The current Pk system is as follows.
- Force combat on someone
- kill them
- Destroy or steal an item
- Have your kill location annouced to the world of nod
- run arround like a chicken ****(for most people) for the next half an hour
- disappear in the winds trying to avoid all contact with anyone for the next seven days
- do it all again when done or redeem and be a normal toon again
What I am proposing is a complete over haul of most points the reason being is the community of the game is falling apart and my suggestion may help to bring the people of nod closer together.
I am suggesting a more realistic system that removes the 3x exp bonus and 3x trophy drops for something that takes real skill and work to do.
Now some people are going to complain this is a game and it shouldn't be in here.
The new pk system would work like so for the killers
you force and your name turns to stars and your face turns black for the duration of the fight if you kill you steal a stack of items
if you lose you are perma killed
for the pkk
The Player killer will now no longer have their kill location announced to the world as this is a primary flaw in the pking system now instead of this for 2 hours after the kill was done the spot the kill happened in would be yellow and anyone who entered would face a three mobs in a row.
First the spirit of torment which when defeated would give the killers level second the spirit of dispair which would give you the victim's name.
followed by the spirit of vengence OR the spirit of justice.
If you choose vengence all characters of the player who killed the spirits are now unable to say the murderers name (it appears as stars) if you manage to kill the murder with the spirit of vengence on your side it is a normal pkk
if you choose justice a message pops up saying that murderers name killed victim in area between xx:xx and xx:xx and anyone can hunt down the murder how ever if he choose to surrender he is teleported to stronhad all items are sold for sell to store value and the profit is given to the killing player as a bounty. if he chooses to fight, it is the same as a normal pk.
The victim being so traumatized can no longer say the victims name for2 hours after. If no one does kills the spirits in 2 hours the pk doesn't get off scot free.
His next kill will last 2.1 hours because he is being careless. But he will be unable to be persecuted for his previous crime.