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Old 04-11-2010, 07:16 PM   #21
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"i just want to terrorise n00bs"
lma9o awesome
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Old 04-12-2010, 01:18 AM   #22
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Originally Posted by richp
And in response to paster...boohoo the pkers have it so rough. poor guys, going around stealing items from people and sending people back to town. They are such angels maybe we should give them more rewards. obviously you have not pkk'd with the new range patch paster. Its not easy at all. Most of the really good pkers you cannot take out solo and need to organize a group. Most people are not interested in pkking so finding a dedicated group is difficult these days. So to say "see red, force, kill" is only something someone that has no idea what they are talking about says. You must be thinking of noob pkers. sexyy has more pkk points then you paster and she/he is a pker not a pkker.
Well. Level Restrictions is the worst excuse ever. What level restriction is there for a capped player? None. What is this game all about? Capped life. I understand why you dont know this though. Look at all the players just mindlessly grinding at cap. That is what Nodiatis is all about and proof is Arenas coming out. Nodiatis = Being the best player with the best skills. Only one way to do that is farm at level cap. Enter the duel arena when it comes out and see how well you do. When you fall on your ass tell me how awesome you are and all knowing you are then. Here is the truth laid out. If you arent capped you havent expierenced half the game and dont know half of what is going on. You dont know the awesomeness of casters except for pics and stories. You dont know the insane power of a whip user except rumors. You dont know how awesome a shield user can be against a caster. You dont know what the high end bosses do. You dont know jack ****. And OMG the PKer looted some epic i couldnt use or a stack of gates!! All the gates/recalls/unuseable epics doesnt equal being able to have 89 crushers, owls and full 88. Austen stole a lvl 9 sleeve from me long long ago and i wasnt butthurt like people now. PKers arent the heros they think they are.

Last edited by Pasterqb; 04-12-2010 at 01:21 AM..
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Old 04-12-2010, 03:02 AM   #23
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aw but poopoo how are you gonna doubleteam the good PKs when you know u cant take em out solo with ur alts?

@daer i didnt say PKKs were vigilantes i compared PKKs to the police who put the people in jail and the jury who condemns them im saying if the police dont catch the suspect or the jury comes up with a non-guilty verdict should they be jailed for it instead of the murderer?

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Originally Posted by Pasterqb
Well. Level Restrictions is the worst excuse ever. What level restriction is there for a capped player? None. What is this game all about? Capped life.
ok i didnt read the paragraph and saw this and laughed irl

this game is about the leveling to the cap only ppl who are capped seem to think its about cap ....think about it what do u do when u play? farm WC or GP gate use/sell trophies burn a TC and repeat? now look what people who arent at cap do go out farm burn trophies repeat the game is the same at cap or below cap but its more fun when u actually get to change zones every once in a while not like u do at cap
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
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We believe these are working as intended.

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Old 04-12-2010, 03:45 AM   #24
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PKs not really being able to do any damage is in some ways a cool and unique part of the game. You can go PK and gain respect rather than hatred from the players, you have a fair enough chance to survive for quite a while, and everyone considers you more of a hero than a jerk. But, it should be possible for PKs to do some actual damage anyway even if it would weaken this unique aspect of the game to some extent. Letting them do some real damage(not permadeath, not full loot, but something fairly serious) to those who try to PKK them but not those they attack first would kick ass, if you don't want to get half your gold and all non-sb items or whatever looted, don't try to PKK. Its true that there are some really overpowered low level PK alts out there that would be very hard to kill, so mabye the PK should have to be at least level 20 or have the 10 level range before the failed PKK attempt punishment can be used.
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Old 04-12-2010, 09:40 PM   #25
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PK whine??? OMG

PK'ers already have a big advantage as cheap shot attackers on poor unsuspecting people. If you decide to go PK' then you already know (and agree) to the high chance that your character willl lose everything.

There are many players here that would prefer there be no PK'ers or Pkk'ers at all... I also personally think new players should be immune to PK up to certain level since that is a quick way to lose new players/customers (that have enough to learn as is) without losing their stuff to Newbie hunting PK'ers. I know when I started the game I got PK'ed and my recently aquired epic was destroyed. I was just about to buy the virtues for it and then it was gone.. It almost soured me to the entire game.. and nearly lost me as a paying customer for Jeff/Glitch crew.. Losing customers and new blood to the game is not the way to keep this game alive. I'm sure that server cost is high on Glitchless as is..

