Go Back   > Nodiatis Forums > General Discussion > Nodiatis Discussion & Suggestions

Reply
 
Thread Tools Display Modes

PKK risks... Rather, lack of risks
Old 04-11-2010, 02:49 AM   #1
Gem Pouch Expert
 
Boog's Avatar
 
Boog is offline
Join Date: Jun 2009
Posts: 375
Lightbulb PKK risks... Rather, lack of risks

As I'm beginning to notice with my new PK character additions is that going PK risks everything you've done and will do, while to take down a PK character poses NO threat other than a single stack of items in your inventory. It seems that there should be a slightly (or more than slightly) larger amount of risk involved in forcing combat on a PK character and getting killed. Why should we risk all and they risk none. There should be some amount of decision making that goes into hunting a PK. Everyone with a pointy stick has the ability to force on a PK character an unlimited number of times. A PK can only kill a character once in a set amount of time. I would like to see the Glitchless team at least consider raising the risks involved in hunting PKs.

Thanks for taking the time to review my suggestion.
  Reply With Quote

Old 04-11-2010, 02:54 AM   #2
Boss Hunter
 
devilsetai's Avatar
 
devilsetai is offline
Join Date: Feb 2010
Location: Fl
Posts: 121
Default

I agree with you. IMO I think that PKK'rs should at the least risk all there gear like the pk, maybe not permadeath. But something that makes them give pause before charging off after every pk that comes along.
__________________


"And shepherds we shall be,
for Thee, my Lord, for Thee.
Power hath descended forth from Thy hand,
that our feet may swiftly carry out Thy command.
So we shall flow a river forth to Thee
and teeming with souls shall it ever be.
In nomine Patris, et Filii, et Spiritus Sancti."


You feel that sting, big boy, huh? That's pride F****N' with you! You gotta fight through that s**t!
  Reply With Quote

Old 04-11-2010, 02:55 AM   #3
Boss Hunter
 
jedimastercal is offline
Join Date: Jul 2009
Posts: 245
Default

yeh its an idea people thought of before, he is correct, but should make it the pker loses less stuff or the people the people that get pked lose more stuff, N or not, that way its funner to be a pker

Last edited by jedimastercal; 04-11-2010 at 03:01 AM..
  Reply With Quote

Old 04-11-2010, 02:58 AM   #4
Crab Defiler
 
cyric's Avatar
 
cyric is offline
Join Date: May 2008
Location: uk
Posts: 85
Default

pk'rs do choose to go all out and risk starting from scratch again even tho we get to keep all non combat skills so does a normal rerolled char which seems slightly unfair and as for pkkers they can group as a 3some all the time you dnt see many or any 3some pkers so we are at a disadvantage there from the start though that is the choice we make.
it would be nice to see a failed pkk attempt cost them more than 1 stack of loot, maybe a reduction in their skill levels say 20% of their total skills or something similar, something to make them stop and think are we good enough to take him/her them
well thats my little contribution
  Reply With Quote

Old 04-11-2010, 03:09 AM   #5
Boss Hunter
 
jedimastercal is offline
Join Date: Jul 2009
Posts: 245
Default

... and people think my english was bad, anyway the 1st part i was able to read before it lost me states : non combat skills, basically being any crafters that it helps, sure the adventuring skills help any class, but mainly the non combat skills help the crafters
  Reply With Quote

Old 04-11-2010, 03:57 AM   #6
Epic Scholar
 
thatperson's Avatar
 
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
Default

PKKS SHOULDNT BE PUNISHED

how many times is this gonna be brought up

if ur gonna punish PKKs is that not the same as if a jury fails to convict a person of murder then they should be thrown in jain in the persons place?

same concept PKs are evil and PKKs are good should good be punished for failing to kill evil?
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
  Reply With Quote

Old 04-11-2010, 03:57 AM   #7
richp
Guest
 
Posts: n/a
Default

ok so lets say you get permadeath for a failed pkk. That would eliminate like 75% of pkkers. I'm not risking losing anything I've worked hard for just to pkk someone that enjoys going around killing other players.

No one forces pkers to become a pk. they choose to, thats the point of the warming message that pops up just before you type in PLAYERKILLER

The popularity of being a pk died a while back and was dead for about 6 months or more. It was revived with the range patch after glitchless kept getting complaints in the forums about how tough pkers have it. Now the popularity is back and we see a lot of pk action almost daily.

Now you are asking for more?

There are plenty of pkers that are alive today and have been alive for months. Some people become pkers for the thrill of going around and mass killing other players. the life span of those types are not very long due to the fact their location is broadcasted much more frequently then the pkers that just kill once a week. The once a week pkers are taking advantage of the 3x bonus and tend to live longer because they have an entire week to plan out the 1 kill they need to retain the bonus. Then just hide in town the rest of the time.

