Permanent Death for PKKers
Old 09-15-2010, 05:25 PM   #1
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Default Permanent Death for PKKers

This idea came to me while discussing with RichP the ability to loot epics when PKing. I think that PKK players should face the same risks as PKs. When a PKK kills a PK, the PK dies a permanent death and all of their items are able to be looted by the PKK. I think that if a PK defeats a PKK, they should be able to loot all of the PKK's gear. I think that the PKK should get an XP bonus for BEING a PKK, but should also face the same risks. It's an idea, and it needs work, but let me know what you think.
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Old 09-15-2010, 05:27 PM   #2
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Ill post this instead

this suggestion always comes up and all i have to say is if a cop is chasing a mass murderer and fails at capturing him should the cop die? im sure u would say yes and I say again do you really think the cop should die for trying to bring someone to justice that is obviously evil?
if you say yes again... you my friend are evil urself and should die


Pker = killer = evil = bad
pkker = savior = saint = good

Last edited by richp; 09-15-2010 at 05:39 PM..
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Old 09-15-2010, 05:32 PM   #3
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ok i have long opposed a risk to PKKing but now that i think about it there should be some penalty but nowhere near as bad as the punishment for PKing so i think maybe a death attempting to PKK someone should cause them to lose their equipment and gold but keep their skills and such.

bonuses to being a PKK are 2x exp trophies and loot drops along with 2x gold and the bonus lasts 2 months after a PKK ( a bonus PKers dont have) and the penalty is all items and equipment lost upon death to a PK along with not being able to become a PKK again for 2 weeks
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
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Last edited by thatperson; 09-15-2010 at 05:36 PM..
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Old 09-15-2010, 05:35 PM   #4
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Quote:
Originally Posted by richp
Wtf are you talking about?

**PS**
I have a very good idea on how this thread is going to go. The PKK's are going to say it's a terrible idea because it affects them directly. The PK's are going to do the same. This is not a troll thread. This is a legitimate idea, and I think if implemented correctly it could open up a whole new world for Nod (such as alignment (good/neutral/evil)).
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Old 09-15-2010, 05:38 PM   #5
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the light/dark/neutral idea has already been brought up many times. and I think its a great idea but again all those old threads have never rcvd a response by glitch.
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Old 09-15-2010, 05:40 PM   #6
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nvm
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.

Last edited by thatperson; 09-15-2010 at 06:05 PM.. Reason: found out it was in correct information
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Old 09-15-2010, 05:59 PM   #7
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I just think that since it takes a ton of effort to go pk and live past the half hour it takes to stop flashing, a pkk should have to put in at LEAST that much effort (and risk) in order to benefit from hunting out the PK.
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Old 09-15-2010, 06:14 PM   #8
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Quote:
Originally Posted by richp
Ill post this instead

this suggestion always comes up and all i have to say is if a cop is chasing a mass murderer and fails at capturing him should the cop die? im sure u would say yes and I say again do you really think the cop should die for trying to bring someone to justice that is obviously evil?
if you say yes again... you my friend are evil urself and should die


Pker = killer = evil = bad
pkker = savior = saint = good
this is nod.

nod =/= rl.

support op idea
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Old 09-15-2010, 06:23 PM   #9
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Quote:
Originally Posted by richp
Ill post this instead

this suggestion always comes up and all i have to say is if a cop is chasing a mass murderer and fails at capturing him should the cop die? im sure u would say yes and I say again do you really think the cop should die for trying to bring someone to justice that is obviously evil?
if you say yes again... you my friend are evil urself and should die


Pker = killer = evil = bad
pkker = savior = saint = good
If a cop is in a fight against a mass murderer and the cop loses does the cop die?
more than likely the mass murderer would kill him.
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Old 09-15-2010, 06:27 PM   #10
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1. a pkk is a lot more effort than a pk... I have done/do both.. There act of stalking is very tiresome/boring at times/LONG/arduous/repetitive/etc etc etc

2. I agree.. there should be some deterrant/risk for pkk's... BUT definately a reward introduced; I like the 2x gold/trops/loot idea for 2 months...

3. What should the risk be?.. IMO I think we have already experienced it, but it was taken away early in this games histroy.... RT/RRT loss wat is most valuable resource in this game? Ingots?.. Oils?.. 88 Epic BP?... NO.. its RRT!
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Old 09-15-2010, 06:32 PM   #11
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Quote:
Originally Posted by richp
Ill post this instead

this suggestion always comes up and all i have to say is if a cop is chasing a mass murderer and fails at capturing him should the cop die? im sure u would say yes and I say again do you really think the cop should die for trying to bring someone to justice that is obviously evil?
if you say yes again... you my friend are evil urself and should die


Pker = killer = evil = bad
pkker = savior = saint = good
This analogy is ridiculous and I think you probably know that. I don't want to get into a troll fest with you, so I'll even use the context of your analogy and suggest the possibility that cops have some degree of risk when doing this, irrespective of whether or not you think they should. (also consider this is a game, no one really dies).