Perhaps if you wish to go this route of making it tougher (or riskier) to be a PK hunter, then maybe make the fail cost to the PKK'ers be 2 stacks of items instead of 1.

But PK'ers should never feel safe nor have the ability to run ramshod over the game killing at will without extreme risk. In doing so you create anger, and resentment to both the PK'ers and the designers of the game for allowing such an unfair situation. Players come here to enjoy a game, slay monsters, gain treasure, etc.. and I assure you most of them don't want to be pestered by a horde of thugs that live to take cheap shots at their characters on a daily basis.

As I see it - Pk'ers are powerful enough and if that is their choice to play as a game spoiler and attack the innocent, then they should also be adult enough to take their lumps and losses for their premeditated actions.

As to the real life argument - if the bad guys murdered the innocent in cold blood, well the the town gathered up a posse/mob/etc and hunted the monster down and hung them.. So break out the pitchforks, and torches, and let us slay the evil PK'ers,,,,! Huzzah!

Last edited by Remberasha; 04-12-2010 at 09:43 PM..
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Old 04-13-2010, 11:39 AM   #26
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The problem with some sort of 2-stacks-instead-of-1 change is that any pkker with brains doesn't carry non-SB items with them when he forces. This means that a PKKer has 0 risk whatsoever when he is the one forcing a PKer. THIS is the problem, not that all potential PKKers should be penalized more. If you get forced, then the current penalty for losing is plenty high. But when you are the one forcing, what's the penalty? Oh boy, a free trip to town and a few min to regen? That's silly. Just like PKers chance the risk for the benefit, those who force on PKers should have to make the same choice.
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Old 04-13-2010, 12:01 PM   #27
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No they shouldn't Raith! --

And for the record I have seen many PK'ers carrying little to nothing except their basic weaponry and defense. They also transfer gear to alts before going PK'... Then they also transfer their loot from their kills to their alts too.

Pkk'ers need to remain a clear and deadly constant threat to PK'ers to limit PK'ing in the game... If you put a serious detriment to PKK'ers like that, then you would see a flood of PK'ers raping and pilliaging everything in sight without any fear of any real reprisal. No one would force upon a PK'er except perhaps other PK'ers looking to redeem their status. Why would anyone risk all they have to hunt a PK'er when instead they could profit more by becoming a PK'er?

Lets see -- If I am going to lose all my stuff as either a PK'er or a PKK'er anyways -- then I'm going to go ahead and go PK! I'll rape a few idle players - take a bunch of loot from my victims, and then hunt another PK'er (or my pk alt) and therefore I will both redeem myself as well as get all the other PK'ers loot -- Why would I ever go PKK'er? It would be 100% PK FTW !

PK'ers already ravage players in mass as is. People that are idle, people that get knocked offline, people that are asleep - They are all cheap and easy meat for the PK'er.. A PK'er has the advantage of forcing on anyone, where as a PKK'er in order to keep his status intact can only attack PK'ers.. if an AFK player is not in town, a PK'er can still force upon the poor victim and loot them with impunity (and they do!). PK'ers profit off this game factor, and that alone is the reason why people become PK'ers in the first place and take that risk of a permanent death.

What you propose is to make PKK'ers risk equal to the risk of a PK'er without the benefits that a Pk'er already has in game play. This would cause such a playing field imbalannce in the favor of PK'ers that Nod would die a horrible death as it lost players in droves.

Who in their right mind would make PK'ers have such power of immunity to threat in the game? I'm sure the Glitchless crew would never agree to making PK'ing that powerful.

Last edited by Remberasha; 04-13-2010 at 12:12 PM..
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Old 04-13-2010, 02:44 PM   #28
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Originally Posted by thatperson
im a PKer not a PKKer and i vote no cause its stupid to punish the light side for failing to kill the dark side
compleatly off topic:who is to say the dark side is evil. someone could use a bunch of dark powers and be a good guy, its what an individual does with light or dark powers that makes them good or evil.

on topickkers should not be punished. first off, glitchless has already made it where you have to be in a certain level range to attack pkers. also, of corse pkers have perma death, you killed someone, or tryed to. so a nitice pritty much went out saying "(player name) wanted dead" so, everyone knows to kill you. also, pkers kill pkkers too, but something just revives us. being a pker is fair in my opinion. but since people want to complain so much,

glitchless should make pkers able to steal 2 stacks from a pkker that forced combat on them.


