Ward/Guard Gems
Old 07-20-2008, 11:27 AM   #1
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Default Ward/Guard Gems

Ward: prevents completely 1 effect type, but triples the rest.
Guard: prevents up to X total damage of 1 effect type, but doubles the rest.

Example:
Crimson Ward: Ends when you are hit by a harmful Red, Blue or White effect. Nullifies the next harmful Red effect aimed at you, but triples the next harmful Blue or White effect aimed at you. (Red vs Blue & White)

Crimson Guard: Reduces up to 10 damage from harmful Red effects for 10 seconds, but doubles damage taken from harmful Blue or White effects. (Red vs Blue & White)

Also:
- Black vs White & Green (Ebon)
- Blue vs Red & Green (Azure)
- White vs Red & Black (Ivory)
- Red vs Blue & White (Crimson)
- Green vs Blue & Black (Veridian)

Wards against Grey magic would have 1 weakness, and there would be a version for each weakness:
- Grey vs Red (Ash)
- Grey vs Black (Dust)
- Grey vs Green (Smoke)
- Grey vs White (Cloud)
- Grey vs Blue (Mist)
etc...

The gem might be:
1 - a clickable short duration buff gem
2 - a static gem that gets "spent" when one of the 2 effects happen.

The 2 has an issue with the upcoming feature of seeing the enemies' gems.
If buffs can be seen on enemies too, then 1 has the same issue xD

Last edited by Nurvus; 07-20-2008 at 12:43 PM..
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Old 07-20-2008, 02:14 PM   #2
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sounds like some interesing gems for duelling and pking but dont see them being of much help against though but great idea
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Old 08-29-2008, 05:29 PM   #3
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Wizards, who like to dabble into several colors, would benefit from these gems sooner than most.
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