Quote:
Originally Posted by Darkanimus
hmmm, check this out and tell me if i got it wrong because the final answer is not at all near what i can actually do:
min damage: 8*(400/165)*(1+(60/500))= 21.72
max damage: 60*(400/165)*(1+(60/500))= 162.91 ! (the max i have seen is about 102)
as for the crits:
min crit: 8*(1.5*(1+(63*.33)/100))= 14.49
max crit: 60*(1.5*(1+(63*.33)/100))= 108.71 ! (the max i have seen is about 187)
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It would be
min damage = 8 *MIN((400/165), 1.5) * (1 + (60/500)) = 13.44
max damage = 60 *MIN((400/165), 1.5) * (1 + (60/500)) = 100.8
min crit = 13.44 * (1.5*(1+(63*.33)/100)) = 24.35
max crit = 100.8 * (1.5*(1+(63*.33)/100)) = 182.63
This isn't including any runes you may be using or class bonus.
Also to answer your other question, yes more str helps hit closer to max more often.
Here they are revised!
S = Strength
D = Dexterity
L = 100 + Character Level max of 1.5 or more accurate 100 + mob level still maxed at 1.5
x = min weapon damage
y = max weapon damage
ss = slash spec level
ps = pierce spec level
cs = crush spec level
o = overcrit level
Slash Hit:
Min Calculated Damage : x * (S / L) * (1 + (ss / 500))
Max Calculated Damage: y * (S / L) * (1 + (ss / 500))
Pierce Hit:
Min Calculated Damage : x * (D / L) * (1 + (ps / 250))
Max Calculated Damage: y * (D / L)
Crush Hit:
Min Calculated Damage : x * (S / L)
Max Calculated Damage: y * (S / L) * (1 + (cs / 400))
Crit:
X = Min Calculated Damage
Y = Max Calculated Damage
Min : X * (1.5 * (1 + (o * 0.33) / 100))
Max: Y * (1.5 * (1 + (o * 0.33) / 100))
If you have a class bonus multiply the calculated damages by that and rune of pain if you have it linked.
Beet Da Brat