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How to figure what you will hit
Old 10-07-2009, 07:42 PM   #1
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Default How to figure what you will hit

Well i used to know this but i forgot since i didnt use it much and the person that would told me how went pk and quit.

How do i figure out what is the max that i can hit normally and with a critical strike. Please give me the formula and where to put in the stats that i need to put like overcrit and crush spec. Include both formulas for a normal hit and a critical strike.
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Old 10-07-2009, 08:41 PM   #2
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From what I gathered

S = Strength
L = 100 + Character Level
x = min weapon damage
y = max weaon damage
cr = crush spec level
o = overcrit level

Normal Hit:
Min : x * (S / L)
Max: y * (S / L) * (1 + (cr * 0.25 / 100))

Crit:
X = Min damage
Y = Max Damage

Min: X * (1.5 * (1 + (o * 0.33) / 100))
Max: Y * (1.5 * (1 + (o * 0.33) / 100))

If you have runes or your class bonus affects damage you also have to multiply by that.

Last edited by beetdabrat; 10-09-2009 at 03:28 AM..
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Old 10-07-2009, 09:20 PM   #3
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why didnt i think to ask about this before


wait are these formulas right? cause calculating max with that formula gives me 809 damage

Last edited by thatperson; 10-07-2009 at 09:25 PM..
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Old 10-07-2009, 11:45 PM   #4
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After 300 str the increase isnt as much. Or so I hear.

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Old 10-08-2009, 12:57 AM   #5
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well using that even with it just being 300 str for a person using 41 crushers at lvl 55 (yes i know that sucks) and lets say 30 crush spec thats 101*(300/55)+(1+(30*.25/100)=592.22


these are my stats and i have never hit above a 280 so 592 is an illogical max
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Old 10-08-2009, 04:02 PM   #6
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bump
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Old 10-09-2009, 03:27 AM   #7
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Its 155 not just 55 you have to add 100 to your level.

101*(300/155)+(1+(30*.25/100)=210.145

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Last edited by beetdabrat; 10-09-2009 at 03:37 AM..
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Old 10-09-2009, 04:59 AM   #8
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oh sweet sry overlooked the 100+ part thanks for the help
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Old 10-09-2009, 02:52 PM   #9
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nice thanks for the formula, it has really helped me out
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Old 10-09-2009, 08:25 PM   #10
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Thank you for this valuable information.
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Old 10-09-2009, 08:29 PM   #11
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Thanks, I appreciate your mathmatical skillz.
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Old 10-10-2009, 12:35 AM   #12
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I also know the exp formula for killing mobs.
X = Character Level
V = Number of virtues
A = Level of active accel
G = Level of group acumen
R = Rune of the wise % (0 if you don't have one linked)
S = stat bonus (+10% - 5% etc)

M = Mob Factors
X - 3 = 0.25
X - 2 = 0.50
X - 1 = 0.75
X = 1
X + 1 = 1.20
X + 2 = 1.40
x + 3 = 1.70
x + 4 = 2.10
x + 5 = 2.60 (Black 1)

There are more modifiers but I dont know them past a +5 mob.

Formula:
Level 1- 49
((X * 200) + 300) * (1 + (V / 100)) * (1 + (A / 400)) * ( 1 + (G / 200)) * (1 + (R / 100)) * (1 + (S / 100)) * M

Level 50+
((X * 200) + ((X -50) * 100) + 600) * (1 + (V / 100)) * (1 + (A / 400)) * ( 1 + (G / 200)) * (1 + (R / 100)) * (1 + (S / 100)) * M

Adventure Exp:
Level 1 - 49
((X * 2000) + 3000) * (1 + (V / 100)) * (1 + (A / 400)) * (1 + (R / 100))

Level 50+
((X * 2000) + ((X -50) * 1000) + 6000) * (1 + (V / 100)) * (1 + (A / 400)) * (1 + (R / 100))

Put the numbers in as they are if its a +10 stat bonus you plug in 10 not .1 if its a -5 you plug in -5 not -0.05 the formula breaks it down into its % for you.

