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PKK risks... Rather, lack of risks |
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04-11-2010, 02:49 AM
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#1
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Gem Pouch Expert
Boog is offline
Join Date: Jun 2009
Posts: 375
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PKK risks... Rather, lack of risks
As I'm beginning to notice with my new PK character additions is that going PK risks everything you've done and will do, while to take down a PK character poses NO threat other than a single stack of items in your inventory. It seems that there should be a slightly (or more than slightly) larger amount of risk involved in forcing combat on a PK character and getting killed. Why should we risk all and they risk none. There should be some amount of decision making that goes into hunting a PK. Everyone with a pointy stick has the ability to force on a PK character an unlimited number of times. A PK can only kill a character once in a set amount of time. I would like to see the Glitchless team at least consider raising the risks involved in hunting PKs.
Thanks for taking the time to review my suggestion.
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04-11-2010, 02:54 AM
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#2
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Boss Hunter
devilsetai is offline
Join Date: Feb 2010
Location: Fl
Posts: 121
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I agree with you. IMO I think that PKK'rs should at the least risk all there gear like the pk, maybe not permadeath. But something that makes them give pause before charging off after every pk that comes along.
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for Thee, my Lord, for Thee.
Power hath descended forth from Thy hand,
that our feet may swiftly carry out Thy command.
So we shall flow a river forth to Thee
and teeming with souls shall it ever be.
In nomine Patris, et Filii, et Spiritus Sancti."
You feel that sting, big boy, huh? That's pride F****N' with you! You gotta fight through that s**t!
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04-11-2010, 02:55 AM
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#3
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Boss Hunter
jedimastercal is offline
Join Date: Jul 2009
Posts: 245
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yeh its an idea people thought of before, he is correct, but should make it the pker loses less stuff or the people the people that get pked lose more stuff, N or not, that way its funner to be a pker
Last edited by jedimastercal; 04-11-2010 at 03:01 AM..
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04-11-2010, 02:58 AM
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#4
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Crab Defiler
cyric is offline
Join Date: May 2008
Location: uk
Posts: 85
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pk'rs do choose to go all out and risk starting from scratch again even tho we get to keep all non combat skills so does a normal rerolled char which seems slightly unfair and as for pkkers they can group as a 3some all the time you dnt see many or any 3some pkers so we are at a disadvantage there from the start though that is the choice we make.
it would be nice to see a failed pkk attempt cost them more than 1 stack of loot, maybe a reduction in their skill levels say 20% of their total skills or something similar, something to make them stop and think are we good enough to take him/her them
well thats my little contribution 
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04-11-2010, 03:09 AM
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#5
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Boss Hunter
jedimastercal is offline
Join Date: Jul 2009
Posts: 245
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... and people think my english was bad, anyway the 1st part i was able to read before it lost me states : non combat skills, basically being any crafters that it helps, sure the adventuring skills help any class, but mainly the non combat skills help the crafters
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04-11-2010, 03:57 AM
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#6
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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PKKS SHOULDNT BE PUNISHED
how many times is this gonna be brought up
if ur gonna punish PKKs is that not the same as if a jury fails to convict a person of murder then they should be thrown in jain in the persons place?
same concept PKs are evil and PKKs are good should good be punished for failing to kill evil?
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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04-11-2010, 05:42 AM
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#8
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Rare Collector
Middington is offline
Join Date: Feb 2009
Location: Frozen River
Posts: 758
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the only thing PKers should get is the ability to group kill without lifting level restrictions, its ridiculous that 3 people can pkk someone, but 3 people cant pk someone.
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Middington J. Woolworthe III
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Rich should read posts before replying |
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04-11-2010, 01:04 PM
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#9
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Gem Pouch Expert
Boog is offline
Join Date: Jun 2009
Posts: 375
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Rich should read posts before replying
Rich... Read my post and tell me where I mentioned even once, permadeath on either side of this coin. I left the increased risk completely up for suggestion and in the hands of the developers. Before you publicly berate someone on the forums, you should get all your facts straight and come up with a reasonable defense rather than "It's not gonna happen because I don't wanna risk anything".
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04-11-2010, 01:37 PM
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#10
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Gem Pouch Expert
Raith is offline
Join Date: Jul 2009
Location: depends on who wants to know.
Posts: 392
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I'd vote YES to this idea. No offense Rich, but you vote no because you make pkk'ers to steal equipment off people and spam the snot out of civil with a list of pk'ers online. Of course you want to benefit from pkk'ing without any risk. You said nobody forces a pk to go pk. Nobody forces a pkk'er either. If a pk forces you, I think the current theft is about right. But if YOU FORCE ON A PK'er, this was your choice to hunt, and if you bit off more than you could chew that's your fault, and I think it's a great idea to add extra penalty to them. It would make pkk'ing exciting also, make pk'ers able to enjoy being hunted, and make sucessful pk'ing more rewarding.
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04-11-2010, 02:25 PM
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#11
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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im a PKer not a PKKer and i vote no cause its stupid to punish the light side for failing to kill the dark side
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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04-11-2010, 02:29 PM
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#12
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Guest
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We need this like piercers/rangers need a nerf
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04-11-2010, 02:44 PM
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#13
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Temporarily Suspended
Jon is offline
Join Date: Oct 2008
Location: Beneath these waves
Posts: 1,104
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Quote:
Originally Posted by sherman
We need this like piercers/rangers need a nerf
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lol
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04-11-2010, 04:15 PM
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#14
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Guest
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Quote:
Originally Posted by thatperson
im a PKer not a PKKer and i vote no cause its stupid to punish the light side for failing to kill the dark side
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I'm a PKKer not a PKer and i vote yes. PKKers are fun ruiners and deserve to have somewhat of a penalty for death or less when they are successful. Maybe make it so PKKs only get gold and no items or something. I would rather die to a mob than lose full 88 armor, alligators/owls and 89 crushers if i had them and was PK.
