Gems that interact with status effects.
Old 07-15-2008, 02:49 PM   #1
Camli
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Default Gems that interact with status effects.

Now that we have 5 DoT debuff types and 3 status debuffs, here's a round of gem suggestions based on utilizing the various statuses.

Rupture Disease -- Black Direct damage gem that also consumes diseases on the target. This causes all the remaining disease damage to be dealt immediately, plus some extra depending on the power of the gem. Removes the disease effect as well, of course.

Purifying Light -- White Direct damage, does bonus damage if the target is forsaken.

Consuming Darkness -- Black Direct damage that does extra damage if the target is forsaken.

Venomous Thorns -- Green Direct damage that also enhances poisons on the target, adding 5 seconds to the duration and X to the remaining damage. No extra effect if the target is not already poisoned.

Fueled Burn -- Red Direct Damage that also enhances the blaze on a burning target, increasing its duration by 3 seconds and adding X to the remaining damage. No extra effect if the target is not already burning.

Mind Shatter -- Blue Direct Damage that does a large amount of extra damage if the target is Mes'd.

Pain Amplification -- Grey spell that causes the target to be stunned for a very short time (fraction of a second) each time they take direct damage.

Withering Blast -- Black Direct Damage that gains effects from each negative status on the target. Multiple different gems, each benefiting from two or three statuses.
Diseased - Damages energy (does not restore yours).
Poisoned - Extra damage.
Burning - Chance to stun.
Forsaken - Damages mana (does not restore yours).
Bleeding - Chance to daze.
Mes'd - Converts remaining mes time to stun.


Blood Leech -- Drains health from a bleeding or diseased target, healing you for X% of the damage done (Unsure what color it would be). Much more effective on bleeding targets than diseased (since bleeds are harder to cause).

Tainted Essence -- Drains energy from a poisoned or forsaken target, restoring it to you.

Mana Leak -- Drains mana from a diseased or forsaken target, restoring it to you.

Fever Dream -- Grey spell that dazes a diseased or burning target.

Pain Overload -- Grey spell that stuns a burning or poisoned target.

That's all for this round of gem ideas.
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Old 07-15-2008, 10:49 PM   #2
Somneil
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I like pretty much all of these ideas.

Capitalizing on status effects with status combo gems is a great idea.

And I always thought that vampires should be able to benefit somehow from doing Bleed damage, you gave some good ideas for gems that could help them feel more vampiric.
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Old 07-16-2008, 05:52 AM   #3
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some interesting new gems ideas sounds like they would make the game more interesting
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