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Upcoming Patch: Clan Territory Control |
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04-13-2010, 07:28 AM
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#1
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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Upcoming Patch: Clan Territory Control
freakin awesome hell yea
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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04-13-2010, 08:18 AM
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#2
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Guest
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Wow amazing news, Glithcless!
xRx clan is in the in top 3 for Territory Nodi wide!!
Yey! 
Please give us more information ^_^v
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04-13-2010, 09:53 AM
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#3
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Guest
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More details please...
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04-13-2010, 10:18 AM
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#4
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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This patch has WIN written allover it.
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04-13-2010, 12:16 PM
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#5
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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Sounds like an idea i had ages ago...
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omg i wanna sammich nao
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04-13-2010, 02:28 PM
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#6
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Boss Hunter
tamik is offline
Join Date: Mar 2009
Posts: 142
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i hope that this will patch/upgrade failish clan wars to make them actually interesting
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04-13-2010, 02:43 PM
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#7
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Temporarily Suspended
Jon is offline
Join Date: Oct 2008
Location: Beneath these waves
Posts: 1,104
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Quote:
Originally Posted by flipynifty
Sounds like an idea i had ages ago...
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Notice the trend?
Question..
How will/can, Glitchless differentiate between genuine wars and 'farming' wars? Considering how the current statistics work, am certain that there isn't such a measure.
Will there be a cartographic representation of territory gained? Again, will assume the answer is in the negative
Apart from the ability to place runes into the clan vault, what reward system/purpose, if any, will Territory AND Dominance provide? Question is moot again I presume
However, in it's skeletal simplicity, the update/patch is welcomed.
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04-13-2010, 08:22 PM
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#8
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Seer's BFF
Migleyy is offline
Join Date: Feb 2010
Location: Buffalo
Posts: 639
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YAY for new patch.....give more details pretty please with time cards on top  
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04-13-2010, 08:31 PM
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#9
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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Alright, next idea to impliment: cap raise to 100 on this plane, open PoE into next plane with cap of 200 and more quests/adventuring as opposed to endless farming.
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omg i wanna sammich nao
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04-14-2010, 12:36 AM
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#10
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Guest
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Like this idea immensely.
How about clans getting towns in this territory and gaining some RP from anything spent in the towns.
Don't know how this would work but imagine the fight for t2 LOL
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04-14-2010, 12:40 AM
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#11
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Quote:
Originally Posted by celleris
like this idea immensely.
How about clans getting towns in this territory and gaining some rp from anything spent in the towns.
Don't know how this would work but imagine the fight for t2 lol
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love the idea
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04-14-2010, 12:45 AM
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#12
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Guest
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I am not sure if this has already been thought all throughly, but maybe, just maybe:
Each town would have for example 1000 shares. Each share would cost, for example 1k Territory. Each clan can buy at most 5-10% of the shares, so we dont have one clan controlling whole town.
Then it could be not only economical but also political life of Nodi involved. Governing the towns, setting policies and such.
However, since the territory decays. Each new months the share holders are cleared or get their shares halved. So other clans can take part in this as well.
The more shares you have, the more %tax your clan gets from people buying and spending in the town, for example..
Just a thought...
Also how will one define the area that its clan covers ? By walking and setting mileposts ? or each square of the map purchase ??
Will those also be based on the light/dark thingy ?
^_^v
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04-14-2010, 02:06 AM
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#13
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Seer's BFF
Akilthedestroyer is offline
Join Date: Nov 2008
Location: East India
Posts: 678
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LOL this new patch means that CHAOS is the ruler of Nodiatis !!! ...
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04-14-2010, 12:13 PM
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#14
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Guest
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who is Chaos??
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04-14-2010, 12:28 PM
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#15
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Quote:
Originally Posted by richp
who is Chaos??
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You'll see 
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04-14-2010, 02:21 PM
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#16
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Temporarily Suspended
Jon is offline
Join Date: Oct 2008
Location: Beneath these waves
Posts: 1,104
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Quote:
Originally Posted by Music
I am not sure if this has already been thought all throughly, but maybe, just maybe:
Each town would have for example 1000 shares. Each share would cost, for example 1k Territory. Each clan can buy at most 5-10% of the shares, so we dont have one clan controlling whole town.
Then it could be not only economical but also political life of Nodi involved. Governing the towns, setting policies and such.
However, since the territory decays. Each new months the share holders are cleared or get their shares halved. So other clans can take part in this as well.
