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Triple bond |
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04-27-2010, 12:35 PM
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#1
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Triple bond
Double bond?... why have to level somethng just to be on par w/ shield users and dw'ers? Especially now that tempers are affected by this skill.... Seems to me that if you are leveling something that is to count for 2 weapons, it should have an incentive... perhaps triple bond should be more suiting to this skill.
Seems kinda unfair that one doesnt even get full double temper result until lv 100.
Just an idea.
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04-27-2010, 12:40 PM
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#2
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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or goldbond, to prevent foot stench after fights.
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omg i wanna sammich nao
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04-27-2010, 05:16 PM
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#3
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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your seriously crying about a skill that DOUBLES your stats and tempers on a weapon??
what was it before this skill?? thats right NOTHING.
dont change the skill, and dont add something else in there to replace it.
EDIT
if you want to effect tempers on their own then create a new skill:
Temper Tempering
Every skill point in this skill gives a 1% bonus (2% with 2h weapon) to your tempers. At a skill of 100 you will have double (triple for 2h) the amount of HP gained from your tempers on weapons.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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04-27-2010, 05:24 PM
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#4
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Guest
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tempers can already add over 6000hp and if there effected by double bond i assume that means stat enhancement as well so around 7500 is the max hp u can get just from tempers.... so i think a temper skill to increase there effect isnt needed
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04-27-2010, 05:30 PM
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#5
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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all im stating is that 1 2h = 2 1h'ers... yet to get the same bonus as 2 1h'ers you need to level "double bond" to 100.... if the purpose behind the skill, which i assume it is, is to give 2h'ers a little advantage, then this should not be the case.
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04-27-2010, 05:34 PM
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#6
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Guest
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Quote:
Originally Posted by RogueTigeR
all im stating is that 1 2h = 2 1h'ers... yet to get the same bonus as 2 1h'ers you need to level "double bond" to 100.... if the purpose behind the skill, which i assume it is, is to give 2h'ers a little advantage, then this should not be the case.
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You're wrong. It's about balance not advantage.
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04-27-2010, 05:39 PM
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#7
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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see here is where im confused rogue.
double bond has been out for months now.
and when you use a 2h weapon it is still 2 1h in effect.
now. the stats are the same as the tempers, you only get 1 set now instead of the 2 you would if you were dwing. which means you would need double bond at 100 to get the same bonus. yet you only complain about tempers, which until a week ago, didnt exist.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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04-27-2010, 05:43 PM
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#8
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by yoky
tempers can already add over 6000hp and if there effected by double bond i assume that means stat enhancement as well so around 7500 is the max hp u can get just from tempers.... so i think a temper skill to increase there effect isnt needed
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id like to point out that tempers, can get you:
IF using a 2h weapon and double bond is at 0, 6600.
IF using 2 1h weapons, 7260.
IF using a staff and double bond is at 0, 4620.
and thats assuming you get no extra HP bonus for tempering at the lvl 7 range instead of just doing smaller, more affordable tempers.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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04-27-2010, 05:48 PM
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#9
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Quote:
Originally Posted by Smashbros
see here is where im confused rogue.
double bond has been out for months now.
and when you use a 2h weapon it is still 2 1h in effect.
now. the stats are the same as the tempers, you only get 1 set now instead of the 2 you would if you were dwing. which means you would need double bond at 100 to get the same bonus. yet you only complain about tempers, which until a week ago, didnt exist.
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that is b/c most 2h'ers have higher stats than most 1h'ers... so double bond does create a slight advantage to 2h'ers as far as stats go. I would like to see that same advantage carried over to tempers if they are affected by the skill.
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04-27-2010, 07:11 PM
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#10
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Guest
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So me and Mena had this arguement before. I said 2 76 piercers were better at providing stat points for my archer than a 2H counterpart. He said 2H was better. And guess what. I was horribly wrong and so are you.
I am gonna use the 76 1H and the 76 2H for an example.
76 1H
+18 enchant
x1.25
=
22.5 stats from an enchant each
x2
=
45
76 2H
+30 enchant
x1.25
=
37.5
x2
=
75
Showing this the 2H demolishes the argument that DW is better for enchants.
Also the 76 2H has 19 total stats on it as compared to the 9 for each 1H providing it with an additional 1 bonus.
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04-27-2010, 07:16 PM
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#11
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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that was my point... since double bond is there to boost 2h'ers.. shouldn't tempers be boosted by the skill as well.
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04-27-2010, 07:21 PM
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#12
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Guest
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They are boosted fully at level 100 like you said. You should already have 89 in every non level boosting stat skill at cap easily so it isnt that much an advantage. And Double Bond nearly Doubles 2 1Hs in stat points.
Last edited by Pasterqb; 04-27-2010 at 07:24 PM..
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04-27-2010, 10:31 PM
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#13
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Quote:
Originally Posted by Pasterqb
They are boosted fully at level 100 like you said. You should already have 89 in every non level boosting stat skill at cap easily so it isnt that much an advantage. And Double Bond nearly Doubles 2 1Hs in stat points.
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i haz no idea wat u just said... lol...
my point was this...
like you said earlier... Double Bond as is (was), was designed to give 2H'ers an advantage stat wise, correct??... so now that tempers are out, why not be consistant in skill direction and boost tempers as well if tempers are affected by this skill. As is, this skill makes it so that only at lv 100 are tempers = with 2 1h'ed weapons.
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04-28-2010, 02:20 AM
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#14
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Guest
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Double Bond was made to even out/balance thf with twf which it did not. it gave them a huge advantage which I pointed out but I digress. Seeing as how Double Bond at level 100 gives a HUGE advantage to thf and evens out tempers with twf I think it is good enough.
If you can't figure out what I am saying TWF = Two Weapon Fighting and THF = Two Hand Fighting.
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04-28-2010, 06:31 AM
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#15
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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i agree with paster. you shouldnt get a bonus from the arena, just cause you use a 2h weapon.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
|
Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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