Ward/Guard Gems
Ward: prevents completely 1 effect type, but triples the rest.
Guard: prevents up to X total damage of 1 effect type, but doubles the rest.
Example:
Crimson Ward: Ends when you are hit by a harmful Red, Blue or White effect. Nullifies the next harmful Red effect aimed at you, but triples the next harmful Blue or White effect aimed at you. (Red vs Blue & White)
Crimson Guard: Reduces up to 10 damage from harmful Red effects for 10 seconds, but doubles damage taken from harmful Blue or White effects. (Red vs Blue & White)
Also:
- Black vs White & Green (Ebon)
- Blue vs Red & Green (Azure)
- White vs Red & Black (Ivory)
- Red vs Blue & White (Crimson)
- Green vs Blue & Black (Veridian)
Wards against Grey magic would have 1 weakness, and there would be a version for each weakness:
- Grey vs Red (Ash)
- Grey vs Black (Dust)
- Grey vs Green (Smoke)
- Grey vs White (Cloud)
- Grey vs Blue (Mist)
etc...
The gem might be:
1 - a clickable short duration buff gem
2 - a static gem that gets "spent" when one of the 2 effects happen.
The 2 has an issue with the upcoming feature of seeing the enemies' gems.
If buffs can be seen on enemies too, then 1 has the same issue xD
Last edited by Nurvus; 07-20-2008 at 12:43 PM..
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