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what ever happened to the importance of agility?
Old 09-21-2009, 11:15 PM   #1
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Default what ever happened to the importance of agility?

anyone else think with all the stats that up your percentage to hit with melee and ranged attacks agi has lost the importance it used to have?...

I think an agility factor needs to be added in to the equation and given the importance it had at one point in time...

these skills are very useful but should combat great agility, not nullify it. It now seems a straight Dur build is the smart way to go.

any comments, reccomendations?

Last edited by RogueTigeR; 09-21-2009 at 11:18 PM..
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Old 09-21-2009, 11:23 PM   #2
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chance to hit means chance to avoid miss. it doesn't mean chance to negate block or parry, thus agility still has a good use on some level, at least.
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Old 09-22-2009, 12:01 AM   #3
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i just mean the principle of the stat for what it stands for.... to actually avoid a hit and cause the enemy to miss
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Old 09-22-2009, 12:56 AM   #4
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most people who use slashers only go with 100 or so points in dex from my experiences if you pumped all agi and used some kick ass agi and dur stones you wouldn't be hit as much for slashers but for crushers and piercers it doesn't work
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Old 09-22-2009, 01:08 AM   #5
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I would very much enjoy if agility finally became a part of Nodiatis.
I know for sure right now it is not. Period.
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Old 09-22-2009, 01:42 AM   #6
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Agility is for a PvE build.

Most of us up till level 35 or so were Agi/Cnt builds, i.e. true glass cannons, cuz the PvP damage reduction nerf hadn't happened yet.

Ultimately, no matter how much agi u have, ur gonna get hit, and usually hit big. After that, it's just a matter of time before your mediocre HP due to low Dur is depleted and ur dead.

Rate of heals cannot keep up with most DPS at the higher lvls in Nod.
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Old 09-22-2009, 01:57 AM   #7
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and thats my point...shouldnt Agi play a bigger role as with all the 'stats' in this game...they all have a very balanced and important role....more important as a 'stat' than the skills that they complement......the skill should be dependant on the stat, the stat should not be dependant on the skills.....regardless of skills or not a 'stat' should have a huge impact by itself....that is why there is a cap and you only get so many to distribute. Stats are supposed to be BIG
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Old 09-22-2009, 02:12 AM   #8
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Quote:
Originally Posted by RogueTigeR
and thats my point...shouldnt Agi play a bigger role as with all the 'stats' in this game...they all have a very balanced and important role....more important as a 'stat' than the skills that they complement......the skill should be dependant on the stat, the stat should not be dependant on the skills.....regardless of skills or not a 'stat' should have a huge impact by itself....that is why there is a cap and you only get so many to distribute. Stats are supposed to be BIG
Agreed, glad you brought up this point, I have brought it up to Glitchless in a PM before, by saying something similar to "All PVP build are 100% DUR, shoulden't AGI play at least a small role in PVP?" They responded with- "Thank you for pointing that out, I will look into it"

That was at least 1 month ago.
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Old 09-22-2009, 02:56 AM   #9
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Quote:
Originally Posted by RogueTigeR
and thats my point...shouldnt Agi play a bigger role as with all the 'stats' in this game...they all have a very balanced and important role....more important as a 'stat' than the skills that they complement......the skill should be dependant on the stat, the stat should not be dependant on the skills.....regardless of skills or not a 'stat' should have a huge impact by itself....that is why there is a cap and you only get so many to distribute. Stats are supposed to be BIG

Agi plays the role players want it to play. This can be further enhanced with enchants.

The same argument should apply to Dex then. Why only Agi?

Not to flame you, but both those stat attributes should be considered together, not individually.
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Old 09-22-2009, 04:54 AM   #10
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Well there is parry & dual parry. With 200 agi and both skills maxed you will parry pretty often. I have 3 pve melee builds with equal dur/cnt/agi distribution (about 200 each). They don't have all their defensive skills maxed (usually around 50 for a lvl 70), they have a standard suit and they don't use any heals/gems. And here i've noticed a significant difference between 100 agi and 200 agi. With the latter I end combat with a full hp bar. So in fact it just doesn't matter how much dur i have on those.

