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No longer energy or mana required for crafting
Old 04-27-2010, 01:32 AM   #1
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Default No longer energy or mana required for crafting

Goodmorning Jeff,

With patches changes have been made to improve crafting and related topics. My suggestion is to make it so that energy and mana are no longer part of the crafting process. This would make a great improvement and would make it obsolete for certain character builds that have next to no energy or mana to up skills enormously so less mana and energy is required, make crafting suits with mana/energy giving stones on them.

So please delete the energy and mana requirements on the crafting processes.

Cheers,

Dennis
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Old 04-27-2010, 01:40 AM   #2
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i say get rid of the mana req but energy is needed to make something if u think about it
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-27-2010, 02:14 AM   #3
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>.< wow people, if you don't like it, get grinder upgrade. sheesh.
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Old 04-27-2010, 02:15 AM   #4
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i have grinder...it makes u save rrt u still use up energy/mana
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-27-2010, 02:46 AM   #5
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Quote:
Originally Posted by Volt
>.< wow people, if you don't like it, get grinder upgrade. sheesh.
if you dont know what your talking about, do some research sheesh
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
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Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 04-27-2010, 04:28 AM   #6
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I disagree with this suggestion.

The whole point of energy and mana being needed for crafting (as I see it) is so that you have to choose which stats to raise (or use crafting suits). You need to have a certain level of energy and mana to be able to make high-tier stones, if you don't have this, then you simply can't do it.

If we go down the route of this, then it allows builds to use massive negative mst/pst stones, with no real penalty for doing so. In fact, if mst/pst isn't required for crafting, then the argument could be made that you shouldn't need either for gems in combat. This would plainly be ridiculous.

When making items, you need a certain level of mental ability to do the job (call this the mana side), but you also need to be able to physically work on what you are doing (energy). In fact, there could be an argument for saying that concentration (cnc) should also be at a certain point to make higher-tiered items
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Old 04-28-2010, 11:50 PM   #7
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The need for energy and mana for crafting is working just fine as is.

If your energy and / or mana are low, you can get a crafting suit enchanted with Pst and Mst, you can put stat points into Pst and / or Mst, you can raise the mana vault and evervance skills, as well as the assembly and sweatshop skills. There may be other skills that influence the amount of mana and or energy you have and use to craft items available at higher levels.

This isn't broken. Please don't fix it.

TJ
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