combo
Old 11-11-2010, 11:53 PM   #1
danaarlan
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we ALL know wt a combo is, so im not gonna bore you with the details but here's my latest skill idea, read first, troll second.

new skill:
Combo-Attack: for every level in this skill each subsequent melee hit will increase in damage by 0.03% while a combo is active. a combo is active when you have attacked a foe and is active untill your foe manages to land a hit/spell on you.

eg (lets, for this to be easily understood accept i hit for 100 every hit and the maximum of 3% offered by this skill at lvl 100)

first hit & combo starter: 100 damage
second hit of the combo: 103 (norm hit * 3%)
third hit of combo: 109 (norm hit * (3%*3%)
fourth: 127 (norm hit* 3^3)

etc. so the damage of the next hit will be normal hit * (percentage offerd by current skill lvl)^(number of hit in combo - 1)

like i said before, the combo is ended when the enemy lands a hit/spell so if u'v already been poisoned, damage occuring due to this will not effect it, but if a mob lands a gem or hit of any sort the combo is ended. also parries/prevents/blocks are not counted as hit (bcoz they do not do damage)

this will make having a better defence a bigger priority bcoz if the mob cant hit you, you can do more damage!

by hit six with this in its current state you will hit for more than triple norm damage, hit 7 is hitting for 8x norm damage, but this is just an idea so the %'s of the skill can be changed, or they're can be a cap on max damage from this skill (eg this max's out at 3x usual damage)


so yeah, like i said: read first, troll second
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Old 11-12-2010, 11:10 AM   #2
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I like it. Kinda like my Whirlwind and Chain cast idea. but mine was a % chance to just keep on going. and have a combo breaker skill for defence against it.
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Old 11-12-2010, 11:32 AM   #3
danaarlan
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well i guess u could have a defence skill to even it out for pvp, but w/o a new def skill you have to work up the others!

also, the more i think about it the more i wanna suggest a lower % for archers, just bcoz for pvp they would be quite immense with this skill at the same as every1 else (arrows = less skills/chance to avoid hits)
plus archers are already slightly OP'd pvp, but this might even them out on the pve side (imo archers slightly gd pvp/slightly(more slightly) bad pve )

also, if there was a combo breaker skill its not needed, - increase the chance to hit = increase chance to break combo, and skills already do this
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Old 11-12-2010, 11:58 AM   #4
PeterHood
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well besides the math fail i like it.. i would do lot lesser percentage too.. at 100% it will be ubbersaucesness if u teki into account stuns that wont let the opponent hit
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Old 11-12-2010, 01:33 PM   #5
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i think this would make things like the 99 1h crushers incredibly OP
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Old 11-12-2010, 08:37 PM   #6
danaarlan
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yeah, coz no1 user the anti-daze auras do they....

it will bring a lot more strategy to the game
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