Active accel = .25% a level which is the same as its level / 400
Group Acumen = .5% or its level / 200

If You're an adventurer multiply by (1 + (class bonus / 100))

Also if youre training stats that are affected by the level penalty:

This table is based off the current skill level not the skill level it will be.

Skill < X = 1.0
Skill = X = 0.9
Skill = X + 1 = 0.8
Skill = X + 2= 0.7
Skill = X + 3= 0.6
Skill = X + 4= 0.5
Skill = X + 5= 0.4
Skill = X + 6= 0.3
Skill = X + 7= 0.2
Skill = X + 8= 0.1
Skill >= X + 9= 0.05 (not sure if it stops at 5% or not)

Multiply the exp by those to see how much you get.

If you are not in a group do not multiply by the ( 1 + (G / 200))

Bosses are worth 2x the exp.

I need testing on Level 70 to see if its different.

I think that's everything,
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Last edited by beetdabrat; 10-10-2009 at 11:29 PM..
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Old 10-10-2009, 08:01 PM   #13
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How did you get these formulas?

Can you do one for pierce weapons and slash weapons?
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Old 10-10-2009, 08:30 PM   #14
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Quote:
Originally Posted by Sapreaver
How did you get these formulas?

Can you do one for pierce weapons and slash weapons?
Change the crush skill to slash/pierce and change the number to the amount increased per level in the skill.

I.E Slash would be .2 and pierce would be .4
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Old 10-10-2009, 08:59 PM   #15
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beet is just awesome
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Old 10-10-2009, 11:14 PM   #16
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Here are all three.

S = Strength
D = Dexterity
L = 100 + Character Level max of 1.5
x = min weapon damage
y = max weapon damage
ss = slash spec level
ps = pierce spec level
cs = crush spec level
o = overcrit level

Slash Hit:
Min Calculated Damage : x * (S / L) * (1 + (ss / 500))
Max Calculated Damage: y * (S / L) * (1 + (ss / 500))

Pierce Hit:
Min Calculated Damage : x * (D / L) * (1 + (ps / 250))
Max Calculated Damage: y * (D / L)

Crush Hit:
Min Calculated Damage : x * (S / L)
Max Calculated Damage: y * (S / L) * (1 + (cs / 400))

Crit:
X = Min Calculated Damage
Y = Max Calculated Damage

Min : X * (1.5 * (1 + (o * 0.33) / 100))
Max: Y * (1.5 * (1 + (o * 0.33) / 100))

Beet Da Brat

Last edited by beetdabrat; 04-13-2010 at 12:20 AM..
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Old 10-12-2009, 01:15 AM   #17
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you have your slash spec and pierce spec symbols switched
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Old 10-13-2009, 02:52 AM   #18
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Fixed it, ty for the catch.

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Old 10-13-2009, 03:59 AM   #19
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ERROR: for pierce hit u use dex....and im pretty sure if you just sub dex for "S" you need to divide by 2. I've tried this out on me and this is what I think it should read:

x * (dex/2L) * (1+ (ps/ 250)) ..


when i calculate it a little high.....more accurate when u don't add in the pierce spec .... but its a lot closer than previous equation.
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Old 10-13-2009, 04:16 AM   #20
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hmm its probably:

S = Strength
D = Dex
L = 100 + Character Level
x = min weapon damage
y = max weaon damage
ps = pierce spec level
o = overcrit level

Pierce Hit:
Min : x * (D / L) * (1 + (ps / 250)) * MIN(S / L, 1)
Max: y * (D / L) * MIN(S / L, 1)

Crit:
X = Min damage
Y = Max Damage

Min: X * (1.5 * (1 + (o * 0.33) / 100))
Max: Y * (1.5 * (1 + (o * 0.33) / 100))

Just speculating till I can test it.

Beet Da Brat

Last edited by beetdabrat; 10-13-2009 at 04:30 AM..
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