Angelic Aura
Old 06-02-2010, 12:11 AM   #1
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Default Angelic Aura

I think just like rabid aura, angelic auras should consume mana and energy. A good healer becomes very very OP, and a DD caster w/ a few heals in their pouch becomes a very good healer, w/ only minimal healing skills required. This should require something more than one gem slot, only asking for a little mana and energy,
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Old 06-02-2010, 02:10 PM   #2
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I don't know why people are so opposed to this gem. Casters have very low dur and this is a way to artificially create more.
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Old 06-02-2010, 02:28 PM   #3
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If you're going to add a mana/energy cost, then it should affect the whole group.
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Old 06-02-2010, 03:22 PM   #4
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Quote:
Originally Posted by klippi
I don't know why people are so opposed to this gem. Casters have very low dur and this is a way to artificially create more.
this is the point... casters in any MMO (unless its a melee caster of some type) typically have low defense thats the reasoning for tanks in any game to protect the casters they dont need to be able to protect themselves as much...massive DPS (2k+ crits) comes with low defense thats the way it balances out...give casters both massive DPS and massive defense and then they become the OP casters everyone claims they are....u cant complain about casters having low defense when even with ur low dur it takes a person 15 hits to kill u and 5 for you to kill them
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Old 06-02-2010, 04:19 PM   #5
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Old 06-02-2010, 04:32 PM   #6
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Quote:
Originally Posted by SiSiX
Player's lack of being able to figure out an effective strategy against casters does not make casters over powered with this gem. Casters are the only class in the game that are limited in the number of attacks that we can make due to mana/energy requirements. If you really want to balance this out, then melee users should not be able to crit ANYWHERE near what casters can throw with DD's and archers should have a limited number of arrows to use.
As it is, staff users (read=casters) loose between 3 and 4 items on which there can be additional stats and HPs in the case of tempers. While the double bond skill can POTENTIALLY double the temper on a staff, ANY 1-H melee user can have 4 additional items with tempers on them.
And.....1vs1 a properly equiped high lvl shield user can take out ANY caster in the game. If you don't know how this is done, then it's time for you to read all the skills and figure out a better strategy for PvP, but don't complain that casters are OP because we can do 2k-3k crits.
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i agree with that statement but casters should also see that they are not UP because they are limited with mana or because they dont have high defense...melee cant crit upwards of 2k so they cant crit near a caster idk what ur rant there is...archers dont need a nerf....you also gotta remember a caster can line up 5 (6 if not using flare up) DD gems and blow anyone out of the water...one thing that bugs the s*** outta me about what ever caster does is yall all b**** that a shield user can beat you ...waaaaaa waaaaa mommy a person who used measures against me to beat me beat me waaaaa waaaaa

everyone in this game seems to want unbalances in their favor only a few of us are actually looking for balance...casters..great DPS low def basic concept of a high DPS characte...works the same way with archery cept they have a bit lower DPS and higher defense....melee has medium DPS and high defense ...a typical 100% DPS character in a game wont stand a chance against a tank

for anyone who has played star wars battlefront 2 picture it like this casters are the fighter class quick...damaging but easily taken out....the archers are like they hybrids a bit better at both high damage and defense but still easilyl taken out then you have the bombers who are the melee class...slow semipowerful hits with massive armor...now picture what happens when a fighter goes up against a bomber...the fighter is quick but the bomber can outlast the fighter long enough to do enough damage to the fighter to win the battle...a good bomber pilot will never be taken down by a figher

as the game is its "relatively" balanced if you exclude whips although i do agree with rogue angelic gives a huge bonus u should have to pay for
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
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  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

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Old 06-02-2010, 05:49 PM   #7
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Would you support your earlier statement if/when Nod is littered with Shield users?



By lining up with, say 5 gems, enhanced with a flare up, are we assuming that the caster has such a huge supply of mana/energy that they can continue casting without stopping?



Are we also assuming that the caster's opponent does not have a shield? Anti magic gems? 2h? What about a whip? bow? crusher? slasher? pierce? Some sort of weapon?



How close exactly is the total heal+damage max of a single set of pet heals and damage to a caster's max crit? What about the highest melee crit?




Would you also be pissed if your class could be completely countered by say... every other class?




You say that this is a game of balance. Would you call it balanced if one of the three main branches could be destroyed by the other two 99.9% of the time?




Are you serious?
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Old 06-02-2010, 07:49 PM   #8
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Old 06-02-2010, 09:11 PM   #9
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Quote:
Originally Posted by Emperor006
If you're going to add a mana/energy cost, then it should affect the whole group.
I think this is a fair compromise... but be forwarned... if u have a team of not all casters.. entire team will be doing less damage... BUT.. will be taking less damage and healing for eachother for more.

For everyone b*tching about Casters NOT being OP... I never said caster classes were OP. I agree with everything that has been written...I said a "Healer" becomes OP, and this requires only 1 gemslot... I think this should require mana/energy aswell, just like just about every other gem in this game, including the rabid aura which came out at same time.

This gem is a HUGE bonus... it turns Healers into God's and regular DD/DoT casters w/ a few heals thrown in into great healing machines...

