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Legendary Weapon Ideas |
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09-01-2010, 09:52 PM
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#1
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Guest
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Legendary Weapon Ideas
OK, I don't a have a pic or anything, but i was thinking, and i realized, there arent any tridents in the game, so Glitch could add one, it b a Legendary 2H Pierce that does something cool, idk wat its proc could b, and call it 'Revenge of the Ocean' or somthin like that
And another idea for 2H Slash, i know there are, what 2?, scythes existing in the game, but it could b an idea for a legendary 2h Slash, it could b all black and have jagged edges and everything, called 'Death's Malice' or something like that  plz comment on what u think of them, and/or ur own ideas
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09-01-2010, 09:58 PM
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#2
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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i think legendary weaps shoul dhave a special attack similar to class abilities that has a cool little animation as well...
the armour itself should be class based to boost class abilities or bonuses themselves
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omg i wanna sammich nao
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09-01-2010, 10:03 PM
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#3
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Guest
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i like the sound of that 
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09-01-2010, 10:56 PM
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#4
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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All I knowz iz this: there had better be a Legendary 2H Piercer called "RogueTigeR's Olympic Bolt", cummon Glitchless, show some props
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09-02-2010, 07:24 PM
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#5
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Notice how no archery ideas were suggested -_-
i don't even use bows but they are so underpowered and overlooked.
how about fixing 99 epic bowset then making legendaries?
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09-02-2010, 08:29 PM
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#6
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Guest
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LMAO im an archer i just thought about the scythe and trident, bc i like those weopons, i like the wings of the knightkeeper bow personally :P
and dream on rogue :P
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09-05-2010, 12:26 AM
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#7
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Guest
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Ok, more ideas-
The Phoenix
Price: ???
Weight: 10 rock
Rarity: Legendary
Preq: Petsmanship 100(i guess)
Virtues: ???
Damage: 10-60
Delay: 32
Armor Class: 1450
Stats: ???
Proc: When this pet successfully lands an attack on a target, it has a 40% chance to inflict a 300 damage burn over 10 seconds.
Thoughts on weop: Ok, I've recently thought about how uber the Phoenix is, and since the yeti came into play, i guess there will be fantasy pets, y not the phoenix?
Bow Set of Savage Winds
Bow of the Raging Gale
Cost: ???
Weight: 4 rock
Rarity: Legendary
Prereq: Archery 100(?)
Damage: 1-200 (bow)
Delay: 31
Max Arrow weight: ???
Stats: ???
Proc: When this weapon damages your enemy, it casts a melee, range, and gem slow aura over their team.
Thoughts on weap: Well, this bow is focused on being relatively fast and strong at the same time I will try to do the arrow and quiver below.
Twister Arrow
Cost: ???
Weight: ???
Rarity: Legendary
Prereq: Archery 100(?)
Additional Damage: 1-150
Proc: When this weapon strikes your enemy, it stuns the opponents team for 4 secs.
Thoughts on weop: *see under bow*
Quiver of the Hurricane
Cost: ???
Weight: 2 rock
Rarity: Legendary
Range Haste: 50%
Armor Class: 40
Stats: ???
Proc: While you are autoshooting, this item casts a 15% reflect damage aura over your team.
Thoughts on weop: *see under bow*
Thats it for now!!!
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09-05-2010, 01:00 AM
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#8
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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Quote:
Originally Posted by Rebelraven
Ok, more ideas-
The Phoenix
Price: ???
Weight: 10 rock
Rarity: Legendary
Preq: Petsmanship 100(i guess)
Virtues: ???
Damage: 10-60
Delay: 32
Armor Class: 1450
Stats: ???
Proc: When this pet successfully lands an attack on a target, it has a 40% chance to inflict a 300 damage burn over 10 seconds.
Thoughts on weop: Ok, I've recently thought about how uber the Phoenix is, and since the yeti came into play, i guess there will be fantasy pets, y not the phoenix?
Bow Set of Savage Winds
Bow of the Raging Gale
Cost: ???
Weight: 4 rock
Rarity: Legendary
Prereq: Archery 100(?)
Damage: 1-200 (bow)
Delay: 31
Max Arrow weight: ???
Stats: ???
