07-24-2008, 02:40 PM
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#2
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Guest
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This should be done but Jeff would probably implement it only if there was a catch:
Traveling from one town to another close town, ie. T1-T2 costs 10 minutes of rested time.
Traveling from a town to a more distant one add 5 minutes per town, ie T1-T3 = 15 minutes.
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07-24-2008, 04:54 PM
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#4
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Guest
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There is more of a reason than adventuring exp exploits, an economic reason. Jeff wants each area to have its own local economy, so that certain things may be cheaper in Castille than, say, Atlimus. If you want to get something at the best price you will have to travel for it.
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07-24-2008, 05:14 PM
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#6
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Guest
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Quote:
Originally Posted by Ehlmaris!
There is more of a reason than adventuring exp exploits, an economic reason. Jeff wants each area to have its own local economy, so that certain things may be cheaper in Castille than, say, Atlimus. If you want to get something at the best price you will have to travel for it.
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Also, whenever you hit a higher level, getting between two towns such as T1 to T2, it will only take a couple minutes of RT, as your exploration skill gets higher and you get to kill the grey mobs in one hit.
If you have acceleration turned on with Rollover Time (67% more chance of avoiding grey mobs) you barely encounter any enemies between towns.
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07-24-2008, 07:06 PM
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#7
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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well it certainly sounds like an interesting idea
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07-24-2008, 07:19 PM
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#8
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Guest
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It is an interesting idea, but I would not like to see it implemented, as a good bit of these limitations were put into the game for balance and good management of Rested/Rollover Time; you can get a leg up on that by being a paid user, through either Standard/Premium account, or by buying the Acceleration Upgrade.
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07-25-2008, 08:54 AM
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#9
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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I agree if there is a Rested Time cost to this somewhat as mentioned above.
Like - earning no Adventuring Exp, spending 10 RT min per travel.
Here's an idea:
What if each and every square of the map, awarded experience once? (According to the difficulty of the monsters in that area)?
And maybe getting a bonus if all squares of a certain area were "discovered"
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07-25-2008, 04:45 PM
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#10
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Guest
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Quote:
Originally Posted by Nurvus
Here's an idea:
What if each and every square of the map, awarded experience once? (According to the difficulty of the monsters in that area)?
And maybe getting a bonus if all squares of a certain area were "discovered"
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Not a bad idea Nurvus, but in my opinion the current system is balanced, and there was a lot of thought put into implementing it. And as I said before, a good part of the game is RT management.
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07-25-2008, 06:16 PM
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#11
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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well for now i dont see the trouble with the current travelling system as it works pretty well as you basically dont really do a lot of travelling yet and mostly you do it when your out of RT
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