Now you may argue this is not a buff to pkers its just something to make it even on both sides. But it is a buff to pkers. Not everyone is going to pkk if there is an increased risk of losing something they have worked hard for espeically permadeath. in turn that will allow pkers to pk more without fear of getting hunted and pkk'd as much. So its an indirect buff to pkers, but still a buff.

I vote NO on this idea. You're the bad person for pking and you're the one that is taking the risk by killing innocent players. Poor noobs are just going on about their business when you come by and ruin their day. Taking loot or not. I'm sure it dont feel good to get pwnt and sent back to town and im sure some peeps have probably quit because of it.
  Reply With Quote

Old 04-11-2010, 05:42 AM   #8
Rare Collector
 
Middington's Avatar
 
Middington is offline
Join Date: Feb 2009
Location: Frozen River
Posts: 758
Default

the only thing PKers should get is the ability to group kill without lifting level restrictions, its ridiculous that 3 people can pkk someone, but 3 people cant pk someone.
__________________

Middington J. Woolworthe III
  Reply With Quote

Rich should read posts before replying
Old 04-11-2010, 01:04 PM   #9
Gem Pouch Expert
 
Boog's Avatar
 
Boog is offline
Join Date: Jun 2009
Posts: 375
Exclamation Rich should read posts before replying

Rich... Read my post and tell me where I mentioned even once, permadeath on either side of this coin. I left the increased risk completely up for suggestion and in the hands of the developers. Before you publicly berate someone on the forums, you should get all your facts straight and come up with a reasonable defense rather than "It's not gonna happen because I don't wanna risk anything".
  Reply With Quote

Old 04-11-2010, 01:37 PM   #10
Gem Pouch Expert
 
Raith is offline
Join Date: Jul 2009
Location: depends on who wants to know.
Posts: 392
Default

I'd vote YES to this idea. No offense Rich, but you vote no because you make pkk'ers to steal equipment off people and spam the snot out of civil with a list of pk'ers online. Of course you want to benefit from pkk'ing without any risk. You said nobody forces a pk to go pk. Nobody forces a pkk'er either. If a pk forces you, I think the current theft is about right. But if YOU FORCE ON A PK'er, this was your choice to hunt, and if you bit off more than you could chew that's your fault, and I think it's a great idea to add extra penalty to them. It would make pkk'ing exciting also, make pk'ers able to enjoy being hunted, and make sucessful pk'ing more rewarding.
  Reply With Quote

Old 04-11-2010, 02:25 PM   #11
Epic Scholar
 
thatperson's Avatar
 
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
Default

im a PKer not a PKKer and i vote no cause its stupid to punish the light side for failing to kill the dark side
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
  Reply With Quote

Old 04-11-2010, 02:29 PM   #12
sherman
Guest
 
Posts: n/a
Default

We need this like piercers/rangers need a nerf
  Reply With Quote

Old 04-11-2010, 02:44 PM   #13
Jon
Temporarily Suspended
 
Jon is offline
Join Date: Oct 2008
Location: Beneath these waves
Posts: 1,104
Default

Quote:
Originally Posted by sherman
We need this like piercers/rangers need a nerf
lol
  Reply With Quote

Old 04-11-2010, 04:15 PM   #14
Pasterqb
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by thatperson
im a PKer not a PKKer and i vote no cause its stupid to punish the light side for failing to kill the dark side
I'm a PKKer not a PKer and i vote yes. PKKers are fun ruiners and deserve to have somewhat of a penalty for death or less when they are successful. Maybe make it so PKKs only get gold and no items or something. I would rather die to a mob than lose full 88 armor, alligators/owls and 89 crushers if i had them and was PK.

People think PKKing is hard or something when before the whole lvl restriction patch you couldnt be a PK and survive more than a couple weeks. PKKing for most takes little skill if any. You wander around Nodiatis, see red, force, kill. PKers have to avoid people or suffer losing months of work.

So here is how i see it. NO RISK DESERVES NO REWARD. Give some type of risk for PKKs or Eliminate reward for them.
  Reply With Quote

Old 04-11-2010, 06:23 PM   #15
richp
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Raith
I'd vote YES to this idea. No offense Rich, but you vote no because you make pkk'ers to steal equipment off people and spam the snot out of civil with a list of pk'ers online. Of course you want to benefit from pkk'ing without any risk. You said nobody forces a pk to go pk. Nobody forces a pkk'er either. If a pk forces you, I think the current theft is about right. But if YOU FORCE ON A PK'er, this was your choice to hunt, and if you bit off more than you could chew that's your fault, and I think it's a great idea to add extra penalty to them. It would make pkk'ing exciting also, make pk'ers able to enjoy being hunted, and make sucessful pk'ing more rewarding.
first of all i posted a list of pkers in civil once. so you can just stfu. 2nd I make pkkers to kill pkers not for loot. I have 4 mil gold do u think i need some petty lvl 9 epics?.

