Casters discussion thread
Old 06-06-2010, 02:38 PM   #1
klippi
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This is not a whine board. I just want to talk to fellow casters about their builds.

To kick it off, I plan on a 49 140 130 1 build because of the release of the angelic aura. I'm not entirely sure if this is the right choice to make because even stave damage is approximately half of DW but then again, the minimal str it requires is very taxing on my points. Also, the gem would reduce the damage I take by 20% and I'd heal for 40% more.

My permanent staff will be the 69 until the 99 is released and my enchants will be heavy on mst and pst.

My priority of nerfs are str, reg, agi, dex, mre, pre, cnt.
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Old 06-06-2010, 04:19 PM   #2
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I'm lookin at a 69-140-110-1 build myself:

melee- mostly pst, with abit of dex to get a mez from the 69 staff

magic- int/cnc, and enough mst to use heals and replenish my pst

def- get my cnt around 180-200, rest into dur

nerfs- str, any rec stats (not nerfin dex/agi so I can try to parry/mez/smash at least abit, any amount is a plus IMO.
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Old 06-06-2010, 04:33 PM   #3
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80 127 90 23 atm, as a wizard using all gem colours. I redis all melee to pst
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omg i wanna sammich nao
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Old 06-06-2010, 05:20 PM   #4
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Quote:
Originally Posted by Revanch
I'm lookin at a 69-140-110-1 build myself:

melee- mostly pst, with abit of dex to get a mez from the 69 staff

magic- int/cnc, and enough mst to use heals and replenish my pst

def- get my cnt around 180-200, rest into dur

nerfs- str, any rec stats (not nerfin dex/agi so I can try to parry/mez/smash at least abit, any amount is a plus IMO.
I've always wanted one of those builds. Skills like everence would have more effect and in a way, its more organized.. I actually wanted a mst build but that is just too unrealistic so I thought I would settle for a balanced one like everyone else >_>.

I always thought that we can stretch a build but between our high cnc and int, a reservoir and a mst takes way too many points. Even a stat of 140 could not sustain it.

I will definitely keep cnt as a training wheels for my defense until my kill speed and suiting is good enough so that I won't need cnt.


Quote:
Originally Posted by flipynifty
80 127 90 23 atm, as a wizard using all gem colours. I redis all melee to pst
All gem colors? :O

I'm keeping rec atm too for leveling. Most of it goes to my mre which I nerf with relatively cheap stones.
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Old 06-08-2010, 04:42 AM   #5
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Quote:
Originally Posted by Revanch
melee- mostly pst, with abit of dex to get a mez from the 69 staff
Glitchless said somewhere that Str and Dex give the same bonus to Accuracy for Crush so i assume its the same for Staves cause they are considered crush. So if that is true you might as well add the points to Str if you want Acc cause it will also increase dmg. But again i remember him saying crush and assume it also works for Staves.
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Old 06-08-2010, 04:51 AM   #6
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staves are crushing weapons...i actually had that same thought when i read that post paster
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Old 06-08-2010, 08:20 AM   #7
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Quote:
Originally Posted by thatperson
staves are crushing weapons...i actually had that same thought when i read that post paster
great minds think alike which is why no one else thought of it.

But if it is true then its supadupa funny that he negs str, so technically subtracting what he is adding.
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Old 06-08-2010, 09:23 AM   #8
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Quote:
Originally Posted by Pasterqb
Glitchless said somewhere that Str and Dex give the same bonus to Accuracy for Crush so i assume its the same for Staves cause they are considered crush. So if that is true you might as well add the points to Str if you want Acc cause it will also increase dmg. But again i remember him saying crush and assume it also works for Staves.
Good point, can't believe I misses that *hides in corner*.
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Old 06-08-2010, 02:50 PM   #9
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Well its better to have dex for parries than str with the angellic aura Str will remain higher on my nerfs priority.

I'm curious.. is there a formula to calculate how much energy you have?

chrism? beet?
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Old 06-08-2010, 02:53 PM   #10
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140 140 39 1 - current build.

300 int,cnc. Full pst for melee. I don't bother with staff damage,only black gems.
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Old 06-08-2010, 04:09 PM   #11
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i'm ashamed klippi.

To calculate total energy/mana
X = longevity/perseverance
Y = everence/manavault
Z = PST/MST

=ROUNDDOWN(-216.67+Z*10/3)*(1+0.005*x)*(1+0.0075*Y)

round down simply means drop the decimal and take the whole number, and take note that it rounds your base...not the modified value. base of pst/mst, round down, then multiply by the modifiers.

for non-staff user of course just change (1+0.005*X) to (1+0.0015*X)
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Last edited by StormGuardian; 06-08-2010 at 04:14 PM..
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Old 06-08-2010, 06:04 PM   #12
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You are awesome storm

I'm too lazy to do any testing.

think it looks simpler if you write 1/3*(10z - 650) for the base rate. Shame it is linear...
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Old 06-08-2010, 06:25 PM   #13
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agree with the simpler form, nice work, i actually modified what i had using a base at 100 pst/mst is 116 en/mana, cause i was never planning on having less

actually tho, it appears to slightly fade at some point, i just ran faith's numbers, and he should have 4843 instead of 3999, but that base rate works for a very, very long time, at least until ~250ish. i dont have the lvl or patience to test that part out. however, using the 0.0015 instead of 0.005 puts it at 4002(or 4001 depending on rounding). so perhaps it does fade?

btw my plan at cap is ~60/139/120/1 but im not at cap and that can(probably will) change based on what i need
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