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Clans or Guilds |
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07-14-2008, 11:42 AM
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#1
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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Clans or Guilds
Ok i know there has been some suggestions about clans or guilds or i am putting this forward if they are implemented.
1. Clan Tags for Char names
eg Flashus WoN
clan = Warriors of Nodiatis
2. Clan Armoury
a place to store items for new members needing upgrades.
Clan Tag or items.
can't be sold or dismantled.
Items in armory are crafted items only.
3. Clan Battles/Wars
eg WoN vs PKoN
Battle arena fights.
when a Char is beaten in battle they goes to hospital for 48hrs. see no.5 below
Clan gets experience for winning.
when Clan reach certain amount of experience
see no. 8.
when Clans win x amount of Battles
their storage facilities increase by 1
4. Clan Factory
storage space for crafting resources.
Limited to stacks of 10-15 per item.
only Clan crafter has access.
5. Clan Hospital.
experience from battles increase effectiveness of healing after battles and reduce time in hospital.
6. Clan Treasury
Chars and choose to put in max of 2% of gold found during normal play.
gold can be used to purchase special battle equipment.
7. Clans limited to x amount of players
8. Clans Power-ups/Special abilities.
this could have a whole host of special things available
i am going to add a few more things here.
Clan Char Classes = each can not have more that 1 class of char. thats means 26 players max.
each clan could consist of 1 type of each class available when creating your in game char.
to stop clans been too powerfull if your in game char is used. i think Clan chars should start all at lvl 1. these will be specific to the clans and only used during conflicts. this could be awkward for Jeff, but i'm not sure.
Chars only get XP from wars or battles.
Clan members can have single deuls against other clans members for XP. to prevent abuse only 1 fight is allowed per char against 1 specific clan. eg if i had a char Flashus WoN and there were 10 clans i could only challenge 1 char from each clan per month.
Starting a Clan
1. A leader is nominated to supply Jeff with a list of in game chars that wish to be in their clan.
2. They supply Jeff with their name and Tag.
3. Each player is then randonly assigned a Char.
4. In game chars get a Tag applied to their name.
5. A clan does not need 26 players to start.
Clan Battles
1 vs 1
3 vs 3
clan vs clan
1v1 messages This can be along the lines of
Flashus WoN "Defended his Clans honor". if i won when i was attacked.
Flashus WoN "Bowed to the superior might of PKoN". if i lost when attacked.
Flashus WoN "Sweeps all before him" if i won when i attacked someone.
Flashus WoN "Brings Shame upon his Clan" if i lost when i attacked somone.
3vs3 messages
WoN Patrols "Ambush and Defeat PKoN Scouts" when attacking clan wins.
WoN Patrols "Surrender and Beg for Mercy from PKoN Scouts" when attacking clan loses.
Clan vs Clan
WoN "Forces Rush Forward and Decimate All Before them" when attacking clan wins.
WoN "Forces Bow their Heads in Shame and Carry their Wounded Home" when attacking clan loses.
i know i said paying and free player could interact within the clan but maybe it wouldn't be possible with the current game dynamics.
I think this might be too much for the current game as we all could go into loads and loads of what would be cool.
so this got me thinking what about a Clan Server, and which way it could work or seem enticing for players.
Clan Server
Lets say $50 per year per char.
This would give 30mins RT a day.
wait before you all start screaming about it's free in the current game. i know but your free playing on your own. no auction no trade.
Clan server wouldn't have these restrictions. That is why you only get 30min as you are playing for your clan and not just yourself.
i'm sure there would probably be some out there that would just prefer the Clan Side of things.
This could be a future project for you Jeff.
26 players in a clan is $1300 per year per clan
10 clans would be $13000
i don't think 10 clans would be that hard to fill. there would even be smaller ones not fully maxed with chars.
as i think of more i will add. probably a waste of time but worth a try suggesting. keeps my mind ticking over. helps offset Alzheimer’s.
Last edited by Flashus; 07-15-2008 at 08:34 PM..
Reason: edit
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07-14-2008, 11:45 AM
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#2
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Guest
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This is very nice. I love these suggestions.
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07-14-2008, 02:15 PM
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#3
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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great suggestions i like those ideas
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07-15-2008, 12:01 AM
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#4
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Guest
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yeah great suggestions but wow slow down so jeff can keep up lol
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07-15-2008, 01:24 AM
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#5
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Guest
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Not sure about 9 and below as it is a bit confusing... are you suggesting that in addition to our normal characters, we would run another character that is a randomly chosen class as our "clan member"? If so then that would mean **** TONS of coding, I think.
