above, since they would make sense irl.

However, I think that for PvE the dps should be skill based, and for PvP you should use gems for special skills, cause that's where the Arena strategy comes into play.

That is why arrowrain could be replaced by a arrowrain gem for use in arena, and range haste skill would be a welcome introduction.
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