Proc: When this weapon damages your enemy, it casts a melee, range, and gem slow aura over their team.
Thoughts on weap: Well, this bow is focused on being relatively fast and strong at the same time I will try to do the arrow and quiver below.
Twister Arrow
Cost: ???
Weight: ???
Rarity: Legendary
Prereq: Archery 100(?)
Additional Damage: 1-150
Proc: When this weapon strikes your enemy, it stuns the opponents team for 4 secs.
Thoughts on weop: *see under bow*
Quiver of the Hurricane
Cost: ???
Weight: 2 rock
Rarity: Legendary
Range Haste: 50%
Armor Class: 40
Stats: ???
Proc: While you are autoshooting, this item casts a 15% reflect damage aura over your team.
Thoughts on weop: *see under bow*
Thats it for now!!!
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why is only the first one price?
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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09-05-2010, 01:16 AM
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#9
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Guest
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LOL idk mess up on my part, that took awhile to type, thank you very much
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09-05-2010, 01:49 AM
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#10
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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that just caught my eye sorry lol
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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09-05-2010, 01:53 AM
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#11
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Guest
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its all good, im just glad someone saw the thread :P
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09-05-2010, 02:44 AM
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#12
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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also u dont have a prereq on the quiver 
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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09-06-2010, 07:53 AM
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#13
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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*Note that I suck at names*
**All weapons/armors/etc below are level 100 legendaries.**
Giant Boulder: 2H Crush
Accuracy: Good
Weight: 50 rock
Damage: 58-747
Delay: 60
Str: 15 Dur: 5 MSt: 8
This weapon has a 50% chance of stunning its target for 3 seconds when striking an enemy.
Guillotine Axe: 2H Slash
Accuracy: Good
Weight: 20 rock
Damage: 61-330
Delay: 23
Cnt: 5 Str: 9 Dex:3 Agi: 8
When equipped this item provides a 5% extra chance of a crit with all attacks. This includes melee range pet and direct damage.
Lightning Trident: 2H Pierce
Accuracy: Excellent
Weight: 9 rock
Damage: 148-246
Delay: 23
Dex: 20 Agi: 15
This weapon has a 10% chance of striking twice when auto-attacking.
Caster's Staff: 2H Staff
Accuracy: Good
Weight 15 rock
Damage: 65-409
Delay: 46
Agi: 2 Cnc: 12 Int: 12 MRe:9
While equipped, this weapon gives a 50% bonus to gem draw haste.
Darklight: Bow
Accuracy: Great
Weight: 5 rock
Max arrow weight: 1 sand
Damage: 33-99
Delay: 10
Dur: 19 Agi: 15
This weapon has a 22% chance of shooting 3 times every time it does critical damage. (If one of the three extra shots is a critical shot it will not make the bow shoot again.)
Arrow of Dust: Arrow
Weight: 1 sand
Damage: 17-51
After striking its target this arrow casts a .25 second blind on the target.
Quiver of the Immortal: Quiver
Weight: 5 rock
Armor Class: 400
Range Haste: 5%
Dur: 30
When firing a ranged shot you will receive a 20 damage over 10 second heal.
Firebomb: Red AoE
Weight: 10 Sand
Damage: 1-991
Has a 7% chance of causing a 500 damage over 60 second burn on the target.
Dragon: Pet
Accuracy: Exceptional
Weight: 100 Rock
Damage: 8-150
Delay: 40
This pet has a 40% chance of causing a 50 damage over 10 second burn on your target.
Unicorn: Pet
Accuracy: Exceptional
Weight: 30 Rock
Damage: 20-80
Delay: 30
Instead of attacking, this pet will heal you. If your hp is full, it will attack, but for minimum damage. This pet has a 5% chance to negate any attack against you. When an attack is negated, you will get an instant 100 hp heal.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Last edited by Huggles; 09-11-2010 at 06:30 PM..
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09-06-2010, 08:38 AM
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#14
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Quote:
Originally Posted by Sanlucifer
Satan's Legendary Staff
Level rq: 100 Staves / 100 Red Magic
Damage: 26-66
Delay: 26
Proc: When striking an enemy you get a 66 mana/energy over 6 seconds and the enemy gets a 66 burning over 6 seconds.
Yes.... i iz hai as a kite.
