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Problems with Solutions |
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03-15-2010, 07:24 PM
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#1
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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Problems with Solutions
This is the outcome of a large group of people discussing ways to improve Nodiatis. Please take this into great consideration, everything in this post was agreed upon as an improvement to the game or fixing something that is already broken. Everything in this post was weighed against current system and all parties were convinced that one and/or more of these solutions to these real problems were the answer to imbalances within the game. Please, take all these suggestions as special and help fix them ASAP. Thank You
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Premise: Everyone knows PvP especially, but even now with the higher and higher mobs, Dur rules all; the more Dur
the better. Agi and Cnt are important to have, but not to hold. All 3 are defensive stats and should be
equal in importance.
Problem: Agi does not hold enough weight
Solution: give Agi more effectiveness
Solution: Allow Agi to dampen melee attacks, makes sense b/c the faster you are the less "direct hits" you would take, decreasing damage taken.
Solution: more defensive skills based on users Agi
- Dodge - based upon a players AGI there is a % chance of this skill inducing a miss when attacked
- Tumble - based upon a plasyers AGI there is a % change of inducing a parry
Solution: As Agi increases you do not get diminished returns
Solution: New skill based on Agi allowing weapon delay to decrease
2.
Premise: A 3-9% bonus to poison gem damage is such a minute factor in a Nod that has ever increasing HP, due to
the ultimate importance of Dur.
Problem: Rogue class bonus is underpowered and other melee classes over take the rogue due to their edge.
Solution: Change poison gem damage to include all poison damage, including poisonbolt's, to pur the rogue back on
par with the other melee classes.
Solution: since it is a rogue, change bonus to evasive manuver
Solution: take away bonus to poison gem damage and increase min melee bonus
3.
Problem: Whip users are overpowered
Solution: new protection skills to dodge pet attacks and resist stuns more.
Solution: Give non-whip useres a 25% chance at level 100 of heal with attack pets using fire and ice. - completed with 50% to non whip users
Solution: New Skill: "Charm" :skill to direct pet damage back at pet owner. 10% chance at level 100. lv 40 protection skill.
4.
Problem: Not uniqueness among players - same classes same build, mainly because of bonuses they have to build the same.
Solution: Add secondary classes that can be chosen at lvl 50, you will gain 1/4 to 1/2 of the bonus of your secondary class chosen.
Solution: add optionable/achievable class evolution with great bonuses and great drawbacks as well.
5.
Problem: Standard and free accounts unable to use grinder for no obvious reason.
Solution: Allow all accounts use of grinder
Solution: sell a non premium version of travel mode
6.
Problem: Smash skill is lacking behind other lv 40 skills
Solution: Change to damage
Solution: don’t allow anti-stun gems to effect smash
Solution: add a small percentage into the stun skill to ignore antistun gems based upon level of skill.
7.
Premise: Nod is being overflown with runes which are of little value and are constantly being tossed aside and/or destroyed
Problem: Are the costs of crafting potions worth the gain?..
Solution: Allow runes to be dismantled into the resins populated by the potion scence... breaking down some of the cost of crafting, and therefore lowering prices on AH
Solution: Give runes a % value of activation costs and can use to drop RP into clan
8.
Problem: DoT casters are underpowered compared to their bomb-dropping DD caster counterparts.
Solution: Change Outbreak to +50% (what a DD crit does already) and/or focus damage when used on single targets (like the Dark Knight Class Ability, for example).
Solution: Increase chance of the Deathflow skill occurring.
Solution: DOT Aruras that stand up against DD crits and DD Flare up Auras.
As for the rest of the community, please add more issues and include solutions, gripes and whining without an actual suggested fix just don't work. Try to follow the same format for ease of reading for the administrators.
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omg i wanna sammich nao
Last edited by flipynifty; 03-16-2010 at 12:09 AM..
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03-15-2010, 07:26 PM
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#2
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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I support in full!!!
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03-15-2010, 11:28 PM
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#3
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Guest
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Quote:
Originally Posted by flipynifty
Problem: DoT casters are underpowered compared to their bomb-dropping DD caster counterparts.