You can ask all the peeps i have pkk'd in the past and almost all of them will tell you i gave them stuff back they lost.

To be honest I think this thread comes down the to the fact that some pkers just suck really bad and should just give up pking, they just want to get back at people for trying to kill them.


And in response to paster...boohoo the pkers have it so rough. poor guys, going around stealing items from people and sending people back to town. They are such angels maybe we should give them more rewards. obviously you have not pkk'd with the new range patch paster. Its not easy at all. Most of the really good pkers you cannot take out solo and need to organize a group. Most people are not interested in pkking so finding a dedicated group is difficult these days. So to say "see red, force, kill" is only something someone that has no idea what they are talking about says. You must be thinking of noob pkers. sexyy has more pkk points then you paster and she/he is a pker not a pkker.

Could we get someone with a valid opinion in this thread please?

I agree with middington and thatperson

Last edited by richp; 04-11-2010 at 06:40 PM..
  Reply With Quote

Old 04-11-2010, 06:38 PM   #16
Epic Scholar
 
RogueTigeR's Avatar
 
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
Default

i would not mind losing 10% gold as a pkk'er.. kinda how like it was for 2 weeks in between the patches.
__________________




  Reply With Quote

Old 04-11-2010, 06:42 PM   #17
Epic Scholar
 
RogueTigeR's Avatar
 
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
Default

I support Rich's point of views. He is arguably the best pkk'er in the game with his multiple toons. He makes valid points and knows what he is talking about.
__________________




  Reply With Quote

Old 04-11-2010, 06:50 PM   #18
Poopooface
Guest
 
Posts: n/a
Default

I don't mind losing everything as PK if I'm PKKd but I think there should be SOME penalty for a failed PKK.

I do NOT think PKK should risk anything more than they risk now (1 stack after they get pwned)


but I DO think the rules in the game need a change. You are immune for 1 hr of RRT after you are pwned by a PK. I think during that 1 hr, you should not be allowed to force on any PK either.

Furthermore, I think if a PK is solo, you should not be allowed to group to hunt the PKer unless the PKer is also grouped.

1v1
2v2
3v3

I think this should be the case because 1pk v 3 pkk is unfair to lose everything because u have no chance at all to survive

I think this should be the case because 3 pk v 1 pkk is unfair to lose anything because u have no chance at all to survive as the pkk.
  Reply With Quote

Old 04-11-2010, 06:57 PM   #19
Epic Scholar
 
hotshot64's Avatar
 
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
Default

Quote:
Originally Posted by thatperson
PKKS SHOULDNT BE PUNISHED

how many times is this gonna be brought up

if ur gonna punish PKKs is that not the same as if a jury fails to convict a person of murder then they should be thrown in jain in the persons place?

same concept PKs are evil and PKKs are good should good be punished for failing to kill evil?
Vigilantes are punished in our legal system. Posses are WRONG and as wrong as the actual murderer. If we want a mimic of irl, if we want our own police actions, we need to be able to punish those who murder murderers just as we would irl.
  Reply With Quote

Old 04-11-2010, 06:58 PM   #20
Neophyte
 
Breaks's Avatar
 
Breaks is offline
Join Date: Jan 2010
Posts: 14
Default

A pk-er once said to me (and by a pk-er I meen boog and by once I mean last night after the incident that no doubt sparked this debate).

"I just want to terrorise n00bs"

Well, that is fine in my opinion, different people derive different pleasures from the game. As a pkk I have had my most fun, hunting down pk-ers and eventually killing them (which does take some skill, a lot of patience and a fair helping of luck).

I would be against pkkers losing items as they for the side of good, I would not be very upset if we lost all non <SB> and non travel gear from our inventories though.

Equally I would not be particularly bothered if we didn't loot items from the pk-ers. I pkk for the fun of the hunt and the rp angle of making the game a little safer for the n00bs. I am a grown up with a job and tcs are cheap...I don't need the gear for gold.

In short I like the system now, but would be fine with minor tweaks.

I think poopooface as it right with grouping, although to be honest I thought that was already the case and would never group with other pkks.

p.s. to hotshot...I don't want Nodiatis to mimic rl, that's why I play it

Last edited by Breaks; 04-11-2010 at 07:01 PM..
  Reply With Quote
Reply



All times are GMT -5. The time now is 10:39 PM
Boards live since 05-21-2008