Quote:
Originally Posted by Hopilus
anyone else, just pass over what facebeater is saying, and not pay attention, cause his text is annoying? or is it just me?
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No, trust me, it's not just you.
Which leads me to the purpose of this post...
I really didn't want to quote
facebeatenwithastick's post to reply to this, but I can now use another.
Quote:
Originally Posted by thatperson
for once i agree with facebeater it requiring magic to run away is kinda (for lack of a better word) stupid
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Yes, this is a fantasy game in a fantasy world with fantasy rules...
However, basic mechanics still have to be taken into consideration. If you and I were in a swordfight, and I wanted to break contact and run, how would I do that?
Keep in mind that I would only be running if I
knew I couldn't beat you, and/or I was hurt so badly, that I needed to get away...
- I couldn't run backwards/sideways faster than you can run normally.
- If I simply turn and run, then you have a clear, unblockable shot at my side and back.
- If I pushed you back, you would still get a shot as I finished turning (lunge at my exposed back).
There are too many variables involved in PvE/PvP knockdowns to go into more detail here with ranged, polearms, creature size,
tentacles, etc.
Since there are already gem spells in the game (stun, daze & mesmerize) that don't apply to the mechanics of Flee/Escape,
something has to happen that gives you plenty of time to get out of sight, but isn't so powerful that your opponent couldn't defend itself.
So, where does that leave us?
- If you are
physically capable of incapacitating your opponent, why would you
want to escape when you could deliver a killing blow?
- It seems logical that it would take some kind of spell to "discourage" the opponent from attacking/chasing you.
Severe nausea?
State of euphoria?
Apathy?
I believe that the "spell" aspect is just too logical, but that it wasn't "fleshed out" very well during game creation.
As for more gem pouches, I agree with others that effective gem selection should be the priority.