The caster class vs the melee class battle is all about time... The melee WILL defeat the caster eventually, if given enough time... The casters job is to kill the melee'er before this time has passed. It's a race. With this new gem, it buys the caster a lot of extra time, and besides the apocalypse gem, which no melee'er can use anyways b/c of extreme mana/energy req's, there is no counter to this gem. All I am asking is that it req a little bit of mana/energy to take effect.
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Old 06-02-2010, 11:05 PM   #10
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the person who points out where i claimed those 2k-3k crits make casters OP gets 50k and all i hear from klippi and sisix here is yet again waaaaaaa anti caster builds beat a caster waaaaaaa

to be fair when i see casters in the arena i think "yes were gonna win" but the only reason for this is because i have built for anticaster ...i lose in all other pvp
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

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Old 06-03-2010, 12:17 AM   #11
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Quote:
Originally Posted by thatperson
this is the point... casters in any MMO (unless its a melee caster of some type) typically have low defense thats the reasoning for tanks in any game to protect the casters they dont need to be able to protect themselves as much...massive DPS (2k+ crits) comes with low defense thats the way it balances out...give casters both massive DPS and massive defense and then they become the OP casters everyone claims they are....u cant complain about casters having low defense when even with ur low dur it takes a person 15 hits to kill u and 5 for you to kill them
i bolded it but there is nothing about being OP till you mention about massive def and dps. which is also bolded.

sorry but i had to
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Originally Posted by Glitchless
Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 06-03-2010, 02:54 AM   #12
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i said IF they had massive DPS and massive defense they would be OP i didnt say they were currently OP
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 06-03-2010, 03:11 AM   #13
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Alright, even I think I've been whining way too much about caster counters. Let this thing die.

And no, I don't support the mana and energy cost suggestion.

Have a nice day.
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Old 06-03-2010, 04:01 AM   #14
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Quote:
Originally Posted by thatperson
i said IF they had massive DPS and massive defense they would be OP i didnt say they were currently OP
i know that
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 06-03-2010, 04:24 PM   #15
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Old 06-03-2010, 05:13 PM   #16
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Quote:
Originally Posted by SiSiX
Okay, now that I see Thatperson's rank in arena, I understand why he's said what he did.

Now, if he had actually read what I wrote, he would not have seen me whining about people being able to defeat casters. What I was trying to explain is that the perception of casters in Nod is that we are OP when we are in fact not. Apparently, Nod's rules, at least in TP's mind are the same as every other MMO out there, so apparently casters are OP if they have high defense and offense. Of course, by this logic of his, it would appear that having a melee char with even higher defense, built in regeneration skills, high offense, and the ability to essentially defeat an entire class of chars is not OP.

As I first said, learn to play the game.
game balance for MMOs is all the same high DPS comes with low defense medium DPS comes with medium defense low DPS comes with high defense

a tank will always beat a 100% DPS character which in nod is a caster so yes a person with a specific build should be able to beat an entire class of characters but wont be able to beat another class of characters...casters still dominate PvE and they will always dominate PvE the way the game is set up you dont dominate in the entire game thats the very definition of OP ...what you seem to want is for a person who sacrifices half of their DPS (a shield user) for a huge defense buff to just suffer cause they sacrificed their DPS ...PvP or PvE in any MMO is about balance of your team not just all DPS....as for melee's 1k+ crits u brought up earlier iirc those were with a 2her so that removes the primary anti caster piece of equipment (i think the highest crushers may be capable of 1k+ but its very rare)

as for my arena rating im sure u didnt check my main characters arena rating and you have never met me in game i play the game for PvE more than PvP and when i do PvP i typically do duels...not to mention i jump around teams a lot cause i dont really care about rating if im in arena i just wana fight people

if you go out and find me 1 MMO in which a caster class (aka DPS) beats a tank i will withdraw my statement but high defense is always gonna beat maximum DPS thats how it works. (and no matter how u try to put it melee's DPS will never equal that of a caster)



btw this is called an anti-caster build u described here

Quote:
Here's the simple math for you: DD Caster vs. Whip user with shield- both high lvl with near maxed skills. The shield user will reflect 1 of 4 of those 2-3k hits back at the caster. Not just negate, but actually turn that throw back at the caster. Casters have no such ability. Infact for staff users, the mirrored blade skill only reflects DD damage. Then, you throw two epic pets for a 10% prevent on a gem being used against you and a 40% resist gem along with skills that boost resistance to gems in general, and you see where while yes a caster CAN throw 3k hits, that assumes that those hits are not reflected, resisted, or prevented. And the caster can only throw those a limited number times. There is no similar skill to resist melee/ranged damage that is available to a staff user, and melee/bow users NEVER run out of ammo. The can ALWAYS attack unless stunned/mez'd/dazed, and any class can do that.

oh and btw noone said anything about casters being OP til ur f***tarded self showed up and brought it up all rogue said is it can make a healer OP so it should have a cost
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.

Last edited by thatperson; 06-03-2010 at 05:19 PM..
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Old 06-03-2010, 05:56 PM   #17
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Quote:
Originally Posted by thatperson

if you go out and find me 1 MMO in which a caster class (aka DPS) beats a tank i will withdraw my statement
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Old 06-03-2010, 05:59 PM   #18
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...failscape doesnt count everyone can do everything at the same time there are no classes and there are no tanks
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 06-03-2010, 06:03 PM   #19
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Thatp, We can both mutually agree that we have a twisted perception of balance. I am confident that Glitchless will do what he can to balance this most evident problem.
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Old 06-03-2010, 09:55 PM   #20
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