This isnt an original idea and it is in other online games (my example is Fallensword). And I play yours now because I like some things that the others, even 4Story, dont have. But you guys developed a great game. Clans are a big thing in your game. I think one cool twist, to add to clans, and it can be done over a 1 month period for existing clans first, new ones can't do it till beta is done. Each clan and 1-2 people in the clan (hghest-longest) find a place (Fernwood, Caves, wherever) in one isolated little square on this massive world map; and they declare it, if no other clan is there, as theirs. Then you and your developers simple create a town like Castille, but invisible to others (like when you stumble on a static boss, or a bomb in Stratego) and "whala", if you are in the clan, you enter it. NOW the various shops only hold CLAN items for clan members. There is a host of things you can do after this, but you see my drift! And it may alleviate some issues, and i gaurranty (warranty?) u may generate more real cash. Charge clans tax from those sales, and that gives them a reason to raise taxes. Then Territory stat means more if a guild reaches a certain level like a player, then they can gain another territory, like pouches.
Then again, this may have already been thought of and no one cares.
Thanks for listening. I threw this at a few cool players in their 70's lvl and they said throw the idea to Jeff. Hi Jeff.
