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Add chance for epic loot on random boss encounters
Old 02-13-2010, 06:36 PM   #1
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Default Add chance for epic loot on random boss encounters

Title says it all, make a chance for epics to drop off of non grey random boss encounters

please add the standard drop table plus plus a minimum of one of each trophy available in that zone to non grey random boss encounters in order to make them fun, exciting and worthwhile.

this update could potentially make more money for jeff by:

-increased RT consumption due to longer bossfights more often instead of just insta fleeing
-slightly more virtues needing to be purchased

and make random bossfights fun and exciting for all players at every level.

Last edited by Nomicon; 02-17-2010 at 05:14 PM..
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Old 02-13-2010, 07:19 PM   #2
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lets go farm teal bosses!
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Old 02-13-2010, 07:23 PM   #3
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Seeing as how sometimes i can get 10 randoms in a days worth of farming no. Even a .01% chance would lower the price of epics dramatically and bring the STS items into play a lot more thus causing more money meaning higher TC prices.
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Old 02-13-2010, 08:03 PM   #4
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i think it should drop just as rare for random bosses as it does for normal enemys if it does not already do that. (because it would be like the same thing just bosses would be harder and take longer to kill)
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Old 02-13-2010, 11:54 PM   #5
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agreed nom
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Old 02-14-2010, 12:17 AM   #6
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if you added a chance to get epic items from a boss as a drop then yes, random bosses no.

meaning if i go attack the rapids boss (as i havent yet) then there is a chance i get an epic drop from him instead of an uncommon or a rare.
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Old 02-14-2010, 01:56 AM   #7
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Originally Posted by Smashbros
if you added a chance to get epic items from a boss as a drop then yes, random bosses no.

meaning if i go attack the rapids boss (as i havent yet) then there is a chance i get an epic drop from him instead of an uncommon or a rare.
wouldn't that be a slap in the face to the people who did all the possible bosses already?
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Old 02-14-2010, 04:16 PM   #8
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yeah it would.

but

alot of things that get update will benifit those starting out from scratch rather then those that are already at cap. cant always expect things will benifit everyone. just have to go with what will make better gameplay overall from now on for everyone, or as close to everyone as you can get.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 02-15-2010, 04:05 PM   #9
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pasterqb:

think about the game from a perspective other than your personal wallet. Hating this update because you've already killed all the bosses? It would kill your epic sales? Weaksauce to say the least.

I think paster should be able to find a non grey random encounter SOMEWHERE in the game and still have the same SMALL CHANCE of an epic drop instead of THE CURRENT ZERO CHANCE AT ANYTHING when facing a random boss encounter.

You still wanna whine about it? OK Delevel until you can find a random boss that isn't grey anymore. There ya go, now try and find the random encounter. Now TRY and get the epic drop. Pretty slim odds.

Perhaps i was not specific enough this is how i envisioned:

1st time static encounter = guaranteed non epic loot
1st time random encounter = guaranteed non epic, chance at epic
2nd+ time static = nothing (avoid exploitation)
2nd+ time random NON GREY = standard droprate.

I do not think adding THE STANDARD DROP RATE to NON GRAY RANDOM BOSS ENCOUNTERS would substantially alter the price of anything....you are already killing thousands of regular mobs a day...how many random encounters do you hit...5...maybe 10?

JUST THE STANDARD DROP RATE.

It would simply provide a "purpose" for facing a boss you've already beaten or the excitement of having a better chance at an epic. As it stands now, you get no trophies, a marginally better XP bonus, and no chance at any loot whatsoever.

OK Fine..if you dont like epics...

how about double trophies for wasting 5 mins of RRT taking down a boss you've already killed. A CHANCE at NON EPIC loot then. There should be at least something...as it stands now there is no reward/purpose to the random boss feature/aspect of the game.

Static locations limit player progression and travel, theres a method to the madness. Random encounters just have a chance to kill you... no benefit....you are better off just fleeing. Seems silly and a pointless feature.

a CHANCE for an epic...cmon seriously guys.....BAD IDEA NOMICON???????

How can you even remotely argue this? There is absolutely no negative to this idea, and it is a very simply update...were not talking epics galore:

I'm talking a standard droprate on something that is currently utterly pointless.

Thats it.

I think you guys hate this cuz it's coming from the annoying new kid on the block.

Last edited by Nomicon; 02-15-2010 at 04:40 PM..
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Old 02-15-2010, 04:11 PM   #10
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P.S .

