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Economic Recession |
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10-03-2009, 12:49 PM
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#1
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Guest
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Economic Recession
I'm not 100% sure if it is just related to the fact that we now obtain 3x the resources from accel or if other factors are entailed also but its become extremely obvious that since the last patch that resources have lost a large portion of their value.
- Dyes have dropped in value by 15-25% and the market is flooded with them due to an excess of supply and lack of demand.
- Cloth rarely sold before and still rarely sells.
- Thread rarely sold before and still rarely sells unless underpriced to the point where enchanters can use them to skill off of. On occasion you may get lucky and sell a single thread or 2 for actual use.
- Sinews rarely sold before and practically never ever sell unless a crafter happens to need a piece for a specific recipe.
The other resources/crafts/arts that I work on, are sporadically selling but overall sales are down by over 50% since the patch. I'm not saying resource sales were awesome before but they're horrible to non-existent now.
Anyone else noticing this?
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10-03-2009, 12:55 PM
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#2
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Guest
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I consider previously, that the majority of the items were overpriced in a sense.
People may not make as much money off of the items now, but it also makes it easier to craft, easier to get the items you can't yet, and harder for resellers to make a marginal profit.
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10-03-2009, 01:40 PM
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#3
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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As soon as we can craft the highest epics, i believe market will go up again as the demand will increase. There are now way more people grinding/crafting then before.
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10-03-2009, 01:40 PM
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#4
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Guest
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Quote:
Originally Posted by sherman
I consider previously, that the majority of the items were overpriced in a sense.
People may not make as much money off of the items now, but it also makes it easier to craft, easier to get the items you can't yet, and harder for resellers to make a marginal profit.
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To some degree I'd agree that certain markets were overpriced which is why I waited alittle while to see how the market reacted before posting this. My assumption was the market prices would fall as supply increased which is the obvious economic trend but even as prices fall and supply increases the demand is decreasing which is making trade stagnant all around as far as resources go. I'm assuming that an increase in resource gathering from non-traders and their ties to clans is creating less demand since there are so many more resources now circulating and no new outlets for their use.
Although many people are slowly reducing their prices and clinging to the hopes that their resources will sell for mediocre prices, I am doubting that that demand will increase. I suspect that once cap increases you may see a momentary increase in demand as higher levels re-enchant new gear but it will be a brief increase.
Simply put, we either need less resources circulating or more outlets to use them. I think an alternative to selling resources might be warranted such as sacrificing them for crafting and artistry xp which is currently a passive xp only area for the most part.
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10-03-2009, 02:30 PM
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#5
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Guest
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Not only are people putting crafting skills on passive, but people are also resourcing for their own items, instead of relying on buying items. I don't blame them one bit.
However, I do agree with Zenga. Once people reach 80 and can effectively farm the 90+ epics (which only appear as recipes) items will once again be bought up like crazy.
Also, some items are rarely bought because they aren't needed, i.e silks/threads.
The items people don't need stay in the AH while the ones they do need are in low supply.
As I see it, this is a temporary effect before the level cap raise.
I ask Jeff to raise the level cap earlier than October 31, 2009, if he feels it is perfectly ready and everything he can do is done.
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10-03-2009, 05:56 PM
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#6
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Guest
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Quote:
Originally Posted by Kelrist
- Dyes have dropped in value by 15-25% and the market is flooded with them due to an excess of supply and lack of demand.
- Cloth rarely sold before and still rarely sells.
- Thread rarely sold before and still rarely sells unless underpriced to the point where enchanters can use them to skill off of. On occasion you may get lucky and sell a single thread or 2 for actual use.
- Sinews rarely sold before and practically never ever sell unless a crafter happens to need a piece for a specific recipe.
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1) due to us now getting 3x resources the supply will definitely go up so prices will go down. also i see alot of undercutting going on also which happens with everything in this game.
2) there are a lot of clothmakers in the game and most people will not charge to craft a cloth. (I being one of them) supply me the dye I'll make the cloth. so the price of a dye should match exactly with the price of a cloth. I only make cloths when i actually need one I only stock dyes now.
3) i didnt know threads actually sell. I would give them away free to anyone that needs one or two for crafting. I tried selling them for a while and never sold one stack. I was like 75% cheaper then the next seller and they never sold.
4) sinews are pretty useless except for crafting bows and there are not too many bow crafters out there. I can make about 10k off a lvl 9 bow but most other bows sell for under store price and u dont make much profit for all the time involved. Im almost to 35 fletching (w/rune) im gonna try crafting a lvl 25 and see if i can make some dough off of it. No one really uses AGI in stones anymore, most builds are 100% dur now. maybe a -AGI but ive made about 1000 stones and not one had agi in it. not even with custom stones.
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10-03-2009, 07:45 PM
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#7
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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yeah...i used to not be able to keep ingots and oils in stock....now, even at 50% or so of what i sold most of the items at before, i cant clean most of them out of my inventory....however, i have noticed, there are still a few tiers of them i cant keep in stock...hopefully, im not going to have to end up uptiering/downtiering resources, just to sell them.
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10-04-2009, 01:07 AM
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#8
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Gem Pouch Expert
Kyron is offline
Join Date: Aug 2008
Posts: 291
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Uhm, i started to sell resources atleast 50% cheaper since the patch, afterall i gain 3x the numbers.. and know what? my stuff gets sold almost instantly.
Must agree that when the endgame is near we will need more resources for the latest items, so demand will grow.
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10-04-2009, 05:19 PM
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#9
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Guest
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My trophies sell well !
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10-14-2009, 02:19 PM
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#10
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Guest
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I figured I would revisit this thread since even after dropping prices below most competition, demand is not increasing to meet supply. I've got more resources than I've ever had in my time with Nodiatis which makes them seem pointless. I've started destroying resources of Tier 3 and below and only keep resources of Tier 6 or higher.
I've basically been having to force myself into playing Nodiatis lately because I find the resourcing/trading aspect of the game more fun than the combat but now that its pretty much non-existant I keep wondering why I bother. I don't see anyone else having much issue with the new economy but that could just be because I resource more than anyone else or perhaps I'm just suffering from Nod burnout its just time for a break. *shrug*
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10-14-2009, 03:29 PM
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#11
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Guest
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Quote:
Originally Posted by zenga
As soon as we can craft the highest epics, i believe market will go up again as the demand will increase. There are now way more people grinding/crafting then before.
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I should state first off that I don't know anything about WeaponCrafting. However, based on what I know of ArmorCrafting -- which, I believe, is pretty significant -- I disagree with you here:
Most armor recipes require:- A few resources close to the tier of the dye / cloth / dust needed for the consumable
- A crapload of low-tiers
- An impressive amount of resins ( Glitchie, thank you for lowering the resin requirements for Rares & Epics, by the way <3 ).
Based on my knowledge of this trend, I surmise that the level 90+ epics will not do anything to alleviate the sheer number of mid-tier resources: These recipes will most likely require a few rare ( >20 ) resources and a large supply of tier 1-4.
Because of this, there willl be more people raising the skills necessary to find rare resources, which will result in even more of this mid-tier crap available.
( Don't anyone even think about suggesting upcrafting in a case like this!   )
Now, I agree with Kelrist on both:- His projection that stones to enchant 'end-game' equipment will provide a temporary spike in demand, and
- His suggestion that an alternate use be instated for resources.
There is something I've been sitting on until something relevant came up. Perhaps we should revisit this thread once the cap raise patch is out of the way...
Quote:
Originally Posted by Glitchless
There may be some crafting quests in the future, but I don't even want to look at crafting code again anytime soon.
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