Strikethrough and growl
Old 05-04-2010, 06:36 AM   #1
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Default Strikethrough and growl

Strike Through skill should definately affect growl as well as parry
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Old 05-05-2010, 04:42 AM   #2
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Old 05-05-2010, 05:12 AM   #3
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i agree
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
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Old 06-05-2010, 05:55 AM   #4
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bump
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Old 06-05-2010, 06:44 AM   #5
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no it should not
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Old 06-05-2010, 06:49 AM   #6
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any reasoning behind that?

is it cause ur a whip user and you want to continue to be OP?
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 06-05-2010, 08:48 AM   #7
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agreed
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Old 06-05-2010, 11:53 AM   #8
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I don't agree, however, I propose a following new skill that could be called something like "Silence" - a skill that is designed ,in effect, to silence the growls of pets by whip-users in the same way strike through breaks the parries of your opponent.
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Old 06-05-2010, 04:01 PM   #9
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Quote:
Originally Posted by Destruction
I don't agree, however, I propose a following new skill that could be called something like "Silence" - a skill that is designed ,in effect, to silence the growls of pets by whip-users in the same way strike through breaks the parries of your opponent.
i actually thought about that caues it doesnt make sense to strikethrough a growl but then i got to thinking adding another skill would just be a pain
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 06-05-2010, 05:38 PM   #10
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Quote:
Originally Posted by thatperson
any reasoning behind that?

is it cause ur a whip user and you want to continue to be OP?

I said that for two reasons, first I am tired of rogue's endless quest to both buff skills which he wants to use with his own toon ( agi ) and nerfing the bm skills. First it was healing and now it is growls - what is next intimidation?

Secondly whip users are not op, that has always been BS and now that the main advantage of bm skills ( healing ) have been countered with the rabies gem, there is even less reason to call whip users op.

I do not know where the whole concept of people labeling different classes as op even came from. Take a look at the forums and look at what has been said about a number of different classes - all by the same few people. BM are op, shields users are op, casters are op, now I just read about healers of all classes as being op. According the the complainers, there seems to be a lot of op classes in this game and and the common denomenator of all these op classes is that they are not being used by the few constant complainers. If this keeps going on then all the classes will be labeled op except for the individual toons that belong to the few people that keep on complaining about everyone else.

There are no weak toons, just weak players
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Old 06-05-2010, 06:32 PM   #11
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What about a new skill called Dread that gives a 5% Chance at cap to making the enemies pets to become filled with fear and dread for 4 seconds. When Feared/filled with Dread they become useless. Could proc on when Your pets hit or when your weapon hits. Or could be from my previous suggestion of making things more enchantable. IE put Dread on a weapon and have it proc when you hit or on Armor and have it proc when the pet attacks you.
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Old 06-05-2010, 10:38 PM   #12
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Figgy.. if whip users have never been OP, then explain to me why I could not hurt a owl using whip user in arena for 10 mins time when he was AFK. Not kill btw, hurt... he was near full HP the entire time. This was before rabid aura, and was the genesis of that aura.


I am not saying whip users are currently OP... I think it would be fairer if strikethrough affected growl. Currently there is a 10% chance PER PET, to avoid any attack, melee, ranged, magic.... and there is currently absolutely NO counter against this.

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Old 06-05-2010, 11:08 PM   #13
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figgy inspect me in game before you say that none of the people crying certain classes are op use the weapon type they say is op

casters are not op ive already addressed that in other threads

shield users sacrifice dps for defense so they dont do near the damage of others they are not op

BMs now we get to them...the attack power of a melee (more if someone plays rabid aura) and if no aura heals that make it so that they can take just as much damage as a shield user...only people not saying whip users are op are the idiots who switched when they became op
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 06-06-2010, 05:09 AM   #14
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how about a compromise then... a way to avoid growl, yet in reality a buff for whip users:

Here's the idea..
Pets have a set amount of HP. As your HP drains your pets HP drains. I suggest maybe like 1/3 to 1/2 of normal player HP for pets acquired around that level. This way pets die in combat and cannot growl, heal, or attack anymore. But, pet HP is increased by the level of your whip ( if applicable). This way whip users pets will last longer than non whip users pets, but still die before the player dies. Could be PvP only..... I think in PvE this would buff mobs way too much.
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Old 06-06-2010, 07:11 AM   #15
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Quote:
Originally Posted by RogueTigeR
how about a compromise then... a way to avoid growl, yet in reality a buff for whip users:

Here's the idea..
Pets have a set amount of HP. As your HP drains your pets HP drains. I suggest maybe like 1/3 to 1/2 of normal player HP for pets acquired around that level. This way pets die in combat and cannot growl, heal, or attack anymore. But, pet HP is increased by the level of your whip ( if applicable). This way whip users pets will last longer than non whip users pets, but still die before the player dies. Could be PvP only..... I think in PvE this would buff mobs way too much.
Not only is this idea crap, but you are "in reality" buffing whip users.

