Character Builds'.
Old 07-16-2008, 06:06 AM   #1
Mercenary
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Default Character Builds'.

Starting this thread for Character Builds for people to come view and get ideas etc from for there own developing char/s.

I'll start with mine

Patching Rogue

So far my character Mercenary is as following statistic wise relevent to combat.

Level 6.
Melee: 24
Dex: 174

Piercing: 10
Critical Strike: 9
Overcrit: 6
Two Handed: 9

Suiting:11
Parry: 9
Impedance: 9

Sorcery: 9
White Magic: 10
Mind Bending: 10
Blue Magic: 10

Petmanship: 10

Equipment:
Full Petrified Wood Armour set (Req 11) T3 armour.
Infected Algae Spear (Req 8) 2 handed T3 piercing weapon.

Gems:
x3 Patching Gems (Heal 4 HP every 11 secs ea)
x1 Tepid Equalibrium (energy management)
x1 Thick Skin Aura (Reduces all direct damage by 2)

Optional for last gem (I change them as needed)
x1 Health Repair (14 Health straight heal)
x1 Minor Emotional Repair (coupled with Tepid Equalibrium makes everlasting energy and mana)
Or escape potion slot

I also equip a pet rat into the build.

This is day 9 of the character so I'll update each 10 days or so.

The massive healing and good armour allow for the char to soak damage with no problem, dishing out constant damage at a good speed with the spear which rarey ever misses due to huge dex, char can solo anything with ease upto and including Mosslands. (havent taken on Mosslands boss yet though)
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Old 07-16-2008, 06:12 AM   #2
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I dont think its good idea posting your build...after all...soon it will be PK time but hey thx for the info!
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Old 07-16-2008, 08:14 AM   #3
Somneil
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If you're using a piercing weapon, you might want to throw some STR in there. Contrary to popular belief that you can build piercers on pure DEX, Jeff has stated that STR does have some influence as to how often you do maximum damage with a piercer.

I know, blows your mind, doesn't it?
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Old 07-17-2008, 02:40 AM   #4
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I'm not worried Nomad, my PK set-up will be completely different using Mes, Stun etc, this is my non duel side of the char.
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Old 07-17-2008, 02:54 AM   #5
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My personal view is:
Making a char with the idea of it being able to solo is WRONG!
This is multiplayer game and offers us the chance to group with up to 2 ppl.
The right path would be to make a specialized char, such as a healer, a dmg dealer, a tank, etc. A group of such chars will always win against a group of chars that try to be polivalent ( sp?)
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Old 07-17-2008, 03:04 AM   #6
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I'll bet you get hit a lot. :P

But really, assuming you can get to level 25 with just that build (100 melee, 1 in all else) then yeah, you'll swiftly shoot up in levels. You'll probably be getting about... 10k xp per fight (pure estimation) with rt, so that would be like. The first two or three levels in any stat skill per fight :P
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Old 07-17-2008, 03:35 AM   #7
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u need to be able to solo as well as group, if u cant solo your missing out on your best xp, roughly 5000 in your +17 stat at lvl 13 per lvl 15 kill

but i agree a balanced team works out very well a taunting tank with a dpser and a healer will be able to overcome almost any team of a similar lvl
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Old 07-17-2008, 04:45 AM   #8
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eventually, my healer will be up there. XD
but i agree, you need to be able to both group and do some soloing.
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Old 07-17-2008, 04:54 AM   #9
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Quote:
u need to be able to solo as well as group, if u cant solo your missing out on your best xp, roughly 5000 in your +17 stat at lvl 13 per lvl 15 kill
Yes soloing you get more exp BUT:
1) you must put this exp/ trophies on much more skills to be able to continue soloing.
2)you kill creature slower compared to killing the same creature with group so even though u get more exp u lose more RT.

I dont see point in soloing a part from gathering resources, but once there are more crafters this will be solved too.
The key in this game is to create a stable group with 2 more ppl that are online in the same time as you normally do. With such group you will get much better game experience. I think this will become easier once clans/ guilds are implemented
And what I say is easily proven by the fact that the best player is a guy that plays always in group with his other 2 chars.

Last edited by Nomad; 07-17-2008 at 04:57 AM..
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Old 07-17-2008, 04:01 PM   #10
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Well as far as my character goes solo'ing works fine, he can outduel anyone i've vs'd that is the same level, in-fact he's never lost a duel for gold.

I don't like having to rely on other people being online the same time as me that I work well with to be able to get the job done.. I'm on at alot of random times so I can't really pre-orginise with people to meet at a certain time to group or anything.

A well balanced team maybe able to take down 3 solo'ers grouped together but chances are that the 3 solo'ers are going to kill critters much faster (assuming they're all competent). and lets face it 3v3 PvP just isnt happening at the moment, i'm lucky to get 3 1v1 duels a day against other people.

Not saying grouping is a bad idea or anything just that it's not worth my time to try orginise and I don't see the pros outweighing the cons right now.

By the way, i'm going to start keeping tally of all gold bets in duel that I make taking down levels and amount betted and victor, heres what I got so far XD

Mercenary (5) VS Halfelf (6) - Won 400
Mercenary (7) VS Arus (9) - Won 500

Come one come all join the list, try win my gold! o.O
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Old 07-17-2008, 04:11 PM   #11
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HHmmm I dont think you guys are thinking about it like i do..
Group kills - Less Exp
Group Ac- Helps raise exp a lil while in a group
Faster Kills- you'll get that small amount of exp more often
Overall- I think groups get more exp.. unless you go to a low lvl area and solo blues killing them super fast.. getting great exp.. thats a good way to lvl
I just fight in groups so i can lvl all my chars faster... lvling 1 at a time would take way to much time..
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