PK gems
Old 09-14-2010, 01:24 PM   #1
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Default PK gems

I think it would be cool to create a new line of gems - and I don't think this would be too complicated to code either. What about a class of gem that was tagged as a "PK Gem." It would work as follows:

A "PK Gem" would be a rare gem drop ala Rabid or Angelic. It would have standard magic requirements and ranks the same as other gems. Any player could put a PK gem into his/her gem pouch, but PK gems draw under the following rules: When a player is actively flashing red from a PK, their PK gems draw and are available for full use. If a player is not flashing from a PK status, the PK gem always draws as a standard escape gem.
This allows the gem to be useless to non-active PKers, but available for anyone to prep with. It would draw as a standard excape as if it was an empty slot to prevent players from using it as a derinium gem while non-PK.

Some suggestions:

Vendetta:
R1: Red 25.
Magic 25, Energy 25
This gem provides a 25% chance of forcing your grouped target to Escape. Does not work if your target is alone.

R2: Red 50, 50 Mst/Pst, 50%,
R3: Red 75, 75 Mst/Pst, 75%

This would make baiting with a high-lvl alt more dangerous, as a PKer could force the high-lvl alt to escape and then finish killing the bait.

Cold-Minded
Black 50
Magic 15, Energy 15
One use per draw
The next time you are taunted, this gem will trigger. That taunt is resisted.

Duh @ purpose.
Aura of Aggression:
Red 40
This gem is affected by gem handling as if it were an aura only while active.
Aura that reduces your opponent's chance of escape (simialar to a lvl9 bow, or a roots of vengeance)

Duh again.
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Old 09-14-2010, 01:42 PM   #2
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Quote:
Originally Posted by Raith
Cold-Minded
Black 50
Magic 15, Energy 15
One use per draw
The next time you are taunted, this gem will trigger. That taunt is resisted.
I especially like that one.

Here's a similar idea of mine, that would help pks who get taunted:

Hot Blood Rank 1 (Aura)
Red Magic 10
While taunted, you will deal 10% more damage and have a 1% bonus chance to crit. This includes melee, pet, ranged, and direct damage.

Ranks go from 1-10, increasing 10 red magic levels, 10% damage, and 1% chance to crit per rank.
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Old 09-14-2010, 11:31 PM   #3
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I think this is a good idea.. and i like huggles "hot blood" suggestion and "vendetta" suggestion as well..
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