04-04-2010, 05:43 PM
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#21
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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It does kind of make sense for balancing. but witholding that KEY skill information from players was very bad imho.
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04-04-2010, 06:02 PM
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#22
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Quote:
Originally Posted by Sapreaver
It does kind of make sense for balancing. but witholding that KEY skill information from players was very bad imho.
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Indeed, i am glad it works like that however ... i don't like to keep getting robbed.
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04-04-2010, 08:13 PM
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#23
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Gem Pouch Expert
Raith is offline
Join Date: Jul 2009
Location: depends on who wants to know.
Posts: 392
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Yeah, I don't necessarily mind either in terms of balance.... in fact I think it makes perfect sense from a balance standpoint. But I think very plainly this should have been clarified, and to not do so was simply unprofessional.
This means that your average level 25 char - who, unless he goes straight DUR with a lot of Def levels, should have around 850-900 hp - who uses a sword + sheild can effectively only get around a 1900-point testudo sheild. This means that someone who got a 25 sheild drop and paid the game $10 to use it thinking it would do what the testudo description says it would got ripped off by 600 points worth of damage-sheild. If I payed money to use this, and then read this thread I would be incredibly angry.
Now I realize that this stuff happens, and perhaps the coding team didn't think this would come up. Oh well..... but to just say "This is what we wanted, just didn't bother to tell you" is wrong. The response could have easily included a "perhaps we should have clarified this earlier, but we felt it was necessary for balance" and the tone would have been much different. Instead, this is exactly how to alienate paying customers. I'm glad it doesn't directly affect me too terribly, but I am at a loss for why this is just coming out now.
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04-04-2010, 08:39 PM
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#24
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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This limitation was put into place before testudo was implemented and there was not really a possibility of people hitting it then. Not mentioning it in the announcement where testudo was implemented was a mistake. The limitation will remain since it does provide a good balance to prevent abuse of an already super powerful skill.
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04-04-2010, 08:42 PM
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#25
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Seer's BFF
zoidberginc is offline
Join Date: Apr 2009
Location: downtown U.S.A.
Posts: 664
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you might call it abuse but if it wasnt capped perhaps people would use shields for reasons other then bosses after lvl 20+
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04-05-2010, 03:26 AM
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#26
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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It's only superpowerful at first. Even at 100 testudo a lot of capped players can two or three hit that testudo.
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04-05-2010, 04:09 AM
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#27
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Guest
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This revelation leaves me wondering if testudo users should go with a PVP build (i.e. all Durability) instead of a more balanced PVE build, even if the character is being built for just PVE. 
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04-05-2010, 06:37 AM
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#28
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Guest
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lolcool
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04-05-2010, 07:10 AM
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#29
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Boss Hunter
jedimastercal is offline
Join Date: Jul 2009
Posts: 245
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I got a question about how san said that testudo for rare shields is +5 and epic +10 is that true u could have 88 testudo and have it work with a 78 shield???
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04-05-2010, 07:40 AM
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#30
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Quote:
Originally Posted by jedimastercal
I got a question about how san said that testudo for rare shields is +5 and epic +10 is that true u could have 88 testudo and have it work with a 78 shield???
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Yes that is true, and why this isn't in the Testudo skill description in-game is confusing. (red highlighted):
http://forums.nodiatis.com/forums/ga...html#post55333
Quote:
Originally Posted by Glitchless
Testudo - When starting combat with a shield equipped you will gain a fading damage absorption shield of 100 times the value of this skill or 100 times your shield level - whichever is lower. The shield will dissipate if your first attack is a ranged attack. Fading shields half in value every 5 seconds. Note: Rare shields count as +5 their listed level and epics +10
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Last edited by Relic; 04-05-2010 at 07:42 AM..
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04-05-2010, 07:43 AM
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#31
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Guest
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Quote:
Originally Posted by Relic
Yes that is true, and why this isn't in the Testudo skill description in-game is confusing. (red highlighted)
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Why weren't we told about the testudo cap?
That seems to be the more important question, that NO ONE ****ing knew about until now.
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04-05-2010, 09:40 PM
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#32
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Boss Hunter
jedimastercal is offline
Join Date: Jul 2009
Posts: 245
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thx relic
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04-07-2010, 09:03 AM
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#33
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Guest
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This makes AGI even less useful and DUR more useful. I think this game mechanic is bad for balance since already most people prefer DUR over AGI, certainly for pvp and somewhat even for pve.
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04-07-2010, 09:36 PM
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#34
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Boss Hunter
jedimastercal is offline
Join Date: Jul 2009
Posts: 245
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Yeh but agi is mostly used by archers because of its ability to help them kite and stuff
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04-09-2010, 04:07 AM
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#35
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Guest
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well archers don't use shields anyway so your point is moot and mine still stands ;p
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04-09-2010, 06:13 AM
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#36
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Boss Hunter
jedimastercal is offline
Join Date: Jul 2009
Posts: 245
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*slaps head* lots of archers use shields for lots of them its against black mobs
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04-09-2010, 02:43 PM
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#37
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Guest
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AGI also works with shield blocking (guardians)...
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04-09-2010, 02:46 PM
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#38
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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agi fails nuff said i lost to a lvl 34 at lvl 50 when i went from full dur build to full agi...not to mention heroics slaughtered me also
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04-09-2010, 02:55 PM
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#39
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Level 33 actually 
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04-09-2010, 03:43 PM
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#40
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Guest
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Quote:
Originally Posted by Glitchless
This limitation was put into place before testudo was implemented and there was not really a possibility of people hitting it then. Not mentioning it in the announcement where testudo was implemented was a mistake. The limitation will remain since it does provide a good balance to prevent abuse of an already super powerful skill.
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So now you're pushing DUR as even more important and pushing AGI and CNT into the NOONEWILLPICKYOUYOUSHOULDN'TEXIST-corner.
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