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Suggestive DOT buffage? |
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07-23-2010, 05:52 PM
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#1
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Guest
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Suggestive DOT buffage?
Hehe....I just put "Suggestive" and "Buff" in the same title. That'll get the ladies in here!
Anywho...so, DOTs! Frankly, what separates DOTs from DD's (in a lot of peoples' minds) is the fact that there isn't a clear Aura gem that helps them get the job done. So I propose the following:
"Aura of Insurance", same bonuses as Flare Up/Flamecall, but to Min. Damage for Direct Damage and to total DOT damage (doubling damage at max). This would allow a more consistent boost to DD'ers (and they'd love it, I'm sure), not to mention that it would allow DOT users a viable aura.
Also, one of the biggest complaints I've seen/heard from other DOT-users (and, having built one m'self, I concur wholly) is that....well, it's just the time issue. Rupture is handy, but since you can only rupture the same type as the gem you're casting (i.e., poison gems -> poison DOTs, etc), it means you'll probably have to stock up strictly on that 1 gem just to ensure you get a Rupture to expedite the damage you want. (Save Imp. Rupture, but...well, I have no qualms with IR.)
So I propose a new skill -- "Cross-Contamination" -- Every 20 levels in this skill allows a DOT gem to rupture an additional type of DOT: 20 - Forsaken, 40 - Poison, 60 - Disease, 80 - Flame, 100 - Bleed.
Allows different builds (depending on levels of CC) to focus on different gem swaths, rather than blindly stocking up on 1 type. This, in turn, would allow people to pick either A) the gems they *want* to use and start to see results, or B) pick 'em all and drive a lot of trophies into 1 particular skill to make them all viable. Makes everyone spend more trophies, which means more grinding, which means more TC's bought/spent. I'd say that's win/win, yes?
....also, that Aura Gem idea is totally sexy. You need to do it.
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07-23-2010, 05:58 PM
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#2
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Seer's BFF
Misguided is offline
Join Date: Nov 2008
Location: Daytona Beach Florida
Posts: 513
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i concur....good idea Ugo
the aura will benefit all players as well, since most DW oafs go with DoTs (because magic aint that important to us)
great skill too, the casters should eat that up like a fat kid at a buffet
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07-23-2010, 06:18 PM
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#3
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Drumboardist
So I propose a new skill -- "Cross-Contamination" -- Every 20 levels in this skill allows a DOT gem to rupture an additional type of DOT: 20 - Forsaken, 40 - Poison, 60 - Disease, 80 - Flame, 100 - Bleed.
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i agree with all that was said, but i wanted to suggest something different for this skill.
instead of having every 20 a certain type, why not have it read:
Every 20 levels in this skills allows a DOT gem to rupture a random additional type of DOT.
that way it would work with any lot, of course you would have to have the DOT casted for it to work, instead of getting the skill to where you want to use, or everyone would start using only 2 types and 1 would be forsaken, so that they dont have to use too many trophies.
but as a whole i agree with the basic idea.
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Originally Posted by Glitchless
Tell that to the crybaby archers 
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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07-23-2010, 06:30 PM
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#4
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Guest
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Eeeeh...I don't know if I like the random idea. For example, if the only DOTs on that enemy are poison and bleed....you'd have to come up with a way to prevent it from rupturing the Bleed, which could be VERY game-breaking given how many ways there are to do excessive Bleed damage (various weapons, Beastmaster, Slashers, archery Broadheads/arrow procs). Furthermore, as current if you're lookin' to get easy ruptures on your DOTs, you could just stock level 1/2/3 versions of that gem to force the Rupture of the higher-up gems you already used. This would allow the capability of having *real* DOTs in your arsenal without suffering the variable "Okay, well, I popped 2 of 'em for 500 damage....the other 2k is still ticking....bah".
Also, I have no qualms with something else to spend trophies on; like I say, it'd be a DPS boost, which I'm keen on, and it would see people spending more time getting trophies which means (ostensibly) an increase in TC sales/usage. Everybody wins. Making it *easier* to gain this would be....problematic, I think, for the management.
Also, I listed Forsaken first (as the level 20 'un) because it would essentially make lowbie DOT users to think more heavily about using White Magic as their gem-du-jour, which also allows quicker access to Angelic and Negation auras, plus HOTs for survivability. If DOTs are going to be the "big damage but take a while" forte, I like the idea of essentially giving the focus towards something they'd already be using. Next (essentially) would be Malingering (all-energy black DOT, common use), Poison (*now* we get into Synergy land, plus more black DOTs and a Green DOT to add in), Burning (make use of Burning Soul and Archery procs)....and finally, at 100, a DOT user could start bursting those wonderful bleeds.
In short, it would have an actual *progression* to be seen.
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07-23-2010, 06:58 PM
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#5
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Boss Hunter
Revanche is offline
Join Date: Jul 2009
Location: Malachor V
Posts: 245
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How about: When your opponent is suffering from a dot effect, this skill provides a .1% (.25 for staff-users) per point chance of ANY type of dot effect to cause a rupture, resulting in a 10% (25% for staff-users) chance of causing a rupture with any type of dot effect at a skill lvl of 100.
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07-23-2010, 08:15 PM
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#6
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Seer's BFF
Misguided is offline
Join Date: Nov 2008
Location: Daytona Beach Florida
Posts: 513
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Revanch....rupture is a staff skill, so no need to do the .1 for all others
and i like Smash's idea, if its a random thing, then if you rupture on a disease and a poison effect is in play, it will finish the poison...or any combo therein.....and revanch had a good thought with a %-age chance, instead of a set lvl
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07-23-2010, 08:27 PM
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#7
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Guest
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All good ideas. I wanna see Jeff implement somethin' like this, stat.
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07-23-2010, 08:44 PM
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#8
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Seer's BFF
Misguided is offline
Join Date: Nov 2008
Location: Daytona Beach Florida
Posts: 513
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i would not suggest holding your breath, instead find a fat kid and a buffet 
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07-23-2010, 09:44 PM
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#9
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Boss Hunter
Revanche is offline
Join Date: Jul 2009
Location: Malachor V
Posts: 245
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Quote:
Originally Posted by Misguided
Revanch....rupture is a staff skill, so no need to do the .1 for all others
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Oops, I wasn't near a comp to check that, but glad u approve.
I couldn't agree with the set type/lvl idea, smash is dead on with the reasoning against that, that's why I went with the % idea.
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07-23-2010, 10:34 PM
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#10
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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a good update would be putting a dot on all your forheads... ur all hindus irl
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omg i wanna sammich nao
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07-26-2010, 12:48 PM
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#11
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Guest
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Bumpage!
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