Anyway... I think the rest is pretty good. Maybe for the clan skills, let clans gain passive experience based somewhat on the number of members. Of course this would mean a limit on how many members a clan is allowed to have, but still, it would be nice.
Also, for clan wars... hmm. I say split it into two things... clan battles and clan wars.
1. Clan Battle
This is a small skirmish between two clan members. Basically, if I, a member of PWN, want to do a battle with a member of WoN, I merely have to find one, and I can force a Clan Battle, essentially a duel. Winning gains clan experience. No penalty for losing, you just go back to the last town you were in. Cannot loot the body.
2. Clan War
I don't know what to do with this. Here's two ideas.
2a) Full-blown PvP carnage. Forced combat, permadeath, corpse looting. Don't think I need to explain that further.
2b) Like the Clan Battle, but you can loot a percentage of the enemy's gold (like 1%, rush up to 5%), they lose RT equal to their level in minutes.
Personally I would prefer option 2b, but hey, if another clan truly pissed me off enough and I felt confident that we could take them down with minimal to no losses, I wouldn't mind 2a. :P
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07-15-2008, 02:26 AM
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#6
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Guest
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I prefer option 2a, but maybe thats just because thats what my clan specialises in.
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07-15-2008, 05:14 AM
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#7
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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you would. i would go with 2b. there are some of us, who would enjoy being in a clan, might even participate in clan wars, but if went up against, say, an archer, (aka decker) we would get our asses handed to us. end of story. especially if we are, say, an angel or druid, or another class that doesnt have massive amounts of defense or attacks yet.
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07-15-2008, 05:48 AM
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#8
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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i prefer 2b over 2a as 2a you can already do
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07-15-2008, 05:58 AM
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#9
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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Quote:
Originally Posted by Ehlmaris!
Not sure about 9 and below as it is a bit confusing... are you suggesting that in addition to our normal characters, we would run another character that is a randomly chosen class as our "clan member"? If so then that would mean **** TONS of coding, I think.
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i was thinking along the lines of a char that is only used for clan events and not used during normal game play. the only way they get exp is from fighting other clan members.
Hopilus as for going up against Decker. there would be no difference between Paid and Freeloader clan members. we would all get the same amount of exp for doing the same things. there would be no RT involved. this way 1 clan can't get a load of premium players and get too powerful using their RT on their Clan chars.
i was thinking that this would open a totally new aspect to the game and get everyone involved if they wanted. Paying and Free player would be on an equal footing.
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07-15-2008, 06:07 AM
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#10
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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i could go for a char that is only made specifically for that clan.
however, on the flip side, would be nice to be able to use a char that i have had from the start.
but i totally understand where you are coming from with that idea flashus.
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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07-15-2008, 07:18 AM
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#11
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Guest
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WOOOT.... Flashus.. great ideas... Grrr i hope those are used... Would DEFF bring more ppl into the game...
And I have an idea that would help bring more ppl to paying the 5$ a month or w/e for standard...
make it so you have to be a standard/premium Char. to MAKE a guild/clan.. but a freeloader like me can join any clan.. That would help a lil i think 
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07-15-2008, 08:39 PM
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#12
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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amazing one minute you giving out about me and next your giving me pats on my back...admit it your my Bitch.
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07-15-2008, 08:58 PM
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#13
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Guest
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Lol no.. you were a dick and i told you that you were.. then you made some good ideas so i told you.. I'm not your bitch... You can go be gay else where lol
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07-16-2008, 12:44 AM
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#14
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Guest
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I support. I like these ideas and they are very detailed.
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07-16-2008, 02:25 AM
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#15
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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i like it, however, dont limit that say, only 1 angel can be in a clan. that would mean, take nikki and me, we are both angels. she is an angel/archer where as, i am an angel/caster. that would mean, we couldnt both be in the same clan. and seeing how we are both aiming to be in the same clan....yeah....
yes, limit the amount of people, but not the amount per class. or, if you do limit the amount per class, make it something reasonable. say 4 or 5 per class. which still breaks it up enough. there cant be a whole clan of archers. or a whole clan of angels. (although, it would be cool. have a clan named the "Healing Brigade" just to offer support to other clans and parties)
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
Last edited by Hopilus; 07-16-2008 at 02:27 AM..
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07-16-2008, 05:49 AM
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#16
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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well its some very good interesting and well detailed ideas your coming with for this flashus
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07-16-2008, 05:58 AM
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#17
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Guest
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Hmmm..nice ideas but, flashus you got into too much details and complications...