I'd also like to add a note to jeff if hes reading this:

More epics = more virtues needing to be purchased


Whether the virtues come from TC's or real cash..its more money in the glitchless wallet.

This is a solid suggestion thats easy to implement, and can benefit every single player regardless of level, class, or playing ability AS WELL as the developer from a business perspective.

It's a no brainer, plain and simple.

Last edited by Nomicon; 02-15-2010 at 05:05 PM..
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Old 02-15-2010, 04:22 PM   #11
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Quote:
Originally Posted by Nomicon
I do not think adding a CHANCE for an epic on NON GRAY RANDOM BOSS ENCOUNTERS would substantially alter the price of anything....im talking the same chance that there is on any other mob.

JUST A CHANCE, not a guarantee.

It would simply provide a "purpose" for facing a boss you've already beaten or the excitement of a better chance at an epic, when randoming a boss for the first time.

As it stands now, you get no trophies, a marginally better XP bonus, and no chance at any loot whatsoever.

Why are you guys even remotely arguing this? There is absolutely no negative to this idea, and is a very simply update...were not talking epics galaore, were talking the same chance you have on a regular mob.

Thats it.

Random enounters happen alot less than regular mobs as is.

OK Fine..if you dont liek epics...

how about a couple trophies for wasting 5 mins of RRT taking down a boss you've already killed. A CHANCE at non epic loot then.

Stop trying to corner markets in the economy and think about the game from a perspective other than your wallet for a change.

Something...as it stands now there is no reward/purpose to the random boss feature/aspect of the game.

Static locations limit player progression and travel, random encounters just have a chance to kill you... thats it.

a chance for an epic...cmon seriously.....BAD IDEA NOMICON????

I think you guys hate this cuz it's coming from the annoying new kid on the block.
i know right, i mean, random bosses dont really give anything, i even just strait off run whenever i find one, all they really do right now is slow stuff down...wonder if glitchless wants it to do that

but if not, i think random bosses should be able to drop at least something so people actuilly try to fight themsince there still an enemy they should have something on them to make it worth it.
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Old 02-15-2010, 05:01 PM   #12
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Quote:
Originally Posted by zoidberginc
lets go farm teal bosses!
Hey if you wanna hang around killing greys all day until you finally hit that teal random encounter....be my guest.

Im sure at some point it'll pay off...right?

Just another example of a person arguing for the sake of arguing, without thinkin it through.

A CHANCE FOR EPICS ON NON GREY RANDOM ECNOUNTERS IS A GREAT IDEA.

DON'T BE MAD YOU NEVER THOUGHT OF IT FIRST ZOID!!!

Last edited by Nomicon; 02-15-2010 at 05:04 PM..
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Old 02-15-2010, 05:49 PM   #13
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Quote:
Originally Posted by Nomicon

Just another example of a person arguing for the sake of arguing, without thinkin it through.

A CHANCE FOR EPICS ON NON GREY RANDOM ECNOUNTERS IS A GREAT IDEA.

DON'T BE MAD YOU NEVER THOUGHT OF IT FIRST ZOID!!!
lol...... rofl..... don't be a tool, Nomicon. It's not a great idea. People saying so has nothing to do with who thought of it first. Besides, lets not pretend like your idea here is an original one. I've heard nubs say things like this all the time, and it's YOU that isn't thinking it through.

Regular mobs give a certain amount of xp per kill (always), and a certain spin at a drop (which includes epics every so often). Bosses give a higher amount of XP per kill (always) and a non-epic drop once. By asking for bosses to drop items off the same epic table (while still getting the higher xp), you make a random boss encounter a non-boss encounter. You make then more powerful, higher-XP kills that are essentially mobs that don't drop trops. This is a stupid idea. It minimizes the difference between a mob and a boss, and makes drops (particularly epics) more common (although it might seem minimal to you because you don't really think about it. You're apparently too busy making banners for your sig that demonstrate what an idiot you are) which is a nerf to crafters especially, but to everyone in the end.
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Old 02-15-2010, 06:43 PM   #14
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Quote:
Originally Posted by Raith
Regular mobs give a certain amount of xp per kill (always), and a certain spin at a drop (which includes epics every so often). Bosses give a higher amount of XP per kill (always) and a non-epic drop once. By asking for bosses to drop items off the same epic table (while still getting the higher xp), you make a random boss encounter a non-boss encounter. You make then more powerful, higher-XP kills that are essentially mobs that don't drop trops. This is a stupid idea. It minimizes the difference between a mob and a boss, and makes drops (particularly epics) more common (although it might seem minimal to you because you don't really think about it. You're apparently too busy making banners for your sig that demonstrate what an idiot you are) which is a nerf to crafters especially, but to everyone in the end.
THIS WOULD NOT DRAMATICALLY INCREASE EPIC DROPS...

why are you explaining to us all how drops work??? Everyone just skipped that paragraph, what a waste...my suggestion is to fix a small hole in the current system.