Solution: Change Outbreak to +50% (what a DD crit does already) and/or focus damage when used on single targets (like the Dark Knight Class Ability, for example).
Solution: Increase chance of the Deathflow skill occurring.
Solution: DOT Aruras that stand up against DD crits and DD Flare up Auras.
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can we make something happen before my bday this week? it would be a nice gift <3
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03-16-2010, 01:11 AM
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#4
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Guest
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Quote:
Originally Posted by Blueack
can we make something happen before my bday this week? it would be a nice gift <3
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if its the 22nd we are twinsies!?!?!?!
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03-16-2010, 03:09 AM
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#5
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Seer's BFF
Akilthedestroyer is offline
Join Date: Nov 2008
Location: East India
Posts: 678
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Nice thread Flipy. Jeff should change them soon especially number 5 since I bought Grinder now 
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03-16-2010, 05:43 AM
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#6
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Guest
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Yeah, these are worthwhile suggestions. Hope they get implemented.
Oh, and just in case I am not around a early happy birthday to Paster and Blue 
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03-16-2010, 10:45 AM
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#7
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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Problem: Not enough diversity between classes and builds.
Solution: Add secondary class auras that give 75% of that classes innate bonuses and the class ability but with double the recharge time.
- hint: these could be large rewards from Heroic mobs and the Arena Combat.
Potentially you could use up to 6 non-stacking auras at once in combat (get prem to do this obviously). All classes would have an aura, and obviously some would be quite sought after, but all would be extremely rare.
Problem: (without knowing about overgen gem) Regener class is neither melee or def based, it's really a time saver, which no one really chooses a class for.
Solution: Change Regeners class bonus, at 100 CE and CS the Regener will heal for 70% of his out of combat healing. To be stacked with CR and BM to make it 100%.
Seems to be somewhat cured with overgen gem, however REC (namely reg) still needs work for sure.
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omg i wanna sammich nao
Last edited by flipynifty; 03-16-2010 at 11:53 PM..
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03-16-2010, 11:42 PM
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#8
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Seer's BFF
Misguided is offline
Join Date: Nov 2008
Location: Daytona Beach Florida
Posts: 513
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i support all within...good stuff here....please listen Glitchless team
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[[/CENTER]
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03-21-2010, 01:56 AM
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#9
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Guest
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Damn these are some nice solutions. 5 stars, 5 Mother****ing stars.
Bump!
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03-21-2010, 03:38 AM
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#10
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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to add to the OP bm part... whips are considered slashing weps so the slice skill allows them to bleed, added with pet crits, thats a lot of bleed damage. So they should not be able to stun, only crushers should have that skill. so a solution is remove the skill intimidate or change it. regular melee users only have parry and dual parry. Bm's have parry, duel parry, and growl. a solution is either remove the skill, or make strikethrough skill effect growl along with parry. Bm's heal for way to much, you cannot kill or even have a chance against some one who heals for all or most of the damage you do to them. solution is reduce the % for skills that effect pet healing... and before any one tries to say bm's are not op. you only say that because you use them, or have not fought any one (with decent bm skills) that uses them, why else would half of the melee users in nod switch to whips, which they did.
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Last edited by Nemesiss; 03-21-2010 at 05:28 AM..
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03-21-2010, 05:33 AM
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#11
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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problem: dd casters can do massive damage anywhere from 1k-4k+ in a matter of seconds at the start of combat and anytime during with no delay. a solution would be to make a delay of say 5-10 seconds before you can cast another gem.
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03-21-2010, 05:50 AM
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#12
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Seer's BFF
Roeth is offline
Join Date: Apr 2009
Posts: 617
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Problem: people continually whinging about BM/DD caster being OP.
Solution: Point out to these whiners that DD casters and BMs take massive amounts of work to level, and to keep pace with 'normal' classes. At lower levels, your standard slash/archer/crush build will slaughter either one. It's only later in the game when you get caught up, and overtaken.
