A complete pk mechanics over haul.
Old 09-21-2010, 10:11 PM   #1
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Default A complete pk mechanics over haul.

The current Pk system is as follows.
  • Force combat on someone
  • kill them
  • Destroy or steal an item
  • Have your kill location annouced to the world of nod
  • run arround like a chicken ****(for most people) for the next half an hour
  • disappear in the winds trying to avoid all contact with anyone for the next seven days
  • do it all again when done or redeem and be a normal toon again

What I am proposing is a complete over haul of most points the reason being is the community of the game is falling apart and my suggestion may help to bring the people of nod closer together.

I am suggesting a more realistic system that removes the 3x exp bonus and 3x trophy drops for something that takes real skill and work to do.

Now some people are going to complain this is a game and it shouldn't be in here.

The new pk system would work like so for the killers

you force and your name turns to stars and your face turns black for the duration of the fight if you kill you steal a stack of items
if you lose you are perma killed

for the pkk
The Player killer will now no longer have their kill location announced to the world as this is a primary flaw in the pking system now instead of this for 2 hours after the kill was done the spot the kill happened in would be yellow and anyone who entered would face a three mobs in a row.
First the spirit of torment which when defeated would give the killers level second the spirit of dispair which would give you the victim's name.
followed by the spirit of vengence OR the spirit of justice.

If you choose vengence all characters of the player who killed the spirits are now unable to say the murderers name (it appears as stars) if you manage to kill the murder with the spirit of vengence on your side it is a normal pkk

if you choose justice a message pops up saying that murderers name killed victim in area between xx:xx and xx:xx and anyone can hunt down the murder how ever if he choose to surrender he is teleported to stronhad all items are sold for sell to store value and the profit is given to the killing player as a bounty. if he chooses to fight, it is the same as a normal pk.

The victim being so traumatized can no longer say the victims name for2 hours after. If no one does kills the spirits in 2 hours the pk doesn't get off scot free.
His next kill will last 2.1 hours because he is being careless. But he will be unable to be persecuted for his previous crime.
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Old 09-21-2010, 10:25 PM   #2
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i dont much care for the current pk system but this seems like it would be worse, so a big no.. having a pk's location anounced when he pks isnt a flaw, its the only thing a pkker has to go on
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Old 09-21-2010, 11:05 PM   #3
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I agree, kinda. I say remove level restrictions and remove announcements, give the pkk some kind of danger as well. Think about this realistically. A vigilante who kills a criminal is just as much a criminal as that criminal. They should lose something for committing a crime, just as the pk does. After all, a pk kills a person, can loot one stack, while committing murder. A pkk commits murder, and gets NOTHING in the way of punishment, while getting EVERYTHING the pk owns. I would also say the minimum level to pk and be pk'd should be raised, to make it more difficult to make twinks to pk with. As it is now, pking is a sport for higher levels who are bored and are too afraid till kill each other on their mains, so they battle it out with noobs that have been overfed
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Old 09-22-2010, 12:18 AM   #4
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Quote:
Originally Posted by Nemesiss
i dont much care for the current pk system but this seems like it would be worse, so a big no.. having a pk's location anounced when he pks isnt a flaw, its the only thing a pkker has to go on
with this system you would have alot to go on you would step into a yellow sqaure get the killers level name and the person who killed them after you find that out you can spread choose to take the revenge on your self or try to catch the deadly criminal you have 2 or more hours to to step in to a yellow sqaure for these to take place. its only hard if you don't pay attention to the map or the community.
It also makes kills in discreet places more effective like a real murder and gives pk the security to know they might get away scot free

Last edited by Sapreaver; 09-22-2010 at 12:29 AM..
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Old 09-22-2010, 01:22 AM   #5
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sorry I didnt finish reading the entire first post. dude thats too complicated...why does everyone want to make it harder for the pkker?

The problem with the pk system is lack of balls...there has been tons of really good suggestions in previous threads. a few by myself

One of my suggestions is to allow for a toon to be cloned. I wont hijack this thread by going into details so Ill just say no i do not think this is a good replacement for the pk system.


oh yea the other problem is the 3x bonus. people just go pk now for the bonus so they dont bother to learn how to be a real pker. all these low level pkers suck ass and dont even escape mob battle when i step into their square.

Last edited by richp; 09-22-2010 at 01:24 AM..
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Old 09-22-2010, 05:13 AM   #6
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i say nay to your overly complicated idea. maybe flashing PKs should have stars on their face like in GTA. The more PKs you get in that run the more stars =).

also, your yellow square idea. let's say i'm level 5 and i pk someone in the plains. they won't be looking in the grasslands, because i shouldn't be able to enter. also, people who aren't hunting the pker would get trapped into 3x mob fight for no reason
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