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How to figure what you will hit |
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10-07-2009, 07:42 PM
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#1
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Boss Hunter
launcelot is offline
Join Date: Jul 2009
Posts: 199
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How to figure what you will hit
Well i used to know this but i forgot since i didnt use it much and the person that would told me how went pk and quit.
How do i figure out what is the max that i can hit normally and with a critical strike. Please give me the formula and where to put in the stats that i need to put like overcrit and crush spec. Include both formulas for a normal hit and a critical strike.
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10-07-2009, 08:41 PM
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#2
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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From what I gathered
S = Strength
L = 100 + Character Level
x = min weapon damage
y = max weaon damage
cr = crush spec level
o = overcrit level
Normal Hit:
Min : x * (S / L)
Max: y * (S / L) * (1 + (cr * 0.25 / 100))
Crit:
X = Min damage
Y = Max Damage
Min: X * (1.5 * (1 + (o * 0.33) / 100))
Max: Y * (1.5 * (1 + (o * 0.33) / 100))
If you have runes or your class bonus affects damage you also have to multiply by that.
Last edited by beetdabrat; 10-09-2009 at 03:28 AM..
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10-07-2009, 09:20 PM
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#3
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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why didnt i think to ask about this before
wait are these formulas right? cause calculating max with that formula gives me 809 damage
Last edited by thatperson; 10-07-2009 at 09:25 PM..
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10-07-2009, 11:45 PM
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#4
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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After 300 str the increase isnt as much. Or so I hear.
Beet Da Brat
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10-08-2009, 12:57 AM
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#5
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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well using that even with it just being 300 str for a person using 41 crushers at lvl 55 (yes i know that sucks) and lets say 30 crush spec thats 101*(300/55)+(1+(30*.25/100)=592.22
these are my stats and i have never hit above a 280 so 592 is an illogical max
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10-08-2009, 04:02 PM
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#6
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Boss Hunter
launcelot is offline
Join Date: Jul 2009
Posts: 199
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bump
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10-09-2009, 03:27 AM
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#7
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Its 155 not just 55 you have to add 100 to your level.
101*(300/155)+(1+(30*.25/100)=210.145
Beet Da Brat
Last edited by beetdabrat; 10-09-2009 at 03:37 AM..
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10-09-2009, 04:59 AM
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#8
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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oh sweet sry overlooked the 100+ part thanks for the help
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10-09-2009, 02:52 PM
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#9
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Neophyte
Kaelisrukien is offline
Join Date: Sep 2009
Posts: 13
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nice thanks for the formula, it has really helped me out
__________________
I'm the Devil I can do what i want! Whatever I've got I'm gonna Flaunt!
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10-09-2009, 08:25 PM
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#10
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Crab Defiler
Coprolalia is offline
Join Date: Jul 2009
Posts: 56
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Thank you for this valuable information.
__________________
If trees could scream, would we be so cavalier about cutting them down?
We might, if they screamed all the time, for no reason.
- Jack Handey
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10-09-2009, 08:29 PM
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#11
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Guest
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Thanks, I appreciate your mathmatical skillz.
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10-10-2009, 12:35 AM
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#12
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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I also know the exp formula for killing mobs.
X = Character Level
V = Number of virtues
A = Level of active accel
G = Level of group acumen
R = Rune of the wise % (0 if you don't have one linked)
S = stat bonus (+10% - 5% etc)
M = Mob Factors
X - 3 = 0.25
X - 2 = 0.50
X - 1 = 0.75
X = 1
X + 1 = 1.20
X + 2 = 1.40
x + 3 = 1.70
x + 4 = 2.10
x + 5 = 2.60 (Black 1)
There are more modifiers but I dont know them past a +5 mob.
Formula:
Level 1- 49
((X * 200) + 300) * (1 + (V / 100)) * (1 + (A / 400)) * ( 1 + (G / 200)) * (1 + (R / 100)) * (1 + (S / 100)) * M
Level 50+
((X * 200) + ((X -50) * 100) + 600) * (1 + (V / 100)) * (1 + (A / 400)) * ( 1 + (G / 200)) * (1 + (R / 100)) * (1 + (S / 100)) * M
Adventure Exp:
Level 1 - 49
((X * 2000) + 3000) * (1 + (V / 100)) * (1 + (A / 400)) * (1 + (R / 100))
Level 50+
((X * 2000) + ((X -50) * 1000) + 6000) * (1 + (V / 100)) * (1 + (A / 400)) * (1 + (R / 100))
Put the numbers in as they are if its a +10 stat bonus you plug in 10 not .1 if its a -5 you plug in -5 not -0.05 the formula breaks it down into its % for you.
