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Solving Dur: |
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09-14-2010, 01:54 PM
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#1
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Solving Dur:
Let's solve the mystery of the DUR/HP formula! All levels are welcome and encouraged to participate!
I realize that there is already a thread like this, but I'm hoping to get one that is a bit better organized.
Copy and Paste, or type the following form into your reply:
Name:
Level:
Dur:
HP (without tempers):
HP (with tempers):
Example:
Name: Lukutiss
Level: 20
Dur: 127
HP (without tempers): 522
HP (with tempers): 642
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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09-14-2010, 02:29 PM
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#2
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Guest
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name: Yoky
level: 50
dur:178
hp:1713
dont use tempers
(dur*lvl)/5= hp works as a good estimate btw tho it becomes less reliable with higher dur
Last edited by yoky; 09-14-2010 at 03:56 PM..
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09-14-2010, 03:21 PM
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#3
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by yoky
lvl 50
1713 hp
178 dur
(dur*lvl)/5= hp works as a good estimate btw tho it becomes less reliable with higher dur
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PLEASE READ! Use the form that is provided!
(That post of yours was definitely more than 40% retarded.)
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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09-14-2010, 03:56 PM
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#4
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Guest
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it wasnt that bad i was just lazy and i posted a good base to start on to try and figure out formula
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09-14-2010, 04:39 PM
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#5
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Name: SmashBros
Level: 82
Dur: 500
HP (without tempers): 7,116
HP (with tempers): 9,993
*EDIT*
thought id lvl, and thats all i changed just my lvl. sooo here is my hp based on lvls up to cap:
83: 10,109
84: 10,226
85: 13,343
Name: ZombieJebus
Level: 13
Dur: 123
HP (without tempers): 341
HP (with tempers): 341
lvl 14: 365 hp
Name: UglyMofo
Level: 13
Dur: 117
HP (without tempers): 322
HP (with tempers): 322
lvl 14: 345
Name: LordTemujin
Level: 59
Dur: 258
HP (without tempers): 2,834
HP (with tempers): 2,952
there, that might help.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Last edited by Smashbros; 09-15-2010 at 11:01 PM..
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09-15-2010, 11:53 AM
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#6
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Auction Master
Tridius is offline
Join Date: Oct 2008
Location: South Africa
Posts: 1,004
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Name: Tridius
Level: 52
Dur: 202
HP (without tempers): 2003
HP (with tempers):2055
Class: Ranger
Name:Tty
Level: 14
Dur: 134
HP (without tempers): 402
HP (with tempers): 402
Class: Vampire
Name: Mielie
Level: 14
Dur: 126
HP (without tempers): 375
HP (with tempers): 375
Class: Archer
Name: Maddness
Level: 14
Dur: 140
HP (without tempers): 421
HP (with tempers): 421
Class: Vampire
Name: Tridcaster
Level: 8
Dur: 118
HP (without tempers): 213
HP (with tempers): 213
Class: Necromancer
my main, 2 alts and 2 of my friends chars, added class if its of relevance.
__________________
well im almost a ranger
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09-15-2010, 04:57 PM
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#7
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Temporarily Suspended
Roo is offline
Join Date: Apr 2010
Location: Canada
Posts: 829
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Name: Raperoo
Level: 60
Dur: 397
HP (without tempers): 4294
HP (with tempers): 4654
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09-15-2010, 06:20 PM
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#8
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Guest
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Name: Ajones
Level: 36
Dur: 107
HP (without tempers): 766
HP (with tempers): 1126
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09-15-2010, 06:26 PM
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#9
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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Name Purplemage
level 15
dur 130
hp(No tempers) 437
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09-15-2010, 06:30 PM
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#10
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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edit 2: everyone please check the data you give me. i think someone may have made a mistake.
edit: I posted this way too hastily. Disregard this post, for it has multiple mistakes that I will fix ASAP.
Due to low amount of posts, I am not complete with exact calculations, but I do have a general idea. Also note that all numbers below have been rounded to 5 decimal places.
As level increases, the amount of HP gained for each Dur increases. What this means, and I'll use Tridcaster and Uglymofo as examples, is that when you multiply Level x Dur, and then divide by hp, the resulting number is higher as your level increases.
Also, at the same level, more Dur has more effect on HP. For this example I will use Tty and Mielie, both level 14. Tty has 134 Dur, and 402 HP. Multiplying the level and Dur, and then diving by the HP, you get 4.66667. Mielie has 126 Dur, and 375 HP. Multiplying level and Dur, and then diving by HP you get 4.704.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Last edited by Huggles; 09-16-2010 at 04:53 AM..
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09-15-2010, 07:10 PM
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#11
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Guest
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its the dur not the lvl that effects it
and from what ive been able to tell its a 2 part equation as in its 2 different formulas added together since if you keep your dur at 103
(lvl*20) +17 will give you an exact equation for your hp.
this second part of this equation (the +17 part) seems to change as your dur goes up but ive not been able to find any thing that will give it
so the formula is (lvl*dur)/Y +f(x)
where Y may be constant or variable (not sure yet) and where we dont know what the formula for x or what x is
note: ive had this since before the thread was started its what i meant in my first post that "(lvl*dur)/5" was a good estimate
Last edited by yoky; 09-15-2010 at 07:26 PM..
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09-15-2010, 07:19 PM
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#12
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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purple mage
level 16
dur 131
hp 441
did that calculation it evens out for now anyways
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09-15-2010, 07:35 PM
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#13
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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maybe its (level*dur)/curHP = newhp and it does that for every point of dur you add
so for 1 defence level
it you do 3 calculations
(level*dur)/curHP = newhp
curhp = new hp
(level*dur)/curHP = newhp
curhp = new hp
(level*dur)/curHP = newhp
curhp = new hp
which means you starting dur could have a bigger affect on hp then just filling out some points.
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09-15-2010, 08:46 PM
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#14
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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My theory: Hp = Level x (unknown constant + (dur - expected dur))
expected dur is what your dur should be based on your player level. assuming glitchless' build, that would be 180 at level 80.
So, let's say you have 200 dur at level 80. You would get 80x(unknown+20)
i know that those numbers are way off, but still is my theory.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
|
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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09-15-2010, 11:37 PM
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#15
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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figure it out...
dur >=103
newhp = (dur*level)/curhp
if dur < 103
new hp = curhp + ((curDur -baseDur)*level)
meaning at level 1 your hp is set based on your class and unaffected by the first forumla until it is above 103. other wise each point gives you your level in hp.
I tested this on my level 1
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09-16-2010, 12:50 AM
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#16
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Guest
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Name: Zomgbee
Level: 35
Dur: 235
HP (without tempers): 1602
HP (with tempers): 1707
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