For all those that continue to complain that they get pwnt by BMs or DDs, I'll say this.
Remember all those spirit trophies that you viewed as 'useless junk' and sold, making yourself some gold ? The BMs and casters used those trophies, they HAD to use those trophies, just to keep pace with you. Just think, if you had used them as wisely, maybe you wouldn't be throwing your toys out of the pram now.
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03-21-2010, 06:14 AM
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#13
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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hmm you must have switched to whips and ditched other weps or use whips with your bow.... i never said casters were OP just that they need a small delay between casting gems, which would apply to every one.. BM's are the easiest classes to make unless you are a complete idiot. before lvl 20 they are almost the same as every one else, at lvl 20 they get a 2% bonus to trophy xp in bm skills (which is what they mainly use) depending on thier companionship skill compared to the 1% every one else gets, and can use both combats AND spirits to raise their skills (which can be done at any lvl ) giving them a HUGE bonus
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03-21-2010, 06:19 AM
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#14
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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also this thread is not for whining about other people ideas for problems/solution. it is for coming up with idea's to help make a better nod. so go bitch in a diff thread
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03-21-2010, 06:28 AM
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#15
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Guest
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Quote:
Originally Posted by Roeth
DD casters and BMs take massive amounts of work to level, and to keep pace with 'normal' classes.
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Not sure what you mean by normal, but this statement piques my curiosity. Why don't you add up all of the skills that you believe a DoT caster would need and compare to those of the DD caster and BM.
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03-21-2010, 09:37 AM
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#16
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Guest
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Problem : Whipers and DD casters are overpowered??
Solution : make your toon better,make your build better,use different tactics,gear/pouch DUH!!!!!!!
I had no problems dueling Mircicutza while he had whips,the story changed when he got his shield on
and when i duel Arach,duels last for 10 min!!!!
if I didnt had my 100 heals I would die easily,so use a shield for casters
so you all prolly suck bawls
thumbs up on Flipys suggestions tho
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03-21-2010, 03:16 PM
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#17
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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the ONLY people that will have no problems fighting bm's is one's that can do massive damage or massive heals aka casters(damage & heals) and bm's (heals). duel mirci with a melee char and see how well that works out. caster are not op, they are finally a worth while class due to the buff's. but the only reason they are not op is there are many skills & gems (not even including prevent from pets) to help resist magic that play a role with cnt. the delay i proposed is only to give people a chance to get these gems out which most players cant due to the fight being over as fast as it started.
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03-22-2010, 07:16 AM
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#19
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Guest
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Quote:
Originally Posted by Nemesiss
the ONLY people that will have no problems fighting bm's is one's that can do massive damage or massive heals aka casters(damage & heals) and bm's (heals). duel mirci with a melee char and see how well that works out. caster are not op, they are finally a worth while class due to the buff's. but the only reason they are not op is there are many skills & gems (not even including prevent from pets) to help resist magic that play a role with cnt. the delay i proposed is only to give people a chance to get these gems out which most players cant due to the fight being over as fast as it started.
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sorry change your tactic or just farm more and get your skills up,btw I have to wait 10 sec for my recastable DD gem 10 sec!!!,not to mention huge mana or enrgy consume,so I need at least 20 bursts in my pouch which is a huge hinderence I still dont get it how you all whine how something is OPed and you r not,all of you check the exp list and tell me where you stand
you say Mirci is OPed cuz he uses whips,or is it cuz he has something else,something called EXP
which all of the first 10 in top lists worked hard to get of course you cant beat them DUH!,all I see is low lvl players whineing,do I see Relic,Raven,Mirci,Charreton etc whineing? NO!! why? cuz they actually farm like machines just to be best of the best
rest my case
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03-22-2010, 08:07 AM
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#20
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Boss Hunter
figgy is offline
Join Date: May 2009
Posts: 165
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Well said Neo
This tread is funny, in summary Nod is broken let's fix everything!!!
Problem: too many whiners in the forums
Solution : New rule that if you ever sell or gave away trophies you are not allowed to complain about how weak you are.
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