I LIKE THIS IDEA, BUT IT MIGHT HAVE POOR CONSEQUENCES FOR GAME BALANCE.
SAME FOR MAKING THEM ATTACKABLE (WHICH SOUNDS COOL [AND MAKES SENSE] TO ME).
IT SOUNDS COOL, SEEING AS THEY HAVE ALL THE NECESSARY STATS, BUT ALL OF A SUDDEN, YOU'VE GOT A TURTLE, WHO CAN CAST A SLOW ON YOUR ENEMY, AND ALSO TAKE DAMAGE FOR YOU. BEAST MASTERS MIGHT BECOME A LITTLE TOO MIGHTY.
IF EITHER OF THESE FUNCTIONS ARE IMPLEMENTED INTO PET MECHANICS, THEY NEED TO INCLUDE EITHER A DAMAGE REDUCTION, OR AN ATTRIBUTE SHIFT.
I.E.: A LOSS IN STRENGTH, COUPLED WITH A RAISE IN DURABILITY, FOR A TURTLE.
PETS WITH REAL UTILITY WOULD BE COOL.
-f
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