Old 03-22-2010, 06:05 PM   #21
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i take back the delay part for casters, i forgot about the 10 sec delaly of recastable gems, thx for pointing it out... ok, well i have 7.5 bill xp on tops list most of which is in weaponry & protection skills, most of those skills are 60+.. i have a very decent build for melee (not to good against magic, low cnt ftl). so if bm's are not op, then tell me how ive been beaten by 2 seperate lvl 69's both bm's and less xp then me.. if they had used any other weps they would not have beat me...
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Old 03-23-2010, 11:13 AM   #22
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The last time I dueled it was against someone with 4 billion less exp than me, angel class, non whip user and I lost the last fight and it was not even close. So I will join in on the whining and shout out that angel's are op, magic is op!! Let's nerf them because it is not fair that I lost a duel!! After all I am the all powerful vamp whip user that lost to someone with 4 billion less exp points than me. Not fair I say, not fair!!! nerf everything, make it so that I cannot lose a duel ever again... you paying attention Jeff!! Change Nod to my liking and do it now!!

Or I can just find out why he won and fix the problem.
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Old 03-23-2010, 12:38 PM   #23
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hehe Figgy I will answer to you why I beat you since you said you wanna find out

exp sometimes mean ****,I have 100 white and 99 red magic,how much exp do you think I lost on those skills :P
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Old 03-24-2010, 01:41 PM   #24
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the whole point in my last post was to show that xp/tops list doesnt mean ****. anyhow im tired of argueing, as i said before this thread is for ideas/solution to help better nod, not for bitching about peeps post. oh for the record, pointing out facts is not whining. ok im done
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Old 04-09-2010, 02:14 AM   #25
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Premise:Its not the damage of the whip, its not the damage of the pets, perhaps it has a little to do w/ the stuns and growls, and it certainly has a lot to do with the amount/occurance of heals by pets. Whip users are OP. The only people i see debating this fact are, indeed whip users. IT IS A FACT: over 70% of capped/nearly capped melee players have SWITCHED to whips.


Problem: Whip users are over powered

Solution: Loyalty Buff: If you have a whip equipped on the same side as a healing pet then that pet will heal for .75% more for every point in this skill, if not, it will heal for .50% more for every point in this skill

Solution: New Skill: Charm: lv 40 protection: Every point in this skill has a .15% chance of directing pet damage back to owner of pet. At level 100 15% of pet attacks will be redirected back to the owner
EDIT: , and 15% of enemy pet heals will be directed towards you.

That Edit may solve the whip crisis
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Old 04-09-2010, 02:22 AM   #26
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or just give pets hp and let them be targetted, prob lem fuc king sol ved
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Old 04-09-2010, 02:47 AM   #27
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Quote:
Originally Posted by Middington
or just give pets hp and let them be targetted, prob lem fuc king sol ved
This is a great suggestion... to build on to this:
  • A pets HP is determined by the Dur that is already in place for all pets.
  • PvP only: when you take damage, the pet takes damage
  • when pet reaches 0 HP it dies, for that fight only
  • There is no regen time for a pet, as soon as next fight starts, it starts again w/ full HP
  • when the pet dies, it can no longer attack, heal, growl, or stun
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Old 04-09-2010, 06:24 AM   #28
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I think Rogue has some nice suggestions here
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Old 04-09-2010, 09:06 AM   #29
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I didn't really read everyones posts are I'm sure there are a bunch of spam in there.

I just scrolled down looking for Glitchless Icon avatar thing. I didn't see it which means to me

glitchless dont care lol
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Old 04-14-2010, 08:29 AM   #30
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1. We are aware of the problem with durability being the unquestionable preference for PvP. We believe this issue stems mainly from the fact that it provides such a huge % bonus to hitpoints since base hitpoints are so low. We have ideas on the table for arena awards that will boost base hitpoints and bring the balance of the defensive stats back into alignment for PvP.

2. The poison component of the Rogue class bonus is just for flavor. The bulk of the class power comes from the other bonus and the very powerful class ability.

3. A recent patch has helped bring this in line.
4. A second sub-class selection is a potential for the future.
5. This is not something we intend to change.
6. We do not have a mandate to ensure all skills are equally powerful, but rather we look at final builds to determine game balance issues.
7. The rune drop rate has been decreased in a recent patch. We may look into other methods of getting rid of the excess so players aren't forced to trash them.
8. The issue of DoT caster is something we've taken seriously, however, our most recent test (1 week ago) revealed that in 1v1 duels of a fully suited DoT caster vs his DD counterpart resulted in the DoT caster winning 9 out of 10 times. Mirrored Blade plays a massive role in this due to it reflecting DD's and not DoT's.
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Old 04-14-2010, 08:42 AM   #31
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1. increasing base HP only makes HP and Dur even more OP, the problem was Agi is not effective enough, not that DUR is so "important". I have done numerous tests to different builds and always, when i decrease my large bank of Agi and add more Dur i do better.

I believe the solutions presented hodl some great promise.
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Old 04-15-2010, 12:49 AM   #32
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2.most classes use the damage they get bonus to very often , or for most, as main damageing technique, EX: melee fighters getting bonus to all damage/max damage, casters getting bonuses to specific gem types, paladins getting bonus to auras (uses bonus each time enemy strikes) where as bonus to rogue only happens 30% of time, AT LEVEL 100!!. I believe an increase to min damage bonus is still in order if that is main class bonus.

3. Whips are still OP. the problem lies in the amount the pets heal for.

8. So you are saying they are just fine because in PVP they can beat 1 type of build?
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Old 04-23-2010, 02:45 PM   #33
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Quote:
Originally Posted by Kerrlahg
Completely off-topic, but Glitchless has stated very recently that with tests he has done, similarly equipped and skilled ofc, a DoT caster beat the DD caster 9 times out of 10.
Thanks for the reminder, Kerr... I was putting this quote out of mind until I figured out how I'd respond.

Quote:
Originally Posted by Glitchless
8. The issue of DoT caster is something we've taken seriously, however, our most recent test (1 week ago) revealed that in 1v1 duels of a fully suited DoT caster vs his DD counterpart resulted in the DoT caster winning 9 out of 10 times. Mirrored Blade plays a massive role in this due to it reflecting DD's and not DoT's.
Thank you for running this test: It surprised me enough that I intend to keep raising my DoT skills. That said, I think you've overlooked a couple of things:
1. DoT trumps DD because of a single skill: Mirrored Blade. How, then, did the 2-handed melee build fare in the same test?
2. What does "fully suited" mean? All skills at cap? At max?
3. What was the difference in XP total between these fully suited casters?

What I would like is a reason for people to want to pair a staff with DoT gems.
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Old 04-23-2010, 10:08 PM   #34
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Make REG a defensive ability to compete with Dur.
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