Grey DD's - A Revamp
Old 06-11-2010, 12:48 PM   #1
klippi
Guest
 
Posts: n/a
Default Grey DD's - A Revamp

Grey magics are meant to be defensive but this fact does not necessarily mean that their line of DDs should be completely useless. As it is now, not only are they terrible damage-wise but just the cost to cast them is not worth it. For proof, here is the line of epic OPD Grey DDs

  1. Impune r1
    1-4
  2. Impune r2
    2-7
  3. Impune r3
    3-11
  4. Impune r4
    4-15
  5. Impune r5
    6-20
  6. Impune r6
    8-27
  7. Impune r7
    13-46
  8. Impune r8
    17-58
  9. Impune r9
    25-87
  10. Impune r10
    34-116
  11. Impune r11
    54-189
  12. Impune r12
    74-258
  13. Impune r13
    122-393
  14. Impune r14
    144-505

Just look at it!!!


Jk, but seriously. These are epic and OPD (one use per draw). The last one is 99 and its a caster DD gem that requires Int to boot. Its damage is dangerously close to a non-caster's. Some might even call them useless... but that's where my idea comes in.

Why not give these Grey DD's a special, secondary ability?
My suggestion is aura damaging.

Reasons:
  1. First, apoc is too impractical of a gem to be used by... well, anybody.
  2. Second, there is no flexible way to forcibly remove a person's gem from play and its entirely dependent on the wielder. This would add a whole new dimension to pvp.
  3. Third, and most importantly (for me, anyways) anti magic aura counter.
  4. Fourth, I don't know anybody who use Grey DDs.

In terms of balance:
  1. Casters are specialists when it comes to gems so its only natural that they wield some control over it.
  2. There is no balance from a casters' POV. PVP is hopeless end-game.
  3. Casters sacrifice DPS for this special ability.


For simplicity, perhaps this should only affect auras like flare up, sloth, gem haste, and those anti magicks. Some exclusions apply. Higher level auras have more "hp" and can take more of a beating.

All feedback is welcome.

Last edited by klippi; 06-11-2010 at 01:42 PM..
  Reply With Quote

Old 06-11-2010, 06:31 PM   #2
Seer's BFF
 
StormGuardian's Avatar
 
StormGuardian is offline
Join Date: Aug 2009
Location: athens GA
Posts: 744
Default

love the idea that greys need a 2ndary ability.

how about instead of auras having "hp" or w/e. give each lvl grey gem a % chance to knock an enemy gem outta play? say rk 1 starts at 1 or 2%, up to rk 14 capping at maybe 50 or 75%? This way it would be effective against both meleers using heals and magic users using gems.
__________________
  Reply With Quote
Reply



All times are GMT -5. The time now is 10:37 PM
Boards live since 05-21-2008