People think PKKing is hard or something when before the whole lvl restriction patch you couldnt be a PK and survive more than a couple weeks. PKKing for most takes little skill if any. You wander around Nodiatis, see red, force, kill. PKers have to avoid people or suffer losing months of work.
So here is how i see it. NO RISK DESERVES NO REWARD. Give some type of risk for PKKs or Eliminate reward for them.
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04-11-2010, 06:23 PM
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#15
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Guest
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Quote:
Originally Posted by Raith
I'd vote YES to this idea. No offense Rich, but you vote no because you make pkk'ers to steal equipment off people and spam the snot out of civil with a list of pk'ers online. Of course you want to benefit from pkk'ing without any risk. You said nobody forces a pk to go pk. Nobody forces a pkk'er either. If a pk forces you, I think the current theft is about right. But if YOU FORCE ON A PK'er, this was your choice to hunt, and if you bit off more than you could chew that's your fault, and I think it's a great idea to add extra penalty to them. It would make pkk'ing exciting also, make pk'ers able to enjoy being hunted, and make sucessful pk'ing more rewarding.
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first of all i posted a list of pkers in civil once. so you can just stfu. 2nd I make pkkers to kill pkers not for loot. I have 4 mil gold do u think i need some petty lvl 9 epics?.
You can ask all the peeps i have pkk'd in the past and almost all of them will tell you i gave them stuff back they lost.
To be honest I think this thread comes down the to the fact that some pkers just suck really bad and should just give up pking, they just want to get back at people for trying to kill them.
And in response to paster...boohoo the pkers have it so rough. poor guys, going around stealing items from people and sending people back to town. They are such angels maybe we should give them more rewards. obviously you have not pkk'd with the new range patch paster. Its not easy at all. Most of the really good pkers you cannot take out solo and need to organize a group. Most people are not interested in pkking so finding a dedicated group is difficult these days. So to say "see red, force, kill" is only something someone that has no idea what they are talking about says. You must be thinking of noob pkers. sexyy has more pkk points then you paster and she/he is a pker not a pkker.
Could we get someone with a valid opinion in this thread please?
I agree with middington and thatperson
Last edited by richp; 04-11-2010 at 06:40 PM..
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04-11-2010, 06:38 PM
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#16
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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i would not mind losing 10% gold as a pkk'er.. kinda how like it was for 2 weeks in between the patches.
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04-11-2010, 06:42 PM
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#17
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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I support Rich's point of views. He is arguably the best pkk'er in the game with his multiple toons. He makes valid points and knows what he is talking about.
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04-11-2010, 06:50 PM
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#18
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Guest
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I don't mind losing everything as PK if I'm PKKd but I think there should be SOME penalty for a failed PKK.
I do NOT think PKK should risk anything more than they risk now (1 stack after they get pwned)
but I DO think the rules in the game need a change. You are immune for 1 hr of RRT after you are pwned by a PK. I think during that 1 hr, you should not be allowed to force on any PK either.
Furthermore, I think if a PK is solo, you should not be allowed to group to hunt the PKer unless the PKer is also grouped.
1v1
2v2
3v3
I think this should be the case because 1pk v 3 pkk is unfair to lose everything because u have no chance at all to survive
I think this should be the case because 3 pk v 1 pkk is unfair to lose anything because u have no chance at all to survive as the pkk.
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04-11-2010, 06:57 PM
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#19
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Quote:
Originally Posted by thatperson
PKKS SHOULDNT BE PUNISHED
how many times is this gonna be brought up
if ur gonna punish PKKs is that not the same as if a jury fails to convict a person of murder then they should be thrown in jain in the persons place?
same concept PKs are evil and PKKs are good should good be punished for failing to kill evil?
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Vigilantes are punished in our legal system. Posses are WRONG and as wrong as the actual murderer. If we want a mimic of irl, if we want our own police actions, we need to be able to punish those who murder murderers just as we would irl.
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04-11-2010, 06:58 PM
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#20
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Neophyte
Breaks is offline
Join Date: Jan 2010
Posts: 14
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A pk-er once said to me (and by a pk-er I meen boog and by once I mean last night after the incident that no doubt sparked this debate).
"I just want to terrorise n00bs"
Well, that is fine in my opinion, different people derive different pleasures from the game. As a pkk I have had my most fun, hunting down pk-ers and eventually killing them (which does take some skill, a lot of patience and a fair helping of luck).
I would be against pkkers losing items as they for the side of good, I would not be very upset if we lost all non <SB> and non travel gear from our inventories though.
Equally I would not be particularly bothered if we didn't loot items from the pk-ers. I pkk for the fun of the hunt and the rp angle of making the game a little safer for the n00bs. I am a grown up with a job and tcs are cheap...I don't need the gear for gold.
In short I like the system now, but would be fine with minor tweaks.
I think poopooface as it right with grouping, although to be honest I thought that was already the case and would never group with other pkks.
p.s. to hotshot...I don't want Nodiatis to mimic rl, that's why I play it 
Last edited by Breaks; 04-11-2010 at 07:01 PM..
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