So basically one could say that dur doesn't really matter for pve once you have a mediocre+ account. And agi doesn't really matter for pvp. But parry works more or less like a shield ... if you are able to block/parry a few attacks, then you can make up for the < hp. If not you are getting sewed.

That being said, back at the 60 cap, it seemed to play a big role. But then there was the cnt patch were agi ssemed to become less important. Regardless of that, chars became so strong with some many versatile skills that they will overpower any defense in pvp.
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Old 09-22-2009, 06:43 AM   #11
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I totally agree with the importance of agi...
I have defense 100 now and have some DUR not all. But 142 Agi or so (+50 from stat number of lvl 1). I dont really see much difference in pve or pvp with people that have like 90 agi or so...

Plus agi plays a role in other skills as well.

And right now most smart pvp go almost 100% DUR. So its more then who has more HP that wins (with skills playing lesser roles)

Last edited by Music; 09-22-2009 at 06:45 AM..
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Old 09-22-2009, 07:11 AM   #12
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The only solution I see is keep the way agi works for pve, and make it more important in pvp. If you just buff agi for all, than it will become unbalanced.
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Old 09-22-2009, 10:55 AM   #13
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i parry and get missed a LOT with 250 agility. its better than dur for pve. dur is for pvp...and nod pvp doesnt interest me so low dur is the way to go.

duels have no point. pk is sure death with the occasional lag spike and timeouts i get, not to mention all the hunters. clan war is better off being fake to keep it simple and sure win.

if you survive battle, you have enough dur for pve. justs enough to survive a max daze hit is perfect imo.

agility + reg ensures minimum RT used as long as your kill speed is already maxed
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Old 09-22-2009, 02:54 PM   #14
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I have 147 agility at level 30, I also have about 25 in Parry and Dual Parry, along with about 170-180 Dexterity, and I parry some.

The thing with Parry though, it depends on combination of Dex and Agi, your Parry enhancing skills, and the rate at which your opponent attacks.

If your opponent is a slow, but strong, attacker, you aren't going to parry as often as if your opponent used the 14 slashers.

I still agree that AGI AND DEX need to play bigger roles in PVP.

Something that will help with DEX would be to return the epics to their ORIGINAL accuracies.
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Old 09-25-2009, 03:22 AM   #15
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I use a shield. I level Str and Dex evenly. I never put points into Dur. When leveling Defense, I put 1 into Cnt and 2 into Agi.

I block and parry like crazy.

However, this is all PvE. Haven't tested it in PvP setting, and likely won't for a good long while. If Agi got a boost, I'd be one happy camper.
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Old 09-25-2009, 08:34 AM   #16
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i see what you are going at and i approve but wouldnt that make skills more equal seeing a 200 Agi 200 CnT 200 Dur build on everyone? if all stats were equal we would most likely have the same build

and Agi plays a very important part PvP with Archers i was fighting Srci who has 130 Agi against my 97 ( warriors start out with 92) and with his 75 Kite he kited atleast 15 times and max 3 in 1 sttack cycle

so Agi is more important to other classes such as Beastmasters if u want all the Parry effects added to your Growl or as an archer and want tp Kite more
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Old 09-28-2009, 09:01 AM   #17
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I'd like to see AGI and parry backed up with an instant counter attack skill for melee fighters.

If it was to be triggered on each second consecutive parry, then AGI would become very important.

Last edited by Technoviking; 09-28-2009 at 09:32 AM..
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Old 09-28-2009, 12:54 PM   #18
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AGI as I understand is more of an Archer/Ranger stat. It helps us with kiting trained eye, and trishots.
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Old 09-28-2009, 01:05 PM   #19
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Quote:
Originally Posted by USAViper2127
AGI as I understand is more of an Archer/Ranger stat. It helps us with kiting trained eye, and trishots.
How should agi help an archer with trained eye & trishots?

Having a higher agi than your opponent doesn't mean that you will hit more, it just means that you will be better against melee attacks.
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Old 09-28-2009, 01:09 PM   #20
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Where is Agi mentioned in either of these?



EDIT: Kudos to Zenga for catching the same thing while I was uploading a pic.

Last edited by Emperor006; 09-28-2009 at 01:12 PM..
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