WTF? You JUST said that whip users used to be OP, and now they arent. So, you WANT to buff them, which contradicts with what you are trying to do, nerf them.

No, you aren't nerfing them outright, but you are broadening the usefulness of strikethrough, which nerfs their defensive skills.

Now, you are a piercer, we get that. But, maybe YOU should sit back and STFU. We all know, including you, that piercers are not quite up to par in PvP, so are YOU sure you need to be doing the testing? Seriously, having, what can only be regarded as, a laughing stock of PvP doing PvP testing is utter s**t.
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Old 06-07-2010, 08:46 AM   #16
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[QUOTE=RogueTigeR;87163].


I am not saying whip users are currently OP... I think it would be fairer if strikethrough affected growl. Currently there is a 10% chance PER PET, to avoid any attack, melee, ranged, magic.... and there is currently absolutely NO counter against this.

There are lots of skills that have no counters, to just name a few, tri shots, bleed, posion etc etc. All good skills and unique to a certain class, so I have to ask, is your goal then to have a counter for every single skill in this game for all classes? If your answer is yes, then this would be a mistake. Every class should have unigue skills that seperates them from the others. This is what adds flavour to the game. If your answer is no, then you are just on an agenda to nerf BM skils once again and I will keep speaking out on it.
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Old 06-07-2010, 09:12 AM   #17
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Quote:
Originally Posted by thatperson
figgy inspect me in game before you say that none of the people crying certain classes are op use the weapon type they say is op

casters are not op ive already addressed that in other threads

shield users sacrifice dps for defense so they dont do near the damage of others they are not op

BMs now we get to them...the attack power of a melee (more if someone plays rabid aura) and if no aura heals that make it so that they can take just as much damage as a shield user...only people not saying whip users are op are the idiots who switched when they became op
You really need to stop the name calling and stop thinking that this game is all about you. Read the threads and catch how many times people are using the term "op" when describing a skill or a class. I know you are making a solid effort to set an all time record for most posts in the history of man kind but other people do post here as well.

And on the matter of bm being op, again I will state that this is not true. In the past six months or so, I have dueled just about everyone on the top list, the top 20, you know the good players the ones that know what they are doing. I have won against magic user, crushers, slashers, archers, and whip users and I have lost against magic users, crushers, slashers, archers and whip users. Against elite players I have not seen any evidence that any one toon is more op than any other. Now that the healing advantage has been countered, there is even less evidence of that.

So there you go, I disagree with your statement that whip users are op and I am basing it on personal experience while playing the game. And I did it nicely, not once did I infer that you were an idiot because that would just not be polite.
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Old 06-07-2010, 09:27 AM   #18
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point out one way to counter BMs (aside from rabid aura which is a buff and a counter) that is as effective as lets say a shield against a caster and then i will agree with u until you come up with said solution BMs will remain in my opinion OP


(btw i never called you an idiot i said people who switch to weapon types because they are OP are idiots)
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 06-07-2010, 03:38 PM   #19
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Quote:
Originally Posted by RogueTigeR
I'm not saying that whips users are OP. I'm saying they are OP!
lol

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Old 06-07-2010, 04:50 PM   #20
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Quote:
Originally Posted by thatperson
point out one way to counter BMs (aside from rabid aura which is a buff and a counter) that is as effective as lets say a shield against a caster and then i will agree with u until you come up with said solution BMs will remain in my opinion OP


(btw i never called you an idiot i said people who switch to weapon types because they are OP are idiots)
Well that is fine then, it is your opinion, but my opinion is of course different. Let's clarify on an ongoing basis that this is all opinions, not a statement of fact and we can all get along.

On the idea that the rabid gem not being as effective of a counter as a shield for magic I think you are unaware of the massive effects it has. I made my build around the idea of self healing, all my self healing skills are between 89 and 97. Over a year's worth of trophies went into these skills and now from a gem that you find in the dirt, puff,,, all gone. If you do not think that is is an effective nerf of bm skills, well then you just do not understand how bm skills work. They are protective in nature, they keep you alive instead of maximizing damage. Now we have weak damage and no healing... that my friend is a major counter, felt even more harshly at my skill levels. The extra damage is fine with pve but in pvp the extra damage does not come any where close in making up for those lost of skills.

Also a final point, unlike shields where there is a "chance" of being a counter, rabid gems are 100% effective. Unlike stoic gems where there is a chance to get rid of it with a nice solid hit to the head, rabid gems stays in play 100%. So yes then I am making a case that the rabid gem is just as effective as a counter as a shield and more so than the stoic gems.

What ever arguments you had that whip users were op are gone now with this very effect counter. Believe me if you just have a 97 level skill made useless, all over a rock you pick up after tripping over it, you should you see my point.
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