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		|  04-15-2010, 06:30 AM | #41 |  
	| Boss Hunter 
				 
				
Vhazar is offline
  Join Date: Sep 2008 Posts: 219 | 
 Min damage is not affected by 1.5 stat bonus. |  
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		|  04-21-2010, 06:42 PM | #43 |  
	| Guest | 
				  
 the forumla set out in the second post of this thread is wrong, i havnt read the rest so this may have been mentioned, i got to working out max damage on a normal hit, for my current self, then started to play with the figures, i found that if you increased the character level and kept everything else the same then max damage would decrease, which imo doesnt make sense, in the same way max dmg would increase if you deleveled (theoretically to 1):
 S = Strength
 L = 100 + Character Level
 x = min weapon damage
 y = max weaon damage
 cr = crush spec level
 
 Max: y * (S / L) * (1 + (cr * 0.25 / 100))
 
 theoretically maxed out  str 400, lvl 80, cr = 100 with BSM's
 
 104*(400/180)*(1+(100*0.25/100)) = 288.8
 
 same with lvl 1 char:
 
 104*(400/101)*(1+(100*0.25/100)) = 514.85
 
 its late at night here, waiting for patch, so you can check my working, and also with the other formulas in the second post:
 
 S = Strength
 L = 100 + Character Level
 x = min weapon damage
 y = max weaon damage
 cr = crush spec level
 o = overcrit level
 
 Normal Hit:
 Min : x * (S / L)
 Max: y * (S / L) * (1 + (cr * 0.25 / 100))
 
 Crit:
 X = Min damage
 Y = Max Damage
 
 Min: X * (1.5 * (1 + (o * 0.33) / 100))
 Max: Y * (1.5 * (1 + (o * 0.33) / 100))
 
 
 i hope this is of service.
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		|  04-22-2010, 07:53 AM | #44 |  
	| Rare Collector 
				 
				
Conqueror is offline
  Join Date: Dec 2009 Posts: 798 | 
 3 things Danarlaan(1) 
How does a level 1 get 400 str.    
And
(2) 
(S/L) maxes out at 1.5.
 
The formula is: 
 
Max Calculated Damage: y * MIN((S / L), 1.5) * (1 + (cs / 400))
 
where the MIN ( x , y ) notation means that you use the smaller of the two values.
 
For the calculations that you did above: 
For your level 1's calculation the (S/L) was 3.96  
For your level 80's calculation the (S/L) was 2.22
 
You need to use the smaller of the two numbers (1.5) in both calculations for (S/L)
 
And 
(3) 
The L uses the opponent's level or the opponent's suiting level if it is a player you are fighting against. 
 
The formulas work out pretty nicely. |  
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		|  04-22-2010, 08:50 AM | #45 |  
	| Guest | 
 so basically its a more complicated formula? anyway i was just saying, i dont really use formulas, kinda takes the fun outta the game |  
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		|  04-22-2010, 09:33 AM | #46 |  
	| Rare Collector 
				 
				
Conqueror is offline
  Join Date: Dec 2009 Posts: 798 | 
				  
 (S/L) can not be greater than 1.5. That is basically what you did wrong in your calculations 
	Quote: 
	
		| 
					Originally Posted by danaarlan
					
				 the forumla set out in the second post of this thread is wrong, i havnt read the rest so this may have been mentioned, i got to working out max damage on a normal hit, for my current self, then started to play with the figures, i found that if you increased the character level and kept everything else the same then max damage would decrease, which imo doesnt make sense, in the same way max dmg would increase if you deleveled (theoretically to 1):
 S = Strength
 L = 100 + Character Level
 x = min weapon damage
 y = max weaon damage
 cr = crush spec level
 
 Max: y * (S / L) * (1 + (cr * 0.25 / 100))
 
 theoretically maxed out  str 400, lvl 80, cr = 100 with BSM's
 
 104*(400/180)*(1+(100*0.25/100)) = 288.8
 
 same with lvl 1 char:
 
 104*(400/101)*(1+(100*0.25/100)) = 514.85
 
 its late at night here, waiting for patch, so you can check my working, and also with the other formulas in the second post:
 
 S = Strength
 L = 100 + Character Level
 x = min weapon damage
 y = max weaon damage
 cr = crush spec level
 o = overcrit level
 
 Normal Hit:
 Min : x * (S / L)
 Max: y * (S / L) * (1 + (cr * 0.25 / 100))
 
 Crit:
 X = Min damage
 Y = Max Damage
 
 Min: X * (1.5 * (1 + (o * 0.33) / 100))
 Max: Y * (1.5 * (1 + (o * 0.33) / 100))
 
 
 i hope this is of service.
 |  Look at the highlighted part in red above. 
 
