whats there to preview, its a cap raise.
http://forums.nodiatis.com/forums/ga...-now-live.html
The Piercing skill now also increases the chance to hit with piercing weapons by 0.05% per point.
Critical Strike has had the following added to its effect: "This skill also provides a 1% per point chance to crit on the first two-handed, non-staff attack of a battle."
Two Handed Skill changed to "This skill provides a base 20% plus an added 0.2% chance per point of scoring a critical hit with two-handed slashing, crushing, and piercing attacks including staves resulting in a crit chance with both this and Critical Strike maxed of well over 50%." This skill remains the same as before at level 100 but now is more powerful at lower levels.
Longevity changed to "Every point in this skill gives you an extra 0.5% max energy when using a staff or 0.15% max energy if no staff is equipped." so that it now benefits non-staff users as well.
Perseverance changed to "Every point in this skill gives you an extra 0.5% max mana when using a staff or 0.15% max mana if no staff is equipped." so that it now benefits non-staff users as well.
Burning Soul changed to trigger when struck by melee and ranged instead of just melee attacks.
Double Bond - Every point in this skill increases the stat bonus of two-handed weapons and staves by 1.0% effectively doubling them at a skill of 100.
Precision - Every point in this skill increases the chance to hit with slashing, crushing, and piercing weapons by 0.1%
Death Blow - Melee crits against targets with less than 20% health will deal an extra 1% damage per point in this skill. If using two-handers this affects all hits, not just crits. This effect will not occur when striking yourself.
Blinding Arrow - Every point in this PvP skill grants a 0.1% chance of your ranged hits to blind your target(s) for 3 seconds hiding their interface. At a skill of 100 10% of your ranged hits will trigger this effect.
Broadhead - Every point in this skill grants a 0.5% chance when you crit with a range hit to cause your target to bleed for an additional 150 damage over 120 seconds with unlimited stacking. At a skill of 100 50% of your ranged crits will trigger this effect.
Testudo - When starting combat with a shield equipped you will gain a fading damage absorption shield of 100 times the value of this skill or 100 times your shield level - whichever is lower. The shield will dissipate if your first attack is a ranged attack. Fading shields half in value every 5 seconds. Note: Rare shields count as +5 their listed level and epics +10
Improved Bash - For every point in this skill you will deal that much damage to your target every time you bash.
Revitalize - When struck by melee or ranged attacks while auto attacking this skill provides a 10% for staff users and 3% for non-staff users chance of causing you to gain an amount of energy equal to the value of this skill over 10 seconds with unlimited stacking.
Yellow Snow - Every point in this skill provides a 0.1% chance for staff users and a 0.02% chance for others to heal the entire group when using any healing gem.
Holy Clutch - Every point in this skill provides a 0.2% bonus for staff users and 0.05% bonus for others to the healing effects of gems used on friendly targets below 20% health.
Outbreak - Every point in this skill gives you a 0.1% chance when using a staff or 0.02% when not of boosting your damage over time gem damage by 25% and applying the effect to all enemy targets.
Rupture - Every point in this skill provides a 0.15% chance when successfully using a damage over time gem of causing all other similar damage over time effects to immediately cause all their damage before applying the new effect. This skill only works when a staff is equipped.
Improved Rupture - When your target’s health percentage is below 0.2 multiplied by your amount of points in this skill then your ruptures will have a 100% chance of occurring. At maximum skill your rupture will always occur against targets with less than 20% health. This skill only works when a staff is equipped.
Replenish - When struck by melee or ranged attacks while auto attacking this skill provides a 20% for staff users and 5% for non-staff users chance of causing you to gain an amount of mana equal to half the value of this skill over 5 seconds with unlimited stacking.
Tunnel Vision - Every point in this skill provides staff users with an extra 0.25% concentration making their gems less likely to be resisted.
Sense Fear - Every point in this skill will give your pet an additional 1% chance of critting targets below 20% health. At maximum skill your pet will always crit on these targets. This effect will not occur when your pet strikes you.
Assembly - Every point in this skill reduces the mana requirement of creating items by 0.5% which will half the amount needed at maximum skill.
Sweatshop - Every point in this skill reduces the energy requirement of creating items by 0.5% which will half the amount needed at maximum skill.
we all know which ones are already implemented to take a pen and paper to write down the ones that are 80+, its not hard