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Testudo is bugged |
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04-04-2010, 01:03 AM
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#1
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Testudo is bugged
I can one shot some people with testudo and the numbers dont make any sense , i get around 21% less than the testudo should give( always the same numbers)
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Last edited by Sanluciferr; 04-04-2010 at 01:06 AM..
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04-04-2010, 01:10 AM
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#2
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Epic Scholar
Sanluciferr is offline
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One more example, my alt have a lvl 9 epic shield and his testudo is lvl 17.
Some people is saying over there that u cant do maths which i dont believe it, so it must be a bug in the code, check it please.
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04-04-2010, 01:14 AM
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#3
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Epic Scholar
Sanluciferr is offline
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Also, allow me to continue with this, in your post you added something "Note: Rare shields count as +5 their listed level and epics +10" we are missing that as well.
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My soul is continually in my hand: yet do I not forget thy law.
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04-04-2010, 01:15 AM
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#4
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
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can a lvl 9 shield support testudo 17?
but either way still looks bugged to me nice find
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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04-04-2010, 01:17 AM
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#5
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Epic Scholar
Sanluciferr is offline
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Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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should support 19 testudo, however it is not working as it should.
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My soul is continually in my hand: yet do I not forget thy law.
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04-04-2010, 01:27 AM
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#6
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Guest
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Thumbs up Good job finding this out you uber caster mother fcehi
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04-04-2010, 01:38 AM
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#7
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
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Looks legit and correct but I get the feeling Glitchless will have something surprising to say about it, hopefully not though.
Since Testudo does half in value every 5 seconds, which is -10% value per second (I'm just assuming) and since combat is initiated the exact moment a duel is accepted it's impossible for you to cast before 2(possibly 3) seconds pass by, due to the "fade in".
That is unless it only halves in value at 5 second intervals of course, up to Glitchless to answer that though.
1000 fading damage shield halves in value every 5 seconds.
1 second = 900 dmg shield
2 second = 800 dmg shield
3 second = 700 dmg shield
4 second = 600 dmg shield
1000 - 50% = 500 (5 seconds)
6
7
8
9
500 - 50% = 250 (10 seconds)
11
12
13
14
250 - 50% = 125 (15 seconds)
16
17
18
19
125 - 50% = 75 (20 seconds)
Last edited by Relic; 04-04-2010 at 01:43 AM..
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04-04-2010, 01:43 AM
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#8
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Epic Scholar
Sanluciferr is offline
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Location: Heaven from Hell, blue skies on pain
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Imagine that it halves, it still doesn't make sense; check the numbers.
Also what about the part of "Note: Rare shields count as +5 their listed level and epics +10" that says in the description of Testudo,when the skills of the adept came up.
__________________
My soul is continually in my hand: yet do I not forget thy law.
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04-04-2010, 02:20 AM
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#9
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Gem Pouch Expert
Gurnison is offline
Join Date: Jul 2008
Posts: 312
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I wonder if the testudo calculation uses a base value damage rather than actual value. In other words, if something else is causing a damage reduction, the testudo is based on the damage before the reduction? Just random speculation.....
I assumed the absorption shield halved at 5 second intervals, with no in between decrease. But if there is an in between decrease it's probably not linear.
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04-04-2010, 04:02 AM
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#10
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Rare Collector
Conqueror is offline
Join Date: Dec 2009
Posts: 798
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Now I always assumed it worked in this way.
Without any damage being received, your testudo would stay the same for 5 seconds, then halve and stay the same for another 5 seconds, then halve and stay the same for another 5 seconds.
When you do take damage in the 5 seconds, then at the 5 second mark when your testudo is supposed to be halved, it is half of what you had left, not half of what you started with
(seems to make sense because if you think about it: if you fight someone with 1700 testudo points, without any damage it would be 850 testudo points after 5 seconds, but what if someone takes out more than 850; then your testudo won't go up; it will still go down).
