Old 04-27-2010, 05:01 PM   #21
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Originally Posted by Glitchless
If you only have 384megs of RAM then rest assured the game will never run quite right since you'll end up using hard drive space as RAM (swapping).
I get what you mean when you mention Windows Vista and all. I'm on XP for that matter; killed background processes as far as possible, and the observation is - generally playable except for the abovefore described "1st battle phenomenom". So I was speculating it's not that much of a frame-rate problem throughout than it is data overflow at certain loading points.

Based solely on presumptions: say, if the company's policy is to disallow the caching of sound files, and providing a buffer sequence for loading completion doesn't run well with the gaming experience, then perhaps providing the user option to decline all sound streaming would be good to begin experimentation with (if muting doesn't already prevent so)?

p/s Actually why would a buffer sequence like "synchronising for combat" not be good for basic adoption? I also wanted to suggest other stuffs like hotkeys for pouch and equipment set toggling to work around graphical switching; confirmation popup for shop items that cannot be equipped, etc.
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Old 04-27-2010, 05:03 PM   #22
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Quote:
Originally Posted by Melusinenyxie
I feel bad. I must have the worst laptop in the world that it can't even run Nod smoothly =/
no your laptop is better then my computer.

and now im sad cause i cant participate in arena fights.

by the time im able to click on auto attack, or my class ability the fight is either over or im dead.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Originally Posted by Glitchless
Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 04-27-2010, 05:04 PM   #23
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Quote:
Originally Posted by Eve
I also wanted to suggest other stuffs like hotkeys for pouch and equipment set toggling to work around graphical switching; confirmation popup for shop items that cannot be equipped, etc.
use a macro.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 04-27-2010, 05:17 PM   #24
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Quote:
Originally Posted by Smashbros
no your laptop is better then my computer.

and now im sad cause i cant participate in arena fights.

by the time im able to click on auto attack, or my class ability the fight is either over or im dead.
Agreed
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Old 04-27-2010, 05:35 PM   #25
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use a macro.
Err... we are talking about working around (graphical) lags.
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Old 04-27-2010, 05:56 PM   #26
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Quote:
Originally Posted by Eve
Err... we are talking about working around (graphical) lags.
hotkeys have been bought up before. glitches response is use a macro. i just beat him to it for once.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 04-27-2010, 06:16 PM   #27
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Originally Posted by Smashbros
hotkeys have been brought up before. glitches response is use a macro. i just beat him to it for once.
Ok... I roughly get what you mean by that... but hey, it's a different situation / context altogether now?
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Old 04-27-2010, 06:29 PM   #28
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well before this patch: i had numbers scroll for like 2-3 seconds in after Arena fights and sometimes with PL'ing sometimes slightly longer if i was really bogging my system with more than 5 instances of Nod or other sites, or also if long time between reboots (days) .
but this never posed any problem for me as the fights where nice and smooth at least. ya the numbers for damage/heal were a bit off which was distracting but acceptable.

now after the patch:the fights are very Glitchy/jittery meaning its like hit-hit-pause-hit-hit-pause-hit-pause which i find very annoying as they are no longer fast and smooth.....i also havent compared this to the rrt usage per fight to see if these pauses are being paid for by my rrt usage or if the fights are actually longer or not. basicaly same issue as Melusinenyxie as quoted below.


my pc's are
Dell sx280
Intel Pent4 3.4gig with hyper threading
2.99ghz 4gig memory
1.5Tb 7200rpm 3Gb/s Cache32mg HD
Win XP Pro service pack 3


Melusinenyxie quote:Well i dont have numbers scrolling after battle anymore. But now it's just stuttering. Everything is choppy and hard to pull gems without getting the cannot send command at this time. It's not happening to me during mob fights only duels/arena.
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Old 04-27-2010, 07:30 PM   #29
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Lag.flv video by Amuletwulf - Photobucket
Okay i know My fights are super laggy due to my pos laptop ^^;

But you can still see a MAJOR difference between mob fights and duel/arena's
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