Obviously you are just another person fearing they will lose a monopoly on a market they wish to corner. I completely understand you've spent time developing your crafting skills.

But this would not make them obsolete.

Using your logic we should just take epic drops out of the game so that the crafters have a purpose....after all, thats why nod was invented right..so the crafters could control markets and make zillions of dollars??

AS WE ALL KNOW ALREADY:

a random boss encounter gives you nothing after its been defeated...making it therefore a complete waste of RT, or RRT to spend the time killing said boss. You could have killed lesser mobs, more often for a greater amount of:

XP PER HOUR
CHANCES AT EPIC AND NON EPIC LOOT
TROPHIES

Don't sit here and pretend in any way shape or form you do not flee the instant it is possible from a random encounter AT ANY LEVEL once that boss has been defeated. How is that system in anyway useful or beneficial?

It just makes no sense, period....Killing a harder enemy should yield greater rewards, as of now the current system only partially reflects this. Im not even asking for greater rewards..im asking for the same rewards as killing a mob 4-5 times weaker!!!

We are talking maybe

5-10 CHANCES FOR THE FEW PEOPLE WHO ARE DELIBERATELY GRINDING ALL DAY TO GET AN ALREADY MINISCULE POSSIBILITY FOR AN EPIC DROP IF AND ONLY IF THEY ARE IN THE RIGHT LEVEL RANGE.

WHY KILL SOMETHING WHEN ARE THERE ARE NO TROPHYS?
WHY KILL SOMETHING WHEN THERE IS NO LOOT?
WHY KILL SOMETHING THAT JUST WASTES RRT?

PLAIN AND SIMPLE, NONE OF US DO.. WE JUST FLEE.

If a person chose to kill 15 extra standard mobs a day it would have a greater impact than this change would. It is very unlikely to hit 15 random encounters in a zone you are in the correct level range for even grinding all day.

My idea is sound, more profitable for jeff, benefits every single player in the game REGARDLESS OF LEVEL OR CRAFTING SKILL, and is easy to implement.

Last edited by Nomicon; 02-15-2010 at 06:58 PM..
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Old 02-15-2010, 06:44 PM   #15
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ignore list

this worked before for sleeping fox why dont we just use it for nomitard
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 02-15-2010, 06:50 PM   #16
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Originally Posted by thatperson
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this worked before for sleeping fox why dont we just use it for nomitard
Ill tell ya why, the same reason you cant seem to stop reading the hottest chick thread or keep joining discussions that i post in...whether you like me or not:

All I do is point out the obvious.

People cant help but listen to common sense.

By the way, hows your life of solitude down in mom's basement going???

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LMAO im not seekdeath i dont take anything online seriously ...whatever you choose to believe i actually choose a life of solitude

Last edited by Nomicon; 02-15-2010 at 06:56 PM..
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Old 02-15-2010, 07:06 PM   #17
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Yes because lowering the prices of already overpriced epics is totally absurd.

Everyone LURVS paying 500k+ per seal.
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Old 02-16-2010, 01:18 PM   #18
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Quote:
Originally Posted by thatperson
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this worked before for sleeping fox why dont we just use it for nomitard
:O what did i do.its not like i was always wrong. and if i was i would understand latter on why

also roflol @ nomitard XD
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Old 02-16-2010, 06:06 PM   #19
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Is this going to be a feature?

I killed the fisherman and got some armor but when i killed him like 3 times again and nothing dropped?

In every other game ive played you can farm bosses...seems silly to me to go through the trouble of killing a boss and nothing drops?
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Old 02-16-2010, 06:32 PM   #20
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Quote:
Originally Posted by NodGod
Is this going to be a feature?

I killed the fisherman and got some armor but when i killed him like 3 times again and nothing dropped?

In every other game ive played you can farm bosses...seems silly to me to go through the trouble of killing a boss and nothing drops?
this game is differant. glitchless probubly made it like this SO people can't farm bosses...corse i am not him, so i dont know what he is planing for the game, if i did i would know about the potions pack...i dont know what your thinking ether (directed to the reader), or me omgs how am i breahthing (<--- spelling fail)
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