I think that after 5 seconds, it simply halves what you have left, not what you started with.
Last edited by Conqueror; 04-04-2010 at 04:07 AM..
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04-04-2010, 04:06 AM
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#11
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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yes it only halves what u have left but this was he started battle hit him with a gem instantly so there was no chance for it to halve
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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04-04-2010, 06:10 AM
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#12
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Testudo halves after 1 second. If my alt offer duel to me and i cast a gem right away it absorbs always absorbs 644, if i wait 1-5 second(s) it goes down to 322(half), if i wait 6-9 seconds it goes down to 161(half)...
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My soul is continually in my hand: yet do I not forget thy law.
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04-04-2010, 06:44 AM
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#13
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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There is an innate cap on fading damage shields that prevent them from being any higher than twice your hitpoints.
There is also an innate cap on normal damage shields that prevent them from being higher than your total hitpoints.
This is working as intended.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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04-04-2010, 06:50 AM
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#14
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Why were we never told this?
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04-04-2010, 07:37 AM
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#15
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Guest
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Quote:
Originally Posted by hotshot64
Why were we never told this?
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My question as well!
So Glitchless, you simply "forgot" to inform us of this, that would have possibly saved many of us tons of trophies from being put in testudo and blocking and wasting exp that could have been better spent?
Ok, while we're at it, any other caps we should be aware of?
So essentially, most people with the 88 shield and up, with matching testudo, could be essentially ****ing themselves over?
I love how people can have build choices.
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04-04-2010, 10:47 AM
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#16
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Gem Pouch Expert
Raith is offline
Join Date: Jul 2009
Location: depends on who wants to know.
Posts: 392
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Quote:
Originally Posted by Glitchless
There is an innate cap on fading damage shields that prevent them from being any higher than twice your hitpoints.
There is also an innate cap on normal damage shields that prevent them from being higher than your total hitpoints.
This is working as intended.
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That's.... a pretty huge bomb to drop out of nowhere.
What you're saying is that if you have a char with 500 hp, he will never have an effective testudo higher than 1k (level 10, effectively), which means that someone who has a level 5 toon and worked hard and got a level 17 sheild and level 17 testudo and figured that he could put all his stats into damage instead of hp just got owned (yes, one of my alts). If this is the way it works, then so be it, but I feel like I should have been told there were extra rules.
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04-04-2010, 10:59 AM
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#17
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Temporarily Suspended
Relic is offline
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Quote:
Originally Posted by Relic
I get the feeling Glitchless will have something surprising to say about it.
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*Drumroll*
Aaaaannnnndddddd... here it is.
Quote:
Originally Posted by Glitchless
There is an innate cap on fading damage shields that prevent them from being any higher than twice your hitpoints.
There is also an innate cap on normal damage shields that prevent them from being higher than your total hitpoints.
This is working as intended.
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Win.
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04-04-2010, 11:20 AM
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#18
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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You are out of your mind Glitchless, i have wasted a lot of xp in penalties once again and you come up with something like this ? Where is your common sense pal...
__________________
My soul is continually in my hand: yet do I not forget thy law.
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04-04-2010, 01:25 PM
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#19
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Guest
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common sense? TC sales. Income. Madness. Instead of telling the truth about game skills in the game, he waits until you dump a TC or two into a skill
I like it. Thumbs up on business sense
Oh my stock is actually gaining 11% but you told me only 6% where did that 5% go huh pal? Oh "stock broker hidden fees" lol
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04-04-2010, 04:44 PM
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#20
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Gem Pouch Expert
Raith is offline
Join Date: Jul 2009
Location: depends on who wants to know.
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so nevermind the alts that overlevel..... are you saying that a lvl20 with a 25 sheild and 25 testudo (fairly common) cannot get a 2500 damage sheild unless their hp is 1250? Because frankly, I know a LOT of people with 25 sheilds and 25 testudo, and few of them have 1250 hp. Why in the universe would this cap get created, nevermind withheld from the players?
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