Solving Dur:
Old 09-14-2010, 01:54 PM   #1
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Default Solving Dur:

Let's solve the mystery of the DUR/HP formula! All levels are welcome and encouraged to participate!

I realize that there is already a thread like this, but I'm hoping to get one that is a bit better organized.

Copy and Paste, or type the following form into your reply:

Name:
Level:
Dur:
HP (without tempers):
HP (with tempers):



Example:

Name: Lukutiss
Level: 20
Dur: 127
HP (without tempers): 522
HP (with tempers): 642
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Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 09-14-2010, 02:29 PM   #2
yoky
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name: Yoky
level: 50
dur:178
hp:1713
dont use tempers

(dur*lvl)/5= hp works as a good estimate btw tho it becomes less reliable with higher dur

Last edited by yoky; 09-14-2010 at 03:56 PM..
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Old 09-14-2010, 03:21 PM   #3
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Quote:
Originally Posted by yoky
lvl 50
1713 hp
178 dur

(dur*lvl)/5= hp works as a good estimate btw tho it becomes less reliable with higher dur
PLEASE READ! Use the form that is provided!

(That post of yours was definitely more than 40% retarded.)
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 09-14-2010, 03:56 PM   #4
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it wasnt that bad i was just lazy and i posted a good base to start on to try and figure out formula
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Old 09-14-2010, 04:39 PM   #5
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Name: SmashBros
Level: 82
Dur: 500
HP (without tempers): 7,116
HP (with tempers): 9,993

*EDIT*

thought id lvl, and thats all i changed just my lvl. sooo here is my hp based on lvls up to cap:

83: 10,109
84: 10,226
85: 13,343


Name: ZombieJebus
Level: 13
Dur: 123
HP (without tempers): 341
HP (with tempers): 341

lvl 14: 365 hp

Name: UglyMofo
Level: 13
Dur: 117
HP (without tempers): 322
HP (with tempers): 322

lvl 14: 345

Name: LordTemujin
Level: 59
Dur: 258
HP (without tempers): 2,834
HP (with tempers): 2,952


there, that might help.
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Last edited by Smashbros; 09-15-2010 at 11:01 PM..
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Old 09-15-2010, 11:53 AM   #6
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Name: Tridius
Level: 52
Dur: 202
HP (without tempers): 2003
HP (with tempers):2055
Class: Ranger

Name:Tty
Level: 14
Dur: 134
HP (without tempers): 402
HP (with tempers): 402
Class: Vampire

Name: Mielie
Level: 14
Dur: 126
HP (without tempers): 375
HP (with tempers): 375
Class: Archer

Name: Maddness
Level: 14
Dur: 140
HP (without tempers): 421
HP (with tempers): 421
Class: Vampire

Name: Tridcaster
Level: 8
Dur: 118
HP (without tempers): 213
HP (with tempers): 213
Class: Necromancer

my main, 2 alts and 2 of my friends chars, added class if its of relevance.
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Old 09-15-2010, 04:57 PM   #7
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Name: Raperoo
Level: 60
Dur: 397
HP (without tempers): 4294
HP (with tempers): 4654
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Old 09-15-2010, 06:20 PM   #8
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Name: Ajones
Level: 36
Dur: 107
HP (without tempers): 766
HP (with tempers): 1126
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Old 09-15-2010, 06:26 PM   #9
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Name Purplemage
level 15
dur 130
hp(No tempers) 437
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Old 09-15-2010, 06:30 PM   #10
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edit 2: everyone please check the data you give me. i think someone may have made a mistake.

edit: I posted this way too hastily. Disregard this post, for it has multiple mistakes that I will fix ASAP.

Due to low amount of posts, I am not complete with exact calculations, but I do have a general idea. Also note that all numbers below have been rounded to 5 decimal places.

As level increases, the amount of HP gained for each Dur increases. What this means, and I'll use Tridcaster and Uglymofo as examples, is that when you multiply Level x Dur, and then divide by hp, the resulting number is higher as your level increases.

Also, at the same level, more Dur has more effect on HP. For this example I will use Tty and Mielie, both level 14. Tty has 134 Dur, and 402 HP. Multiplying the level and Dur, and then diving by the HP, you get 4.66667. Mielie has 126 Dur, and 375 HP. Multiplying level and Dur, and then diving by HP you get 4.704.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 09-16-2010 at 04:53 AM..
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Old 09-15-2010, 07:10 PM   #11
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its the dur not the lvl that effects it

and from what ive been able to tell its a 2 part equation as in its 2 different formulas added together since if you keep your dur at 103

(lvl*20) +17 will give you an exact equation for your hp.

this second part of this equation (the +17 part) seems to change as your dur goes up but ive not been able to find any thing that will give it

so the formula is (lvl*dur)/Y +f(x)

where Y may be constant or variable (not sure yet) and where we dont know what the formula for x or what x is

note: ive had this since before the thread was started its what i meant in my first post that "(lvl*dur)/5" was a good estimate

Last edited by yoky; 09-15-2010 at 07:26 PM..
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Old 09-15-2010, 07:19 PM   #12
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purple mage
level 16
dur 131
hp 441

did that calculation it evens out for now anyways
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Old 09-15-2010, 07:35 PM   #13
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maybe its (level*dur)/curHP = newhp and it does that for every point of dur you add

so for 1 defence level

it you do 3 calculations

(level*dur)/curHP = newhp
curhp = new hp
(level*dur)/curHP = newhp
curhp = new hp
(level*dur)/curHP = newhp
curhp = new hp

which means you starting dur could have a bigger affect on hp then just filling out some points.
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Old 09-15-2010, 08:46 PM   #14
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My theory: Hp = Level x (unknown constant + (dur - expected dur))

expected dur is what your dur should be based on your player level. assuming glitchless' build, that would be 180 at level 80.

So, let's say you have 200 dur at level 80. You would get 80x(unknown+20)

i know that those numbers are way off, but still is my theory.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 09-15-2010, 11:37 PM   #15
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figure it out...

dur >=103
newhp = (dur*level)/curhp

if dur < 103

new hp = curhp + ((curDur -baseDur)*level)

meaning at level 1 your hp is set based on your class and unaffected by the first forumla until it is above 103. other wise each point gives you your level in hp.

I tested this on my level 1
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Old 09-16-2010, 12:50 AM   #16
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Name: Zomgbee
Level: 35
Dur: 235
HP (without tempers): 1602
HP (with tempers): 1707
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