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Old 02-18-2010, 11:06 PM   #41
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all i got is PHAIL!!!!!!
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Old 02-22-2010, 06:25 PM   #42
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Quote:
Originally Posted by Sleepingfox
havent we explained this like..5 times for this guy...wtf.he is just ignoring our posts.

like pkperson said. for them to drop epics would increase the amounts of epics in the game. LISTEN TO THIS GUY, i think he knows everything about this game. i thinks he is glitchless in discise <.<, though i did start before him i did not get into the games stuff
Its not me ignoring posts, its me waiting for a clear answer as to how this would ruin the economy. No one has provided a clear explanation, just assumptions.

AGAIN:

If you are farming epics......

If you kill a random boss and it has a chance to drop an epic

or

if i kill 3 regular mobs which each have a chance drop an epic

which is more easily farmable?
Which will yield more epics in the game overall?

How is killing 3 standard mobs, different from killing the random boss when looking at drop percentages?

IF THEY HAVE THE SAME LOOT TABLE THERE IS NO DIFFERENCE.


This is a linear increase in epic drops, not exponential.



Anyone care to offer a reasonable explanation please?

Glitchless where are ya?
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Old 02-22-2010, 07:10 PM   #43
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You have already killed this boss and thus recieve no loot.

'nuff said
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 02-22-2010, 09:17 PM   #44
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Quote:
Originally Posted by Nomicon
Its not me ignoring posts, its me waiting for a clear answer as to how this would ruin the economy. No one has provided a clear explanation, just assumptions.

AGAIN:

If you are farming epics......

If you kill a random boss and it has a chance to drop an epic

or

if i kill 3 regular mobs which each have a chance drop an epic

which is more easily farmable?
Which will yield more epics in the game overall?

How is killing 3 standard mobs, different from killing the random boss when looking at drop percentages?

IF THEY HAVE THE SAME LOOT TABLE THERE IS NO DIFFERENCE.


This is a linear increase in epic drops, not exponential.



Anyone care to offer a reasonable explanation please?

Glitchless where are ya?
Glitchless does not want to comment on your thread, he does not want to get dumber XD.

its like this. you see the epics currantly on auc.imagin glitchless raised the chance to get an epic by 1.5 X the original. then there would be 1.5 more epics. thus lowering epic prices. if you want epics, go farm and train your IQ points lol
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Old 02-22-2010, 09:19 PM   #45
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Quote:
Originally Posted by sherman
Yah, and Flip isn't an admin.
is he?

Quote:
Originally Posted by Smashbros
umm i believe its disguise not discise
yes, yes it is.
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Old 02-23-2010, 09:50 AM   #46
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I would like to get something from a Random Boss fight.

It doesn't make sense fleeing from a Boss, just because you are more likely to get killed or spend more rt killing it.

If there is an added risk or rt expense for killing a Random Boss, it would make sense to get a reward, and for me it would make more sense to get some loot than double xp.

From Glitchless point of view, if the loot is balanced, there is nothing to loose, because players would take higher risks to try to kill Random Bosses.

If there needs to be a risk factor, why not introduce loot only for Bosses that are Red or higher?

For me this seems an excellent idea, and easy to implement!
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Old 03-05-2010, 10:15 PM   #47
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Obviously a few times as much xp for killing non-grey random bosses doesn't get people up to level 80 in a week, why would occasional item drops from random bosses drive down epic prices and destroy the economy? No one would kill greys to get green bosses. You would get much better loot killing normal white-red mobs. It would be fun to run into a random boss while wounded and fight it even though you have a chance of losing.
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Old 03-12-2010, 07:06 PM   #48
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Quote:
Originally Posted by Sleepingfox
Glitchless does not want to comment on your thread, he does not want to get dumber XD.

its like this. you see the epics currantly on auc.imagin glitchless raised the chance to get an epic by 1.5 X the original. then there would be 1.5 more epics. thus lowering epic prices. if you want epics, go farm and train your IQ points lol
Im not asking for a 1.5 % epic drop rate increase, im asking for the standard loot table on non grey random bosses, or at the very least trophies.


I think its you who needs the IQ points fox... you cant answer a simple question ive asked...so you make really pathetic attempts trying to insult me in order to avoid having to answer it. The problem with that is i really dont give a flyin fck how you or anyone else around here thinks how stupid I am. So ya can suck my fckin wang....or answer the question.