Quote:
Originally Posted by Remberasha
Pkk'ers need to remain a clear and deadly constant threat to PK'ers to limit PK'ing in the game...
no, i think there should be a lot of pkers. based on the story of the game, there should be more.
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Old 04-13-2010, 03:27 PM   #29
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aw but poopoo how are you gonna doubleteam the good PKs when you know u cant take em out solo with ur alts?

@daer i didnt say PKKs were vigilantes i compared PKKs to the police who put the people in jail and the jury who condemns them im saying if the police dont catch the suspect or the jury comes up with a non-guilty verdict should they be jailed for it instead of the murderer?



ok i didnt read the paragraph and saw this and laughed irl

this game is about the leveling to the cap only ppl who are capped seem to think its about cap ....think about it what do u do when u play? farm WC or GP gate use/sell trophies burn a TC and repeat? now look what people who arent at cap do go out farm burn trophies repeat the game is the same at cap or below cap but its more fun when u actually get to change zones every once in a while not like u do at cap

Sorry to burst your bubble, I don't pkk people. Poopewface isn't me.
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Old 04-13-2010, 04:43 PM   #30
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w/e who else would feed that many trophies into a lvl 10-13 alt

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Originally Posted by Sleepingfox
compleatly off topic:who is to say the dark side is evil. someone could use a bunch of dark powers and be a good guy, its what an individual does with light or dark powers that makes them good or evil.

the general archetypal meaning of dark is bad and the general archetypal meaning for light is good
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.

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Old 04-13-2010, 05:54 PM   #31
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If a person decides to sleep, logged on, and out of town, then I laugh at the dumb ***.

I will especially laugh at the idiot if he/she complains.

Besides Rememberasha, your posts prove how little of PKing you actually know. I doubt you have ever went PK.

The reason you think it's easy, is because the good people make it look easy and the fact that there are level caps.

Even though there are level caps, it still isn't the walk in the park you imagine. The PK'r still has to run, still has to hide, and still has to be careful of forcing, even if the level 5 noob has a ZC and 9 shield.

I am against a PKK risk, but I am also against little noobs who think they know the PK world by merely watching and reading.

Btw:

lmao @ raping and pillaging en masse

I don't see 15+ PKs running around at once.
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Old 04-13-2010, 07:40 PM   #32
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Quote:
Originally Posted by thatperson
w/e who else would feed that many trophies into a lvl 10-13 alt




the general archetypal meaning of dark is bad and the general archetypal meaning for light is good
but the power of each can be used for another meaning. such as in storys there will be people who get consumed by the darkness (evil), and others who are "infected" with it, and use the powers to stop the evil ones (good). as for light, who is to say there can not be an evil paladen (though they would not be for long afterwords) i believe dante's inferno showed something like this or so.
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Old 04-13-2010, 11:38 PM   #33
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I guess we could never agree on how much pking there should be. I would like there to be about four times as much PKing as there is now, especially if this could be done while leaving permadeath for pkers in the game, and more risk for pkkers would be one way to do this. I can see why some people hate the idea of more PKing, but I think that this game would actually keep and not lose more players if there was a few times more PKing in the game.
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Old 04-14-2010, 05:38 PM   #34
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I guess we could never agree on how much pking there should be. I would like there to be about four times as much PKing as there is now, especially if this could be done while leaving permadeath for pkers in the game, and more risk for pkkers would be one way to do this. I can see why some people hate the idea of more PKing, but I think that this game would actually keep and not lose more players if there was a few times more PKing in the game.
yea thats true... i also want more pking, Where was that pking bot suggestion again...
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Old 04-16-2010, 09:10 PM   #35
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Life at Cap and before cap seems very repetitive in this game, for me the most interesting part is pk/pkking. I would also like to see more although i'm not sure what would help this, perhaps pkers could lose 25% of their lvls instead of permadeath...wouldn't be against pkkers losing more stacks for failed pkks.

I would like to say though that (especially at low lvls) finding a toon in 30 minutes after an alert in all the places they could have hidden, then hunting them down, keeping up with them and managing to stay on the same square as them for 3 minutes to force, and managing to not have them flee combat...is not easy. The challenge is why I try to do it, not for the crappy loot.
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