pk idea
Old 06-14-2010, 02:00 AM   #1
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Lightbulb pk idea

just an idea to try to keep people from just doing 1 kill and hiding and not actually pking. so the real pkers can benefit. the whole point of pking IS to cause chaos not kill 1 person, hide, gain tons of benefit for a week and repeat. i think the 3x xp should be removed and the 5 min timer when force upon increased, but in turn make pk's a sort of juggernaut giving them increased damage and defense for pvp & pve. so when farming the increased damage should increase kill speed so pks would still be getting more trophs/xp then non pk's. the increase to damage/defense should make even weak pk's an effective force in pvp, but not OPing the strong one's so much to where they can not be killed. and thats my idea, enjoy
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Old 06-14-2010, 02:08 AM   #2
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Well that idea is faulty in the sense, that people who already were PK's have become strong. IF the 3x exp and trophy boost is removed, and suppose x% damage and defense given the PK'er still cannot be killed instead he'll have a better chance of winning against you. And PK'ers already risk too much to gain something ...because if they get PKK'ed they'll lose everything they have so, we shouldn't remove the 3x trophy and exp boost.
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Old 06-14-2010, 02:10 AM   #3
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But that's just my point of view...
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Old 06-14-2010, 02:16 AM   #4
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that is why people group to kill the stronger pk's. as far as the risk, pks know what they have to lose if killed if people cant handle it then pking is not for you
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Old 06-14-2010, 02:28 AM   #5
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You can group and kill the Player-killer, Then why post this idea? Player killers' only source of power is the 3x exp and trophy boost if we um remove that I don't think there will be any PK's in Nod.
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Old 06-14-2010, 02:35 AM   #6
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pk's can group also, it just need to find some1 willing and some1 trustworthy. the added damage and defense would be a great source of power all its own, kinda like a heroic mob but in player form
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Old 06-14-2010, 02:49 AM   #7
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Nah...most of the people would just disagree with this idea....only because it's removing the 3x exp and trophy bonus.
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Old 06-14-2010, 03:01 AM   #8
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i know, they dont want to actually pk, just kill 1 and gain benefit.. o well was only a suggestion. did a see a good one made in uncivil to make the bonus dependant on pk points
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Old 06-14-2010, 09:21 AM   #9
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Yeah, get rid of the 3x exp. bonus. It's not constructive.

I agree with almost everything Nemesiss said, get rid of xp bonuses & buff pk's if they pk solo. Like having pk-specific skills that u could level, things that aid escape, decrease taunt resistance & perhaps aid npc/mob avoidance.

...then i'd go pk & stay pk
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Old 06-14-2010, 09:21 AM   #10
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I have to disagree with this particular suggestion, but I do agree that PKs should actually kill people (hence why I have recently reached the #3 spot ), but I do have a different idea.

Make each kill only provide 1 or 2 days of bonus, but make it stack. That way, if i kill 5 people I would have 5-10 days of bonus, where those who only kill one at a time have to do so more often.
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Old 09-16-2011, 06:02 AM   #11
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i still like this idea, maybe with a bit of tweaks, but even chrisms idea is better than the current going on
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Old 09-16-2011, 06:15 AM   #12
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but the real problem behind the current system as flawed as it is, is the lack of people that hunt pkers. every1 saying pks are abusing the system and exploiting is because they are being allowed to without any challenge at all. ranges were implemented so that each player no matter the lvl could enjoy the pk/pkking aspect of the game by thier peers of equal lvl. it is up to the non pk community to control whether or not pks can even have the chance to "exploit" the system.
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