blinding arrow
Old 04-21-2010, 10:54 PM   #1
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Default blinding arrow

can you just clear up if blinding arrow is used in PvP and PvE ?
because in your sneak peak you said it will help in both types of combat but in the skill discription still just says PvP

thanks for finialy doing something about this skill
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Old 04-21-2010, 11:01 PM   #2
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The skill works fully in PvE as well, making creatures miss.
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Old 04-21-2010, 11:12 PM   #3
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Well yeah you bitched enough about it.

I woulda done something too.

Just saying
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Old 04-22-2010, 04:59 AM   #4
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Cool

thanks for clearing that up

hunter my bitching had a point one of many the archery threads kicked up!
and not as if i was alone in my point of view archery still has a way to go but
i'll take the one fix for now! lol

i'd still like to see some archery skills between 40-80 !

now which of my archery points will i start on next (strikes best doc evil pose ha ha ha!)
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Old 04-22-2010, 05:02 AM   #5
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with blinding arrow causing misses archery is gonna be plenty balanced and most ppl will agree if u look the only thing everyone agreed on was that blinding arrow was needed
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
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Old 04-22-2010, 05:20 AM   #6
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Imagine how useful that will be for boss fights.

Beet Da Brat
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Old 04-26-2010, 01:25 PM   #7
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actualy to really see blinding arrow balenced tp

i would have liked to see it set at 0.2% per point in skill
so it matchs beastmaster growl/stun skill of 0.1% per whip = 0.2%

mind you im happy just to get something for archery users!

also please put hunters bane on the staff if he gives me what i want when i bitch for 6 months about something!

remember no good deed goes unpunished
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Old 04-26-2010, 05:05 PM   #8
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BMs dont have a 2% its multiplicative and everything doesnt have to be exactly even ....comparing archery which u consider UP (contrary to the rest of us) to whips which are the most powerful in the game right now is ...needless to say retarded archery is plenty balanced
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-26-2010, 08:09 PM   #9
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christ tp unbalenced is you

as i have stated b4 with you read the commet think a bit then try and answer even if you have to use small words and broken english
clearly you moron i stated that growl is 0.1% per whip therefor = 0.2% per skill point
where did you get 2% from in anything? the vast empty dusty corners of whatever you have for an excuse for a brain
and at first you were against any archery buff or help then more than a few people pointed out how wrong you were and then you jumped on the band wagon!
and compared to casters and bm's every other class is underpowered which most people in nod except you for some strange reason agree on even jeff has stated this hence the BM poll
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Old 04-26-2010, 08:29 PM   #10
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Quote:
Originally Posted by chrisdj
christ tp unbalenced is you

as i have stated b4 with you read the commet think a bit then try and answer even if you have to use small words and broken english
clearly you moron i stated that growl is 0.1% per whip therefor = 0.2% per skill point
where did you get 2% from in anything? the vast empty dusty corners of whatever you have for an excuse for a brain
and at first you were against any archery buff or help then more than a few people pointed out how wrong you were and then you jumped on the band wagon!
and compared to casters and bm's every other class is underpowered which most people in nod except you for some strange reason agree on even jeff has stated this hence the BM poll
ummm i believe in this you are, in part, a moron.

as thatperson stated. its multiplicative, which means that it isnt 0.2% per skill point. its still 0.1% per point per whip.

at a skill of 100 that means you have a 10% chance of it happening on the first whip, if it fails then you still have a 10% chance of it happening on the 2nd whip. not a flat 20% rate of it happening.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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Old 04-27-2010, 12:18 AM   #11
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Quote:
Originally Posted by chrisdj
christ tp unbalenced is you

as i have stated b4 with you read the commet think a bit then try and answer even if you have to use small words and broken english
clearly you moron i stated that growl is 0.1% per whip therefor = 0.2% per skill point
where did you get 2% from in anything? the vast empty dusty corners of whatever you have for an excuse for a brain
and at first you were against any archery buff or help then more than a few people pointed out how wrong you were and then you jumped on the band wagon!
and compared to casters and bm's every other class is underpowered which most people in nod except you for some strange reason agree on even jeff has stated this hence the BM poll
ok how stupid can u get? i said 2% cause i was too lazy to type 0.2 instead same concept either way...ill explain this so that you can understand (maybe i should use small words or maybe in ur 3rd grade math u havnt started to cover basic math terms) mutliplicative= multiply=times=the little symbol that looks a lot like an X

additive which is what u are using =add=plus=the little plus sign symbol that looks like a retarded t (+)

smash explained what i meant by it so im not gonna go there

casters do not dominate just because they have high crits anyone who has half a brain knows that if u look most of the capped people dont say that casters are OP nemore

BMs are OP i agree maybe u should find out the stance of someone on a topic before you try to argue against it

if 1 weapon type is more powerful than every other weapon type does that make every other type UP? NO! it means that that one weapon type is OP not everything else is UP

i was against a strait up damage buff to archery and upon it being brought to my attention that blinding arrow did practically nothing i decided that would be a good stance to take and started supporting it as is now archery is plenty balanced

if every type needs the same effects maybe slashers should be able to slash out the eyes of their opponents crushers break the arms and piercers poke out the opponents eyes so that everyone gets the accuracy penalty chance for their weapons

if every weapon type has the same skills that do the same thing all the game will come down to is which weapon has the higher DPS skills wont mean anything

oh yea and jsyn my PK alt is an archer so if i thought archery was UP or i was just denying what is in front of me would i use such an UP weapon choice on an alt who is risking everything?
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-27-2010, 05:38 AM   #12
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TP if your to lazy to put the right stats in when making your purile comments you only have yourself to blame when you get attacked
if the growl skill is indeed a multi and not a combined stat as i thought then i'm wrong and i'll put my hands up and shut about about it, fair enough
unlike you if i'm wrong i will address it not make excuses
when you comment could you actualy use your own stats and comment's insteed of plagiarising everyone else's you've used my vernacular to imitate my sarcastic condersening retort and smash's stats to put together a reply
but as you said yourself you are to lazy to bother so what should i expect!

and as much as i would like archery to get more skills and buffs if i'm fair i think pierce should be next in line with a min damage buff or raising the actual weapons stats to compete with crush/slash
i dont suppose glitch would consider removing the whip slowdown penalties or knock it down to 10% slowdown per whip? pretty please!
(waits for the pelting of stones and rotten fruit!)
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Old 04-27-2010, 06:38 AM   #13
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when did i plagiarise? i always give credit to the original author if i use a piece of their information (if you can point this out to me ill agree u are right but ive never purposefully plagiarised someone)

you just want you to be buffed no matter how unbalanced it would make the game so sthu and go pretend like u know what ur talking about somewhere else

remove the penalty or drop to 10% huh so you want archery to have the insane pet heals/damage with the insane bow damage ....and u called me unbalanced....wow interesting
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-27-2010, 11:26 AM   #14
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no actualy i was kidding i know jeff would never undo the 25% slowdown per whip even though he is now against nurfing (even the down to 10% per whip equiped) if he did remove the penalty it would push archery to be on a par with the knightmare beastmaster heals/skills if not maybe even more overpowered because of archers high damage
i never want a buff for buffs sake i'd like a more balenced game, i'm standing up for my class because i feel it's in need of some work as are other classes left behind currently

if you have an archer alt then you know the skills drought between 40-80
and the crap 88 epic set apart from the arrow
maybe having broadhead bought in at level 60 insted of 80 might be a help?

anyway mostly i put in the slowdown because i knew how you'd react !
and all without a taunt gem lol
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Old 04-27-2010, 04:54 PM   #15
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u completely avoided my question about your accusations of plagiarism
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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