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My soul is continually in my hand: yet do I not forget thy law.
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09-06-2010, 03:48 PM
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#15
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Gem Pouch Expert
Monu is offline
Join Date: Aug 2010
Location: Texas
Posts: 488
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Huggles is makng everything OP. The damage is ridiculous and the club is ridiculously heavy... you need over 1 meelion str to lift that.
When the Pet AC is mentioned, do Legendarys have +1450 AC to their name, or is it just a random addition? I think 500 would be better.
Phonix, 1500 AC, 250 stats, Effect nerf it
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09-06-2010, 04:20 PM
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#16
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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huggles did u even try to balance that **** out?
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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09-06-2010, 05:01 PM
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#17
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Rare Collector
Conqueror is offline
Join Date: Dec 2009
Posts: 798
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Quote:
Originally Posted by Monu
Huggles is makng everything OP. The damage is ridiculous and the club is ridiculously heavy... you need over 1 meelion str to lift that.
When the Pet AC is mentioned, do Legendarys have +1450 AC to their name, or is it just a random addition? I think 500 would be better.
Phonix, 1500 AC, 250 stats, Effect nerf it
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Legendary weapons should be somewhat unique and comparably powerful in my opinion. They should not simply be "better epics."
One possible idea is to give these weapons some sort of negative and positive effects.
I am thinking souledge here (if anyone has played soul calibur). Basically, in this game, there are all these characters who are looking for this ultimate sword that is reputed to be extremely powerful but that consumes the person's soul and makes him do unspeakable deeds. While fighting with this sword, a player loses points from his own life bar spontaneously.
I actually like Huggles ideas. That arrow would be crazy though. A blind every time the arrow connects would get rather annoying for the person you are dueling. Yup. I am digging this idea.
In Nodiatis, legendary items could be implemented with unique abilities. A powerful evil bow or sword that consumes your own hit point bar but does a greater amount of damage to the enemy. A bow or sword with interesting new procs that have not been seen before with epic items. Etc etc.
Basically what I am saying is that I do not want these weapons to be upgraded epics. I want them to be more than that.
Cheers
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09-09-2010, 08:42 PM
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#18
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Guest
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i like san's idea of having a Legendary weap that needed 100 in 2 diff skills, thatd make them harder to get
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09-09-2010, 10:06 PM
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#19
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Rare Collector
Conqueror is offline
Join Date: Dec 2009
Posts: 798
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What would make legendary weapons even cooler is if they could be personalized in some way (so that they are unique to the wielder in question).
I have suggested this before but I am not sure if anything like this can or will be implemented.
Take for example, San Lucifer's Satanic Staff above:
San Lucifer has this whole Satanic vibe thing going. If he could actually get that staff, it would add to that whole Satanic vibe and make him unique.
It is a ROLE PLAYING GAME after all and unique items will only make the ROLE PLAYING experience more enjoyable and personalized.
Now imagine if Klippi can also use the Legendary Satanic staff and not his very own staff of the Klippi (What is a Klippi anyways ?  )
Now all of a sudden, the legendary Satanic staff is not that legendary anymore (since there are already two people who possess it; 3 is a crowd and with Klippi and San wielding the same staff, you are already one person away from having a crowd).
Neither is the legendary Satanic Staff very satanic any more (since Klippi, good as he may be, he can not embody the ganja smoking, background flaming, Satan clan having persona that is San Lucifer).
I just used San as an example. I would like to get my hand on my own unique weapon that no one else can ever have.
The bow of the conqueror or something.
The point is that I do not want legendary items to be like epic items. I do not want them to be littering the auction house like epic items do currently. I want them to be truly unique and worthy of the moniker "legendary."
Last edited by Conqueror; 09-09-2010 at 10:18 PM..
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09-09-2010, 10:08 PM
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#20
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Boss Hunter
orderr is offline
Join Date: Dec 2009
Posts: 200
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Legendary items should drop in peices. Like someone would get the hilt of the big legendary sword as a drop, someone somewhere else would get the blade, and you'd have to have a crafter put them together to make the weapon.
Some legendary items should constantly drain mana/energy/hp/ac when you have them equipped.
Last edited by orderr; 09-09-2010 at 10:15 PM..
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