PK Benifit
Old 04-20-2010, 07:24 PM   #1
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Default PK Benifit

i suggest that those that go PK earn a small amount of ter and dom for the clans they are in. ATM there is no benifit to having a PK in your clan or any reason for those in teh clan to help them, besides loyalty.

This way people would go PK more, and there would be a collective benifit to someone doing it, instead of just a personal gain.
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Old 04-20-2010, 07:48 PM   #2
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sounds like a good idea would make pks valuable to clans rather than a liability there making a huge risk after all.

though it doesnt necessarily have to be per kill it could be per day at the server reset since a lot of pks do it for the bonuses they receive for being pk they only want to pk once a week
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Old 04-20-2010, 07:52 PM   #3
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yeah but saying daily means they would get it for just being offline. which i dont see as fair.

thats why i suggested per kill. this way they still have to work for it, and they would of been killing anyways, well some anyways, and they just get an added bonus for killing someone.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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more pk benifits?
Old 04-20-2010, 08:08 PM   #4
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Default more pk benifits?

seems a great idea, but than i guess that also means that when pkked the pkker should get lots of Domm and Terr as well right
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Old 04-20-2010, 08:10 PM   #5
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Quote:
Originally Posted by Xulos
seems a great idea, but than i guess that also means that when pkked the pkker should get lots of Domm and Terr as well right
i was thinking that, but it is way to open to exploit.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 04-21-2010, 12:12 PM   #6
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i think its a good idea
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Old 04-21-2010, 04:58 PM   #7
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interesting idea smash i like it
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
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Old 04-21-2010, 05:11 PM   #8
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well alot of people see Pkers as "evil" cause they are stealing something from others. BUT fact is they are generally just really bored players lol.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
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Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 04-21-2010, 05:15 PM   #9
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Pkers are evil but evil is what steals territory from other people is it not?
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-21-2010, 05:32 PM   #10
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true,

but what im suggesting doesnt take it from them. soo others dont loose anything and then cry cause they did.

also to stop pkers being made and to just kill some alts i think the following restrictions would help:

Set an amount of people that it will work for. maybe 7 people a day will give you ter and dom.
People in same clans as the Pker cant be killed for ter and dom.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 04-21-2010, 06:07 PM   #11
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pkers have already been given enough, they need nothing else
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Old 04-21-2010, 06:15 PM   #12
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I support this idea, pk'ers should gain more than just for their clans, 3x gold as well if not already and maybe additional territory and dominance gain for wins against warring clan members.
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Old 04-21-2010, 07:13 PM   #13
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Quote:
Originally Posted by Nemesiss
pkers have already been given enough, they need nothing else
say you run a clan.

whats the benifit of having a Pker in your clan, that wants to be in for the runes you have so they can kill more effectivly??

whats that, there is none??

all this patch does is open it up for whole clans of PKers, and also for clans to have some PK members to help them out with ter and dom.

it gives no benifit to the PKer at all.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
  Reply With Quote

Old 05-01-2010, 12:43 AM   #14
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Pks should be able to steal rp/terr/dom off of other clans without being at war. As much or mabye twice as much as a normal war kill. PKs need something to make up for the fact that you can now just ditch epics into storage.
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