The more shares you have, the more %tax your clan gets from people buying and spending in the town, for example..
Just a thought...
Also how will one define the area that its clan covers ? By walking and setting mileposts ? or each square of the map purchase ??
Will those also be based on the light/dark thingy ?
^_^v
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I believe Flipynifty had already mentioned/discussed taxable farming in enemy territory, albeit ages ago.
Towns are the only neutral area in Nod..think there does need to be such, a safe zone obviously.
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04-14-2010, 05:47 PM
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#17
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Coccyx
YAY I love the idea of being forced to pay clans and people I despise!
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well dont buy items, collect chests or what ever else it will be.
if that fails then your always free to either create a clan that will be able to compete with the larger clans and get your own ter, or just dont play. its all your choice.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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nice but flawed |
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04-14-2010, 05:47 PM
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#18
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Seer's BFF
Sexykills is offline
Join Date: May 2009
Posts: 571
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nice but flawed
Glitchless Quote:A way for clans to actually use their territorial statistics to control different regions of Nodiatis and impose taxes will be introduced to Nodiatis in the next major patch after the upcoming 3v3 Arenas patch. This patch will be aimed at giving more meaning to both wars and clan strength in general.
thats a great idea but still means fake wars and clan with most gold to throw in alt clan wins, wouldnt it be better if the RP, Domm and territory had to really actually be earned through real wars?
oh yes it would and it seems that i suggested something similer to that before in this thread http://forums.nodiatis.com/forums/id...uggestion.html
that may not be very well explained but instead of clans just getting Domm and Terr by waring a alt clan that dosnt have any why not assign a system or way for clans to have or be able to earn a certain amount and when thats gone you must find a new war , seems something like that may be a better way than just throw gold in a alt clan and have war yaay one with most gold wins.
seems that dosnt really prove anything about a clan, and by the way where exactly does this magical, mysterious Terr and Domm come from when fighting a alt clan that dosnt have any to begin with?? seems a very flawed system
way too much unexplained magic going on here for me lol how bout we at least get the game to make some sence??
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04-15-2010, 12:33 AM
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#19
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Guest
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Quote:
Originally Posted by Sexykills
that may not be very well explained but instead of clans just getting Domm and Terr by waring a alt clan that dosnt have any why not assign a system or way for clans to have or be able to earn a certain amount and when thats gone you must find a new war , seems something like that may be a better way than just throw gold in a alt clan and have war yaay one with most gold wins.
seems that dosnt really prove anything about a clan, and by the way where exactly does this magical, mysterious Terr and Domm come from when fighting a alt clan that dosnt have any to begin with??
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Very good points, in my opinion. 
Last edited by Music; 04-15-2010 at 12:34 AM..
Reason: was having trouble with quoting .... :(
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04-15-2010, 01:08 AM
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#20
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Coccyx
Good idea ill be the first nod hobo! wandering around and being a drain to society!
oh wait N's already do that.... hmm still it gives me good reason to spam the crap out of people. thanks smash!
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np mate
Quote:
Originally Posted by Sexykills
Glitchless Quote:A way for clans to actually use their territorial statistics to control different regions of Nodiatis and impose taxes will be introduced to Nodiatis in the next major patch after the upcoming 3v3 Arenas patch. This patch will be aimed at giving more meaning to both wars and clan strength in general.
thats a great idea but still means fake wars and clan with most gold to throw in alt clan wins, wouldnt it be better if the RP, Domm and territory had to really actually be earned through real wars?
oh yes it would and it seems that i suggested something similer to that before in this thread http://forums.nodiatis.com/forums/id...uggestion.html
that may not be very well explained but instead of clans just getting Domm and Terr by waring a alt clan that dosnt have any why not assign a system or way for clans to have or be able to earn a certain amount and when thats gone you must find a new war , seems something like that may be a better way than just throw gold in a alt clan and have war yaay one with most gold wins.
seems that dosnt really prove anything about a clan, and by the way where exactly does this magical, mysterious Terr and Domm come from when fighting a alt clan that dosnt have any to begin with?? seems a very flawed system
way too much unexplained magic going on here for me lol how bout we at least get the game to make some sence??
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what about rune power?? we know it costs gold, but how does it change from gold?? whats that you say, its a game and doesnt need an explanation :O wow who would of thought.
there will be different ways to earn ter and dom, and thats through teh arena, which means that alt wars wont be used as much to get them, especially since most of the top clans will have alot of people participating in these battles and earning alot of ter/dom that way.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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