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09-14-2010, 11:54 PM
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#1
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Que list
it would be nice if there were a list of teams in the queue. this list would provide the team leaders name, combined group level, and team rating.
This is just mainly for curiosity when sitting in the queue for 30+ mins at a time...
But now as i sit here typing this I think it's prob a bad idea b/c certain teams would stay out of queue when they saw other certain teams...
NEW IDEA:
just a list of # of teams w/in certain combined group level range.
i.e.
Combined group level: # of teams in queue currently
60-120: 6 teams
121-180: 15 teams
181-255: 4 teams
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09-15-2010, 12:24 AM
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#2
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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or it can be used for dodging teams u dont wana fight
i dont support
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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09-15-2010, 12:29 AM
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#3
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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why not just have it say how many teams are within your battle range??
id like to be able to see how many teams i have a chance of fighting against, instead of hoping for a few, but there only being 1 or 2.
hell even make it so this is only viewable within arena que.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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09-15-2010, 12:41 AM
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#4
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Gem Pouch Expert
Tragicallyhip is offline
Join Date: Dec 2009
Posts: 392
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Quote:
Originally Posted by Smashbros
why not just have it say how many teams are within your battle range??
id like to be able to see how many teams i have a chance of fighting against, instead of hoping for a few, but there only being 1 or 2.
hell even make it so this is only viewable within arena que.
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This is win.
__________________
 <-- Had to, That just never happens to me IRL
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09-15-2010, 01:00 AM
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#5
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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Quote:
Originally Posted by Smashbros
why not just have it say how many teams are within your battle range??
id like to be able to see how many teams i have a chance of fighting against, instead of hoping for a few, but there only being 1 or 2.
hell even make it so this is only viewable within arena que.
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that ill support
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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09-15-2010, 02:31 AM
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#6
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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rofl... that was the whole 'NEW IDEA' part of my post....
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09-15-2010, 03:03 AM
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#7
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by RogueTigeR
rofl... that was the whole 'NEW IDEA' part of my post....
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lol i read it as, and most others prob did aswell, that you were talking about team rating.
i meant as within the entire range your able to fight in, which is the 1500 average personal rating.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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09-15-2010, 04:08 AM
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#8
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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well... I meant combined group player level.. which gives u an idea of teams w/in rating range that you will be able to fight...but either one would work...
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09-15-2010, 04:31 AM
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#9
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by RogueTigeR
well... I meant combined group player level.. which gives u an idea of teams w/in rating range that you will be able to fight...but either one would work...
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well for the high end teams, liek zanthyrs, san's etc, they dont auto come up against 3 lvl 80 teams though thats all.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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09-15-2010, 06:57 PM
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#10
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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NPC teams to fight if the queue times spike!
__________________
omg i wanna sammich nao
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09-15-2010, 07:07 PM
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#11
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Support! 75% of the time I'm only queued for the drop bonuses, but it would be nice to see if we have a shot at winning an occasional fight, or whether to just keep Wise Rune Equipped.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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09-15-2010, 07:13 PM
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#12
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Guest
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I like the NEW IDEA part and also the NPC idea.
For the NPC's it could be all the time not just long wait times. And the NPC's toons can be a mix of level/builds to spice things up a bit. Like have a anti caster team that has shields and high blocking or anti whipper team...wait there is no counter to whippers...scratch that last one. and nem is not a good answer he is special.
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09-15-2010, 07:30 PM
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#13
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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lots of counters to whippers, skill up
__________________
omg i wanna sammich nao
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