I'm really quoting the comment above for context as I've seen comments similar to the above a few times and I have a different view of entire premise that "PK's are evil and bad" and "pkkers are saints and good". When I started playing this game, it was the pk system that made the game the most interesting.

When I was a new player running around and was starting to lose a little interest in the kill, buy euips, kill more, buy better equips, kill more etc process, someone started PKing people and it was largely that that hooked my interest in the game.

I understand that many are most excited when they get the next tier of snozzberries, but I personally think the pvp aspects of the game are the best thing about it. Just another point of view from someone that believes that PKs thus "good" because this is a game and they help make it more interesting than it would be otherwise.

Although I think permadeath for pkk'ers is too far, I would like see the addition of any element of risk to being a pkk. I pkk'ed someone once and given the one sided risk of the matter, I kinda felt like a tool afterward.

I'm generally in support of anything that encourages more PKing as, in my opinion, makes the game more fun. Just one person's opinion and I know it made the game for me when I was a brand new player.
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Old 09-15-2010, 06:34 PM   #12
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I would be ok with a loss of RRT/RT upon a failed pkk attempt = to the ammount normally lost due to death to mob. as long as it doesnt effect the people getting pk'd...like it was back in the day.

on a side note would a pkker's loss of RT really encourage more pking? only thing i would see it doing is discourage some pkkers from hunting pkers. And those alone are very scarce as it is.

I would opt for more pk bonues then a detterrent to pkking. If it wasnt for pkkers you guys would take over nod and think ur gods. Raping and pillaging at will, also causing some low level players that are not interested in pvp to quit nod.

Last edited by richp; 09-15-2010 at 06:41 PM..
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Old 09-15-2010, 06:42 PM   #13
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Quote:
Originally Posted by richp

on a side note would a pkker's loss of RT really encourage more pking?
I don't this is much of a risk at all. We've seen the "the pk can loot one soulbound item for a failed pkk attempt" before, but I still think it has its merits. Much less risk than permadeath and losing all items as originally suggested anyway.
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Old 09-15-2010, 06:43 PM   #14
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Quote:
Originally Posted by richp
also causing some low level players that are not interested in pvp to quit nod.
I'm really not trying to troll you, but read what I wrote in the post above for the impression the PKs made on one new player anyway.
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Old 09-15-2010, 06:49 PM   #15
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dude i read your post and you said it was YOUR point of view. I think all of us were new at some point in time...but not everyone holds your experience.

For me when I saw people getting mass killed I wanted to do all I could to prevent them from doing so in future. Other people like you may decide PVP is more of an interest and start to learn how it works. and others not like you OR I may decide PVP is of no interest to them and really enjoy snozzberries but the evil pker keeps killing him mid-snozz and stealing his forage book, pissing him off to the point he doesnt wanna play anymore.

Last edited by richp; 09-15-2010 at 06:51 PM..
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Old 09-15-2010, 06:55 PM   #16
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lmao @ stealing forage book
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 09-15-2010, 06:57 PM   #17
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Quote:
Originally Posted by richp
dude i read your post and you said it was YOUR point of view. I think all of us were new at some point in time...but not everyone holds your experience.

For me when I saw people getting mass killed I wanted to do all I could to prevent them from doing so in future. Other people like you may decide PVP is more of an interest and start to learn how it works. and others not like you OR I may decide PVP is of no interest to them and really enjoy snozzberries but the evil pker keeps killing him mid-snozz and stealing his forage book, pissing him off to the point he doesnt wanna play anymore.
haha, I appreciate the continuation of the snozzberry reference.

What you wrote has a lot of merit. I guess I'm just thinking that pkkers are also interested in pvp or they would steer clear and when I think about risks, just a live by the sword and die by the sword.

I'd even get on board with the idea that pkkers are game heros and should get some type of actual bonus for any pkks they complete, I just also think there should be a degree of risk.
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Old 09-15-2010, 08:00 PM   #18
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Quote:
Originally Posted by richp
If it wasnt for pkkers you guys would take over nod and think ur gods.
Kinda reminds me of certain PKK's with superiority complexes of their own. xD
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Old 09-15-2010, 08:05 PM   #19
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IMO, PK's are a major part of any MMORPG. For some people, PVP is the absolute more important aspect of the game. Sometimes Arena and Dueling and CB isn't enough. Sometimes you just want to go rampant and destroy everything in your path. Therefore, PK's have bonuses and risks. Other PVP players feel the need to play MMO-Cop and feed their desire to feel like they are important. In my opinion there is no difference between PK's and PKK's, other than the fact that PKK's kill with some discretion. You're still killing another player. You're still taking their gear and gold. If it wasn't for PK's, how would you compensate for whatever you're compensating for?
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Old 09-15-2010, 08:26 PM   #20
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the funny part of your last statement is 75% of all really good pkkers i know have a pker toon that they pk with from time to time. I am one of the select few who have no interest in pking. I'm probably not a good example of your typical pkker but I seem to be one of who likes to voice his opinion
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