07-11-2008, 04:42 PM
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#2
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Sample size of 6 and data ranging from 45% to 100%... your std deviation is huge making this not statistically significant.
That being said people are probably in general over-estimating the effect of the accuracy modifiers. If you hit 70% of the time with an accuracy Good you're probably going to hit 73% of the time with accuracy Great. The dam/delay is far more important.
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07-11-2008, 04:58 PM
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#3
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Guest
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The wild fluctuations in accuracy is the cause for concern. You should review the formula that calculates it. I could gather data all day but results will show that the extremes were such values, maybe even greater variations the more I collect. With more results sure I will get a better idea of overall accuracy but I would wager a bet to say that overall accuracy will NOT be "GREAT".
Tell me an appropriate sample size so I can waste a day of my life collecting results to prove you are passing off my data as statistically insignificant when in fact you should look into this further..
Accuracy modifiers? What about level difference, skill difference, weapon lvl advantage??
I don't know what your definition of "GREAT" is but here's my thoughts:
50-60% of time I would consider poor accuracy
61-70% fair
71-80% good
81-90% great
91-100% deadly
66% I hardly find GREAT.
If anyone would like to contribute their data collection results, this would be an interesting thread.
Last edited by Noid; 07-11-2008 at 05:06 PM..
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07-11-2008, 08:39 PM
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#4
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Guest
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Think of it like baseball. If a batter hits the ball 66% of the time... that is DAMN good.
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07-12-2008, 01:44 AM
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#5
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Guest
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i gotta agree, i tend to miss at app 50-60% of the time with a weapon that hits normal even when fighting monsters 8 lvls below me. i havent done as extensive research as even noid has done, but i tend to miss alot more then monsters do
Last edited by Style; 07-12-2008 at 01:45 AM..
Reason: removed sig from serious thread
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07-12-2008, 04:39 AM
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#6
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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well my opnion is that you can make an accurate anylisis since you lvl skills change and equipment is changed pretty often so the only way you can make an accurate anylisis is basicly if you convince jeff to release the accuracy calculations which i doubt he will even consider
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07-12-2008, 11:47 PM
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#7
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Guest
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I have to agree with some of these posts. I have to collect some data, but I'm pretty close to positive that my main hits more often with a weapon accuracy rated lower (Good) than one that is rated higher (Excellant).
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07-13-2008, 01:53 AM
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#8
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Guest
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I don't know what you guys are talking about... I hit just fine.
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07-27-2009, 07:11 PM
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#9
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Guest
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Quote:
Originally Posted by Glitchless
Sample size of 6 and data ranging from 45% to 100%... your std deviation is huge making this not statistically significant.
That being said people are probably in general over-estimating the effect of the accuracy modifiers. If you hit 70% of the time with an accuracy Good you're probably going to hit 73% of the time with accuracy Great. The dam/delay is far more important.
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lol yeah ^.^ get a sample size of at least 100 and come back.
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07-27-2009, 07:12 PM
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#10
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Guest
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Quote:
Originally Posted by Noid
The wild fluctuations in accuracy is the cause for concern. You should review the formula that calculates it. I could gather data all day but results will show that the extremes were such values, maybe even greater variations the more I collect. With more results sure I will get a better idea of overall accuracy but I would wager a bet to say that overall accuracy will NOT be "GREAT".
Tell me an appropriate sample size so I can waste a day of my life collecting results to prove you are passing off my data as statistically insignificant when in fact you should look into this further..
Accuracy modifiers? What about level difference, skill difference, weapon lvl advantage??
I don't know what your definition of "GREAT" is but here's my thoughts:
50-60% of time I would consider poor accuracy
61-70% fair
71-80% good
81-90% great
91-100% deadly
66% I hardly find GREAT.
If anyone would like to contribute their data collection results, this would be an interesting thread.
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do you have low dex as a piercer/low str as a crush?
those almsot must be considered.
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07-27-2009, 09:49 PM
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#11
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Guest
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Quote:
Originally Posted by Noid
The wild fluctuations in accuracy is the cause for concern. You should review the formula that calculates it. I could gather data all day but results will show that the extremes were such values, maybe even greater variations the more I collect. With more results sure I will get a better idea of overall accuracy but I would wager a bet to say that overall accuracy will NOT be "GREAT".
Tell me an appropriate sample size so I can waste a day of my life collecting results to prove you are passing off my data as statistically insignificant when in fact you should look into this further..
Accuracy modifiers? What about level difference, skill difference, weapon lvl advantage??
I don't know what your definition of "GREAT" is but here's my thoughts:
50-60% of time I would consider poor accuracy
61-70% fair
71-80% good
81-90% great
91-100% deadly
66% I hardly find GREAT.
If anyone would like to contribute their data collection results, this would be an interesting thread.
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You need a large sample size to reduce the large fluctuation, it is recommended about 100 at minimum.
If you wanna record for 100 fights, be my guest.
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07-28-2009, 12:00 AM
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#12
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Guest
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oh didnt notice. i saw a link for thiss.
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07-28-2009, 08:26 AM
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#13
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Guest
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Quote:
Originally Posted by Coccyx
this thread died a year ago.... why are we bringing it back now?
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Someone bumped it I guess...if I woulda known that I wouldn't have posted 
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