400 / 180 = 2.22  
 
400 / 101 = 3.96
 
Both numbers are greater than 1.5.
 
What you should have done is this:
 
104*1.5 *(1+(100*0.25/100)) = 195 
same with lvl 1 char:
 
104*1.5 *(1+(100*0.25/100)) = 195 
Basically you are supposed to use either (S/L) or 1.5 whichever is lower.
 
Increasing str does not continue to increase your attacking amount exponentially. The limit is 1.5. |  
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		|  04-22-2010, 02:41 PM | #47 |  
	| Guest | 
 Noone has any answer to my question above? |  
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		|  04-23-2010, 05:32 AM | #48 |  
	| Auction Master 
				 
				
beetdabrat is offline
  Join Date: Mar 2009 Posts: 1,086 | 
 In response to Minroth. 
Well the only thing I can think of is 1.5x (100 + the mobs level) since that is the same limit on damage with str, dex, int and or cnc for archers. I do 100 + because that should equal its stats such as agility, cnt, str, etc.
 
As far as the skill it only says it affects damage so I'm not sure.
 
I also started a new thread in the guides section. 
It has melee, archery, dd and dot damage formulas, accuracy, exp, and pet damage.
Formula Thread 
Beet Da Brat |  
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		|  04-23-2010, 05:36 AM | #49 |  
	| Auction Master 
				 
				
beetdabrat is offline
  Join Date: Mar 2009 Posts: 1,086 | 
 
	Quote: 
	
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					Originally Posted by Vhazar
					
				 Min damage is not affected by 1.5 stat bonus. |  Its weird because I never hit below the stat boosted min but the bloodlet isn't affected by it. Which is why I didn't take the stat boost off the min damages.
 
Beet Da Brat |  
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		|  04-23-2010, 03:23 PM | #50 |  
	| Boss Hunter 
				 
				
Vhazar is offline
  Join Date: Sep 2008 Posts: 219 | 
 Because it is very low probability to hit below min*1.5 with high stats. I did some statistic and saw dmg less then min*1.5 like once per 200 hits. |  
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		|  04-23-2010, 05:52 PM | #51 |  
	| Auction Master 
				 
				
beetdabrat is offline
  Join Date: Mar 2009 Posts: 1,086 | 
 Well if it can happen then that's all I needed to know.
 Beet Da Brat
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		|  04-23-2010, 05:53 PM | #52 |  
	| Rat Slayer 
				 
				
Kimbelois is offline
  Join Date: Apr 2009 Posts: 48 | 
 So ur saying having more than 270 strength as a slasher is pointless because at lvl 80 (270/180)=1.5 which is same? since the lower number is used raising strenght higher than 270 is a waste? |  
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		|  04-23-2010, 10:35 PM | #53 |  
	| Auction Master 
				 
				
beetdabrat is offline
  Join Date: Mar 2009 Posts: 1,086 | 
 More str means more above average to max hits.
 Beet Da Brat
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		|  04-24-2010, 04:49 PM | #54 |  
	| Rat Slayer 
				 
				
Kimbelois is offline
  Join Date: Apr 2009 Posts: 48 | 
 Where does that figure into the equation i understand you will not always hit max, but if 270 str at 80 gives you the max possible damage with any particular weapon, how would you figure your average damage then since thats more or less whats important not necessarily your max possible.  *shrugs* meh math was never my strong suit. |  
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		|  04-25-2010, 02:39 AM | #55 |  
	| Auction Master 
				 
				
beetdabrat is offline
  Join Date: Mar 2009 Posts: 1,086 | 
 It doesn't figure into the damage equation. It would figure into a dps equation. But since I have no idea how str/dex effects the skew on average damage I couldn't tell you the exact values. I was just giving you a reason as to not stop at 270 str/dex.
 Beet Da Brat
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		|  04-25-2010, 02:24 PM | #56 |  
	| Rat Slayer 
				 
				
Kimbelois is offline
  Join Date: Apr 2009 Posts: 48 | 
 Okies tyvm hon and great work again on the equations :-) |  
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