Quote:
Originally Posted by RogueTigeR
but ur not including the most important part of using whips.... the pets :/
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I know
I just did the slashing aspect of it because slashers are somewhat easier; they don't have any skills that cause heal / stun effects.
The whip itself doesn't do the healing. Whip is just a slashing weapon.
To figure out the total dps of the whip/pet user you would need to run the numbers for the pet.
The pet can be considered a separate weapon by itself. So the numbers for it have to be run separately.
I just ran the numbers for the slashers and the math is so nasty. So many variables; so many what if's; so many assumptions; class bonuses and class abilities have not been included etc etc.
Even with all the calculations that I did, the actual dps figure is higher than what I got because of the skew effect --- as you go above the str needed for max damage you start hitting closer to max damage at a higher frequency.
Oh well. I'll play around with pet numbers and see if I can come up with anything.
(1) It is easy to run calculations like this when you have a certain percent damage increase [a simple multiplier].
(2) It becomes a lot more complicated when you start talking about the chance of something happening.
(3) No idea how to account for the heal / stun effects. Can't think of a way to do this that could be generalized to both pvp and pve situations.
I really don't know if there is any point to continue this analysis. It seems pointless.
Quote:
Originally Posted by Roeth
Yes, there is such a thing as crit bloodlet.
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Thank you
This would raise the average value of the bloodlet and increase the dps along with class ability, class bonuses, gem usage, and the higher str skew that increases average damage.