Active accel = .25% a level which is the same as its level / 400
Group Acumen = .5% or its level / 200
If You're an adventurer multiply by (1 + (class bonus / 100))
Also if youre training stats that are affected by the level penalty:
This table is based off the current skill level not the skill level it will be.
Skill < X = 1.0
Skill = X = 0.9
Skill = X + 1 = 0.8
Skill = X + 2= 0.7
Skill = X + 3= 0.6
Skill = X + 4= 0.5
Skill = X + 5= 0.4
Skill = X + 6= 0.3
Skill = X + 7= 0.2
Skill = X + 8= 0.1
Skill >= X + 9= 0.05 (not sure if it stops at 5% or not)
Multiply the exp by those to see how much you get.
If you are not in a group do not multiply by the ( 1 + (G / 200))
Bosses are worth 2x the exp.
I need testing on Level 70 to see if its different.
I think that's everything,
Beet Da Brat
Last edited by beetdabrat; 10-10-2009 at 11:29 PM..
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10-10-2009, 08:01 PM
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#13
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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How did you get these formulas?
Can you do one for pierce weapons and slash weapons?
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10-10-2009, 08:30 PM
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#14
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Guest
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Quote:
Originally Posted by Sapreaver
How did you get these formulas?
Can you do one for pierce weapons and slash weapons?
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Change the crush skill to slash/pierce and change the number to the amount increased per level in the skill.
I.E Slash would be .2 and pierce would be .4
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10-10-2009, 08:59 PM
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#15
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Guest
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beet is just awesome 
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10-10-2009, 11:14 PM
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#16
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Here are all three.
S = Strength
D = Dexterity
L = 100 + Character Level max of 1.5
x = min weapon damage
y = max weapon damage
ss = slash spec level
ps = pierce spec level
cs = crush spec level
o = overcrit level
Slash Hit:
Min Calculated Damage : x * (S / L) * (1 + (ss / 500))
Max Calculated Damage: y * (S / L) * (1 + (ss / 500))
Pierce Hit:
Min Calculated Damage : x * (D / L) * (1 + (ps / 250))
Max Calculated Damage: y * (D / L)
Crush Hit:
Min Calculated Damage : x * (S / L)
Max Calculated Damage: y * (S / L) * (1 + (cs / 400))
Crit:
X = Min Calculated Damage
Y = Max Calculated Damage
Min : X * (1.5 * (1 + (o * 0.33) / 100))
Max: Y * (1.5 * (1 + (o * 0.33) / 100))
Beet Da Brat
Last edited by beetdabrat; 04-13-2010 at 12:20 AM..
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10-12-2009, 01:15 AM
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#17
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Boss Hunter
launcelot is offline
Join Date: Jul 2009
Posts: 199
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you have your slash spec and pierce spec symbols switched
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10-13-2009, 02:52 AM
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#18
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Fixed it, ty for the catch.
Beet Da Brat
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10-13-2009, 03:59 AM
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#19
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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ERROR: for pierce hit u use dex....and im pretty sure if you just sub dex for "S" you need to divide by 2. I've tried this out on me and this is what I think it should read:
x * (dex/2L) * (1+ (ps/ 250)) ..
when i calculate it a little high.....more accurate when u don't add in the pierce spec .... but its a lot closer than previous equation.
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10-13-2009, 04:16 AM
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#20
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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hmm its probably:
S = Strength
D = Dex
L = 100 + Character Level
x = min weapon damage
y = max weaon damage
ps = pierce spec level
o = overcrit level
Pierce Hit:
Min : x * (D / L) * (1 + (ps / 250)) * MIN(S / L, 1)
Max: y * (D / L) * MIN(S / L, 1)
Crit:
X = Min damage
Y = Max Damage
Min: X * (1.5 * (1 + (o * 0.33) / 100))
Max: Y * (1.5 * (1 + (o * 0.33) / 100))
Just speculating till I can test it.
Beet Da Brat
Last edited by beetdabrat; 10-13-2009 at 04:30 AM..
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