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Removing the penalty for "full-support" builds
Old 04-24-2010, 10:33 PM   #1
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Default Removing the penalty for "full-support" builds

Nvm this board; forget healing...DD ftw!!!
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Last edited by Destruction; 04-25-2010 at 10:16 PM..
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Old 04-25-2010, 03:13 AM   #2
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Surely Dest, if the healer / priest / support character isn't attacking, that's their choice in the way they have built their toon.

Do bear in mind that in medieval times, priests/monks could be found on the battlefield, often using non-edged weapons.
If Faith wants to sit in combat, pulling healing gems, and not even attacking with his staff, then that's up to him.

If you try another TC's worth of fights, and see, with him attacking, where you finish up, then statistically you may have a point.

In addition, where is the problem with the healer pulling DD gems (never heard of calling down the wrath of god?). With the staff attacks, some DD gems, and a few heals (which get you into your next fight faster), then you may find a very different picture
Also, priests get 5-15% bonus to all healing, whereas Angels only get 5-15% on all white magic. This does mean that the priest can fill the entire pouch with white/green heals at a far lower level than the angel, and at cap, they can have more high-ranking heals in pouch (green and white rank 10s, the angel only gets bonuses for the white). This makes them more effective healers than angels
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Old 04-25-2010, 03:37 AM   #3
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Quote:
Originally Posted by Roeth
Surely Dest, if the healer / priest / support character isn't attacking, that's their choice in the way they have built their toon.

Do bear in mind that in medieval times, priests/monks could be found on the battlefield, often using non-edged weapons.
If Faith wants to sit in combat, pulling healing gems, and not even attacking with his staff, then that's up to him.

If you try another TC's worth of fights, and see, with him attacking, where you finish up, then statistically you may have a point.

In addition, where is the problem with the healer pulling DD gems (never heard of calling down the wrath of god?). With the staff attacks, some DD gems, and a few heals (which get you into your next fight faster), then you may find a very different picture
Also, priests get 5-15% bonus to all healing, whereas Angels only get 5-15% on all white magic. This does mean that the priest can fill the entire pouch with white/green heals at a far lower level than the angel, and at cap, they can have more high-ranking heals in pouch (green and white rank 10s, the angel only gets bonuses for the white). This makes them more effective healers than angels
a full healer build would have maximized pst/mst rather than int/cnc due to the fact int/cnc doesnt matter for heals



dest i have this same concern and this thread is my response and my suggestion to fix it
]http://forums.nodiatis.com/forums/id...le-builds.html
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
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We believe these are working as intended.
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Old 04-25-2010, 03:42 AM   #4
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isnt that why there is 3 pouches? hmmmm geee obviously you dont need a healer on normal farming. its taken you this long to figure that out? Pull your head out of the crafting bucket every now and then. seems like long post of no common sense to me. i have a angel guess what he does? BOTH?!?! no way? maybe you should tell your friend he needs to pull his own wieght and invest in some damage. maybe when glitchless makes it so you can inspect pouches you'll figure out how to do this.
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