Ill let this thread die, and ill stfu if someone can CLEARLY explain mathematically how this minor change would significantly alter epic drop rates. Drop rates should mathematically be the SAME unless epics are calculated in some other fashion that i am not aware of:

for example:

(.0001%) chance for an epic * 1000 mobs = 1 epic, no matter which mob is the one being killed....random boss, lvl37, lvl 78... whatever...

Its a linear increase, not exponential.
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Old 03-12-2010, 07:19 PM   #49
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I think giving the bosses the standard drop table is good.
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Old 03-12-2010, 10:47 PM   #50
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Quote:
Originally Posted by Nomicon
Im not asking for a 1.5 % epic drop rate increase, im asking for the standard loot table on non grey random bosses, or at the very least trophies.


I think its you who needs the IQ points fox... you cant answer a simple question ive asked...so you make really pathetic attempts trying to insult me in order to avoid having to answer it. The problem with that is i really dont give a flyin fck how you or anyone else around here thinks how stupid I am. So ya can suck my fckin wang....or answer the question.

Ill let this thread die, and ill stfu if someone can CLEARLY explain mathematically how this minor change would significantly alter epic drop rates. Drop rates should mathematically be the SAME unless epics are calculated in some other fashion that i am not aware of:

for example:

(.0001%) chance for an epic * 1000 mobs = 1 epic, no matter which mob is the one being killed....random boss, lvl37, lvl 78... whatever...

Its a linear increase, not exponential.
you read my post wrong. but i am not explaining it to you, it seems like your brain ignors parts of what people say because you beleave you are right so much that you wont listen to otherwise.
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Old 03-13-2010, 02:40 AM   #51
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hey guys it wouldn't make more epics then before well not by that much anyways.

you have a 1/100 of fighting a random boss right.

since bosses after the first kill give no loot you have a 99/100 chance of getting a monster that gives you a chance of loot. with this you would have a 100/100 chance of getting a mob that has a chance at loot. stop freaking out about it.
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Old 03-17-2010, 06:25 AM   #52
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I'd Just like to add a guick middle finger to all the whiners in this thread.. the latest patch has upped epic drop rates in not one but two areas...one of them being for killing harder mobs.

That is exactly what i have suggested in this thread...better rewards for killing bosses.

instead of random bosses we got heroic mobs.

Wheres the whining now?


hmmmmm?????
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Old 03-17-2010, 09:09 AM   #53
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agreed. This whole thread was one big tard fest; especially since epic drop rates were increased. Calling someone a retard and trying to discredit their argument on those grounds or because you dont like them for whetever reason is called and Ad Hominem. It's a falacious form persuasion that does not address the argument at hand in any way.

Therefore, lets take a look at what the actual objections are:

1. Bosses would then be farmed for their drops: fail. Why? Because random boss encounters occur less frequently than the average mobs that would also drop the same things. Seeking out a boss specifically for it's drop would be a huge waste of time. Why? Because every other average mob that is easier/faster to kill and occurs more frequently has the same chances. People will not farm random bosses, that is impossible. They will just continue to farm as they do now.

2. Epic drops will occur more frequently, thus increasing the supply of epics and decreasing their cost: fail. Why? While this is accurate, and it should be what happens (though the decrease would be utterly insignificant), this alone does not provide reason for objecting to the proposition at hand. If keeping costs high is good, then removing them from more creatures and decreasing their drop rate should be good. Yeah, that makes sense...

If no one can provide a well thought out objection that consists of more than, "OMGZ ur dum" Or, "teh economy will be ruind!" or, "crafters will suk!" without also providing sufficient evidence to support the claim, then no one should pay those claims any mind.

The basic idea that random boss encounters as they are now are a waste of time is good enough to do something about it. The xp they provide is not sufficient for someone to go through with the fight. I can gain more xp in a shorter time from killing average mobs because I can kill them faster and take less damage; resulting in less down time. If the boss dropped something worth getting it would make it's continued existence in the game meaningful.

Otherwise I see no point in anyone ever having to set their sights on another after killing it the first time around.
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Old 03-17-2010, 09:39 AM   #54
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Oh wait a second...dont remove those pointles boss encounters! If you do that epic drops would increase because instead of a boss fight you'd get an average mob, and those have a chance to drop them!
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Old 03-17-2010, 01:39 PM   #55
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Thanks ariah, you my friend are a king.
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