I see clans in the following form:
1) Starting a clan:
a) Talk to seer: A player can talk to seer in any town and by meeting certain lvl requirements ( for example he must be at least lvl 15) and paying a certain tax in gold he is granted the ability to create clan. The same box as the E-mail confimration pops up and asks you to enter the name of the clan.
b) Buy a gem: A player can buy a gem with none magic requirements but a lvl requirement. Using the gem on himself he can trigger the same event as above described.
2) Inviting other players to clan:
Only standard and premium accounts can form part of the clan system. This grants no future problems with trade, auction, etc between free account and paid account in the same clan.
A clan leader can invite any player- lvl, class, skills doesnt matter. To do so he should cast a special gem on the player he wants to invite. Developing a simple line of clan/guild gems will be necessary. Basicly the clan leader will need different gems for inviting, kicking, managing his clan. These gems will not have any requiremnts just a high price in gold.
3) Power rating (PR):
In order to prevent a clan becoming much stronger than others there will be the feature "power rating" Its very simple. Each player no matter if he is in clan or not will have certain power rating. This exact form of calculating players PR is not set yet  It could be something simple as player lvl/10 or something very sofistacated, involving players skills, max and min dmg, weapon delay and AC.
So, when a clan is started it has a limit on max PR of the players that form it. EXAMPLE:
The max PR could be 10 for a starting clan. The PR of lvl 5 player is 2 and the PR of a lvl 15 player is 8. The clan leader can invite 5 lvl 5 players or just 1 lvl 15 player. Which is better?
This will lead to clan leaders having to think really hard before inviting anyone. But it also will balance clans so no clan has a bunch of ubber players.
The power rating of clan could be risen gaining battles against other clans in special clan events that can be hold each weekend.
4) Managing the clan.
As already mentioned the clan leader will have access to a special line of clan gems. This gems will allow him to asign ranks and postions in the clan.
Examples for position gems:
clan crafter
clan medic
clan archer
clan enchanter
This position gems will grant their owner certain bonuses towards certain skills.
Examples of rank gems:
Peasant
Traveler
Rogue
Mercenary
Noble
Knight
Royal
This ranks will be given by the clan leader and will grant their owner exp boosts and access to certain Clan features.
5) Clan features:
a) member tax- the clan leader can set a tax to be taken from the gainings of all the clan members. The tax range will be between 0,5% to 10 %. The money from the tax will go to the clan treasury and can be used only by the clan leader. The clan leader can give money from the treasury to clan members but only to the ones that have been in the clan for more than 15 days.
b) clan storage - this will be a place for clan members to store loot. The size will depend on the gold the clan pay each month. THe access to the this storage can be modifed by the clan leader, allowing him to block certain members of the clan from access tot he storage.
c) clan hall of fame- The clan leader can select to "build" in a certain town the clans hall of fame. IT will be like the clans headquarters. It will lead to a screen with clans achievements, current status, member information, wars, etc. It can be visited by players that are not from the clan. However apart from this information, clanmembers will have access to 3 random teleports which desination can be chosed from the clan leader. Like the storage, the hall of fame will require monthly rent in gold thad will be deducted from the clan treasury.
Ok that is for now. As soon as aI can I will comment on the clan wars.
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07-16-2008, 09:53 AM
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#18
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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Quote:
Originally Posted by Nomad
2) Inviting other players to clan:
Only standard and premium accounts can form part of the clan system. This grants no future problems with trade, auction, etc between free account and paid account in the same clan.
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i see possibly 2 outcome here.
1 a clan server as i suggested
2 clans within the current server but only gaining tags to char names.
i for one would prefer if both free and paying chars could be members of clans within the current server. why should only paying players be allowed to be part of it. paying player have a huge benefit already compared to free players.
as for the trading it wouldn't be allowed anyways as only items put into clan storage can be used by the clan, only resources and crafted items. these could also be tagged with clan names.
the idea behind all this was to promote more game play between all players.
Hopilus the reason behind limiting 1 class of char per clan was to keep them well balanced and fair. if there was an imbalance this could lead to particular clans getting over powerful, and gaining a bigger advantage.
maybe jeff would like to add some input to this.
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07-16-2008, 02:17 PM
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#19
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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i agree with falshus it should be available to all since else there will problems if someone suddenly cant afford to renew subscription and then has there subscription end just to give an example
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09-14-2008, 07:26 PM
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#20
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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just looking for an update if possible jeff.
seems there are loads of threads about clans now and people have started ones on their own..
come one brings in clan tags.
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