combo
we ALL know wt a combo is, so im not gonna bore you with the details but here's my latest skill idea, read first, troll second.
new skill:
Combo-Attack: for every level in this skill each subsequent melee hit will increase in damage by 0.03% while a combo is active. a combo is active when you have attacked a foe and is active untill your foe manages to land a hit/spell on you.
eg (lets, for this to be easily understood accept i hit for 100 every hit and the maximum of 3% offered by this skill at lvl 100)
first hit & combo starter: 100 damage
second hit of the combo: 103 (norm hit * 3%)
third hit of combo: 109 (norm hit * (3%*3%)
fourth: 127 (norm hit* 3^3)
etc. so the damage of the next hit will be normal hit * (percentage offerd by current skill lvl)^(number of hit in combo - 1)
like i said before, the combo is ended when the enemy lands a hit/spell so if u'v already been poisoned, damage occuring due to this will not effect it, but if a mob lands a gem or hit of any sort the combo is ended. also parries/prevents/blocks are not counted as hit (bcoz they do not do damage)
this will make having a better defence a bigger priority bcoz if the mob cant hit you, you can do more damage!
by hit six with this in its current state you will hit for more than triple norm damage, hit 7 is hitting for 8x norm damage, but this is just an idea so the %'s of the skill can be changed, or they're can be a cap on max damage from this skill (eg this max's out at 3x usual damage)
so yeah, like i said: read first, troll second
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